science maze = money mashine
I have been testing Civ Worlds extensively now for over 1 week and finished 2 games in the top 20. I think most of the game mechanics are very well done and just need a little tuning. The game is great fun, congratulations to the dev team.
I played using CivBucks and I spent about 60 CivBucks during my first game over a period of 5 days. (this is just 4€ for me, same amount I would spend renting a blu-ray disc in the local video store - so value for money imho)
I found out that solving the mazes in the end game with the aid of +5 moves for 1 CivBuck rewards the player with insane amounts of science that can be sold on the market for a decent amount of gold - even for a very bad price (e.g. panic sale of huge amounts).
The turnover is more benefit than any other thing you can do with CivBucks in the game.
Although I enjoy playing like this for the moment this issue needs to be adressed before open beta.
I disagree with you on that.. the amount you have to spend CivBucks wise to win a maze.. assuming you start with 5 moves, is generally 4-5 CivBucks a maze, and the payoffs are very low early in the game, it only gets worthwhile in the second half of the tech maze.
Originally Posted by Tobias A. Strauch
I find CivBucks are better spent on harvests, my harvest right now is +250 production, if I use 10 CivBucks on just harvests I average 30-40 harvests (most I've gotten is 10, least is 1, so a happy medium is about 4 a CivBuck) I can easily get 10,000 production, which sells for way more than science, at 500 production cost I just made 50k, and thats normally a low cost for production.
Even better value for money is civbuck harvests + being interior minister.