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  1. Any reason why you necroed this thread after 3...

    Any reason why you necroed this thread after 3 years only to directly copy and paste the intro written by Tomatekh for his Kievan Rus' mod?

    If you're going to necro a thread at least provide...
  2. Maybe not what you're looking for, but some of...

    Maybe not what you're looking for, but some of that has already been addressed with mods:

    More religious symbols:
    http://steamcommunity.com/sharedfiles/filedetails/?id=308810502

    Ancient era...
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    The resources were only added to BNW (possibly...

    The resources were only added to BNW (possibly also GK, but I believe only BNW because of the New World deluxe scenario). You're playing Vanilla, which is why you don't have them.
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    BNW actually made it easier to capture buildings...

    BNW actually made it easier to capture buildings by increasing the percentages and making a lot of the previously unconquerable buildings capturable.

    In Vanilla and GK a lot of the buildings can...
  5. Thread: Impi

    by istry555
    Replies
    4
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    435

    This mod is a really good in-game reference for...

    This mod is a really good in-game reference for sorting out all the uniques of the civs you might not be familiar with:
    ...
  6. Honestly, this is just another example of...

    Honestly, this is just another example of something that was in Civ IV that should have also been in Civ V. Anyway, you can mod a similar substitute in, see:
    ...
  7. Every leader has individual values for every...

    Every leader has individual values for every flavor in the game.

    Every building, unit, tech, etc. has similar flavor values.

    The chance for any AI to build a certain building, or unit, or...
  8. These are the XML flavors for the Army: ...

    These are the XML flavors for the Army:


    <Row>
    <BuildingType>BUILDING_TERRACOTTA_ARMY</BuildingType>
    <FlavorType>FLAVOR_DEFENSE</FlavorType>
    <Flavor>75</Flavor>
    </Row>
    <Row>...
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    They don't even have to get so complicated with...

    They don't even have to get so complicated with this. They already have a "Gain influence per turn with city-states you could demand tribute from" trait coded in the game that they used in the...
  10. Poll: Polders give an amazingly large bonus yield (+6...

    Polders give an amazingly large bonus yield (+6 which is on par with Great Person improvements, and all the yields are the main yields of food, gold, or production. The only other UI that has that...
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    http://forums.civfanatics.com/showpost.php?p=13033...

    http://forums.civfanatics.com/showpost.php?p=13033469&postcount=1
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    They're releasing Civ V Complete and a free New...

    They're releasing Civ V Complete and a free New World Deluxe Scenario at the start of February. Most likely it will be accompanied by a small patch (if only to add small changes necessary for the...
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    When all is said and done, for me: Civ IV is...

    When all is said and done, for me:

    Civ IV is the better MP game.

    Civ V is the better SP game.

    Of course there are individual things I liked better between the two. Civ V had a better...
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    Poll: I would love the Pueblo being in, but if I'm...

    I would love the Pueblo being in, but if I'm being honest, I don't see this petition going anywhere.

    My understanding was that the Pueblo initially rejected their inclusion for religious reasons...
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    Considering the MP in Civ V is utter crap and a...

    Considering the MP in Civ V is utter crap and a travesty compared to MP in Civ IV, they should certainly put a little more focus on it during development of VI (to, at the very least, bring it back...
  16. I guess people just want there to be no thinking...

    I guess people just want there to be no thinking involved when choosing where to place a city?

    Tiles are already devalued compared to past civ games with the larger city radius, unit embark, farms...
  17. Being able to build an improvement over a...

    Being able to build an improvement over a strategic resource that doesn't connect the resource allows you to cheat the AI (and other players in MP) by selling the resource, then building say a farm...
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    But puppetting has been sort of an overpowered...

    But puppetting has been sort of an overpowered option from day one; it's a good thing that there's more of a reason to actually not puppet a city.
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    The thing is, the AI not proactively contacting...

    The thing is, the AI not proactively contacting human players messes with a lot of systems including trade, gutting the intrigue system, messing with diplo because of the lack of declarations of...
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    I've been arguing about this since the release of...

    I've been arguing about this since the release of Vanilla and here we are after what's probably the last expansion and last major patch.

    I've just given up hope at this point. It's absolutely...
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    Well it would only affect mods (which is why I...

    Well it would only affect mods (which is why I didn't include a save), but it is not a problem with mods (i.e. caused by mods) as its an inherent problem with how they coded the tradition finisher....
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    [BETA] Aqueduct Tradition Finisher Bug

    I don't know if this is an old bug or if the above change specifically caused it, but the Tradition Finisher is bugged in regard to Aqueduct UBs.

    If a civ has a UB Aqueduct, the Tradition Finisher...
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    Well, not just social policies. Even libraries...

    Well, not just social policies. Even libraries function with raw science for every two population.
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    Well, science is largely determined by population...

    Well, science is largely determined by population in Civ V. So the Maritime city-state serves the game-play function of the scientific one.

    Also, it's already relatively easy to move quickly...
  25. I don't see the conflict between game mechanics...

    I don't see the conflict between game mechanics and role play. In both cases you're stealing something from your friend. A friend you steal from is not going to be happy that you're improving your...
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