In short, I think 2K is waiting to grab a few more bills from your wallet.
So untill they can charge us for their bonus content pack, they can not release the editor, or else we will get them for free anyway.
Evidence: Most of my evidence comes from the many .ini files that come straight from installing the game.
Lets take a look.
Manual.ini
Plasmids.ini:;Downloadable content announcement
ManualTopicName=PlasmidPack1
-----
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Downloadable content announcement
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[PlasmidPack1]
TopicType=Gene Tonics Unlocked!
FriendlyName=(Downloaded Content)
bHidden=true
Entry=\nNEW FROM RYAN INDUSTRIES!
Entry=\nHaving concluded clinical trials on four new Genetic Improvements, Ryan Industries is proud to announce the general release of their newest products:
Entry=\nMachine Buster
Entry=Vending Expert
Entry=Sonic Boom
Entry=EVE Saver
Entry=\nLook for them at a Gatherer's Garden near you!
The same can basically be seen for AirBlastTwo, EVE Saver, VendingExpert, and Machine Bully.[ShockGame.AirBlast]
FriendlyName=Sonic Boom
Description=(Downloaded) Hurls creatures and objects BACK with a BLAST of force.
LockedContent=true
There are many other plasmids that have the ; infront of their variables, meaning they are not read. These include, ElectricBoltZero, LifeDrain(3 versions), TelekinesisTwo, Revival (";; THESE ARE COMMENTED OUT UNTIL IMPLEMENTED IN ShockDesignerClasses")
Human Inferno has its locked content set to true.
There also appears to be an entire section for an unused plasmid type.
Lastly, in the ini that stores your settings:Code:;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Ecology Plasmids -- TRACK CUT! ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; [ShockGame.AggressorBuff] ; FriendlyName=Mutant Synergy Plasmid (Ecology) ; Description=Junkers who are near to you will take less damage. ; Track=TRACK_Physical ; Color=COLOR_Yellow ; Prereqs[1]=0 ; Prereqs[2]=1 ; Prereqs[3]=0 ; Prereqs[4]=0 ; [ShockGame.DelayGathererAlarm] ; FriendlyName=Drone Neural Dampening Field Plasmid (Ecology) ; Description=Drones take longer to sound their alarms when near you. ; Track=TRACK_Physical ; Color=COLOR_Blue ; Prereqs[1]=0 ; Prereqs[2]=1 ; Prereqs[3]=0 ; Prereqs[4]=0 ; [ShockGame.EnvironmentResetting] ; FriendlyName=Pressure Manipulation Plasmid (Ecology) ; Description=You can use a Pressure Station even if its timer is currently running. ; Track=TRACK_Physical ; Color=COLOR_Yellow ; Prereqs[1]=0 ; Prereqs[2]=1 ; Prereqs[3]=0 ; Prereqs[4]=0 ; [ShockGame.GathererAttractant] ; FriendlyName=Drone Attractant Plasmid (Ecology) ; Description=Makes Drones want to follow you. ; Track=TRACK_Physical ; Color=COLOR_Blue ; Prereqs[1]=0 ; Prereqs[2]=1 ; Prereqs[3]=0 ; Prereqs[4]=0 ; [ShockGame.GathererBuff] ; FriendlyName=Drone Synergy Plasmid (Ecology) ; Description=Drones who are near to you will take less damage. ; Track=TRACK_Physical ; Color=COLOR_Green ; Prereqs[1]=0 ; Prereqs[2]=1 ; Prereqs[3]=0 ; Prereqs[4]=0 ; [ShockGame.HighPressureArmor] ; FriendlyName=High-Pressure Armor Plasmid (Ecology) ; Description=When local pressure is high, you take less damage. ; Track=TRACK_Physical ; Color=COLOR_Blue ; Prereqs[1]=0 ; Prereqs[2]=1 ; Prereqs[3]=0 ; Prereqs[4]=0 ; [ShockGame.HighPressureConservation] ; FriendlyName=High-Pressure Conservation Plasmid (Ecology) ; Description=When local pressure is high, your Active Plasmids consume less EVE. ; Track=TRACK_Physical ; Color=COLOR_Yellow ; Prereqs[1]=0 ; Prereqs[2]=1 ; Prereqs[3]=0 ; Prereqs[4]=0 ; [ShockGame.HighPressureEntropicDampening] ; FriendlyName=High Pressure Entropic Dampening Plasmid (Ecology) ; Description=When local pressure is high, your weapons will not degrade. ; Track=TRACK_Physical ; Color=COLOR_Yellow ; Prereqs[1]=0 ; Prereqs[2]=1 ; Prereqs[3]=0 ; Prereqs[4]=0 ; [ShockGame.HighPressurePlasmidSynergy] ; FriendlyName=High-Pressure Plasmid Synergy Plasmid (Ecology) ; Description=When local pressure is high, all your other Plasmids are treated as if they had an extra slot. ; Track=TRACK_Physical ; Color=COLOR_Blue ; Prereqs[1]=0 ; Prereqs[2]=1 ; Prereqs[3]=0 ; Prereqs[4]=0 ; [ShockGame.HighPressureSecCrateAccess] ; FriendlyName=High-Pressure Security Crate Access Plasmid (Ecology) ; Description=You can automatically open security crates in high pressure. ; Track=TRACK_Physical ; Color=COLOR_Green ; Prereqs[1]=0 ; Prereqs[2]=1 ; Prereqs[3]=0 ; Prereqs[4]=0 ; [ShockGame.LocalizedHighPressure] ; FriendlyName=Localized High Pressure Plasmid (Ecology) ; Description=Your Weapons and Plasmids are always treated as if they were in high pressure. ; Track=TRACK_Physical ; Color=COLOR_Yellow ; Prereqs[1]=0 ; Prereqs[2]=1 ; Prereqs[3]=0 ; Prereqs[4]=0 ; [ShockGame.LocalizedLowPressure] ; FriendlyName=Localized Low Pressure Plasmid (Ecology) ; Description=Your Weapons and Plasmids are always treated as if they were in low pressure. ; Track=TRACK_Physical ; Color=COLOR_Blue ; Prereqs[1]=0 ; Prereqs[2]=1 ; Prereqs[3]=0 ; Prereqs[4]=0 ; [ShockGame.LowPressureArmor] ; FriendlyName=Low Pressure Armor Plasmid (Ecology) ; Description=When local pressure is low, you take less damage. ; Track=TRACK_Physical ; Color=COLOR_Yellow ; Prereqs[1]=0 ; Prereqs[2]=1 ; Prereqs[3]=0 ; Prereqs[4]=0 ; [ShockGame.LowPressureConservation] ; FriendlyName=Low Pressure Conservation Plasmid (Ecology) ; Description=When local pressure is low, your Active Plasmids consume less EVE. ; Track=TRACK_Physical ; Color=COLOR_Blue ; Prereqs[1]=0 ; Prereqs[2]=1 ; Prereqs[3]=0 ; Prereqs[4]=0 ; [ShockGame.LowPressureEntropicDampening] ; FriendlyName=Low Pressure Entropic Dampening Plasmid (Ecology) ; Description=When local pressure is low, your weapons will not degrade. ; Track=TRACK_Physical ; Color=COLOR_Green ; Prereqs[1]=0 ; Prereqs[2]=1 ; Prereqs[3]=0 ; Prereqs[4]=0 ; [ShockGame.LowPressurePlasmidSynergy] ; FriendlyName=Low Pressure Plasmid Synergy Plasmid (Ecology) ; Description=When local pressure is low, all your other Plasmids are treated as if they had an extra slot. ; Track=TRACK_Physical ; Color=COLOR_Yellow ; Prereqs[1]=0 ; Prereqs[2]=1 ; Prereqs[3]=0 ; Prereqs[4]=0 ; [ShockGame.LowPressureSecCrateAccess] ; FriendlyName=Low Pressure Security Crate Access Plasmid (Ecology) ; Description=You can automatically open security crates in low pressure. ; Track=TRACK_Physical ; Color=COLOR_Yellow ; Prereqs[1]=0 ; Prereqs[2]=1 ; Prereqs[3]=0 ; Prereqs[4]=0 ; [ShockGame.ProtectorBuff] ; FriendlyName=Guardian Synergy Plasmid (Ecology) ; Description=Guardians near to you will take less damage. ; Track=TRACK_Physical ; Color=COLOR_Blue ; Prereqs[1]=0 ; Prereqs[2]=1 ; Prereqs[3]=0 ; Prereqs[4]=0
Its in there... we just can not use it yet.[ShockGame.ShockUserSettings]
HasPlasmidPack1=False
NeedToShowPlasmidAnnouncement=False
And why not, this is what I could find on the engine in that ini.[Engine.GameEngine]
EnableDevTools=False
Code:[Engine.GameEngine] EnableDevTools=False CacheSizeMegs=32 UseSound=True ;ServerActors=IpDrv.UdpBeacon ;ServerActors=IpServer.UdpServerQuery ;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900 ;ServerActors=UWeb.WebServer ServerPackages=Core ServerPackages=Engine ServerPackages=IGEffectsSystem ServerPackages=IGVisualEffectsSubsystem ServerPackages=IGSoundEffectsSubsystem ServerPackages=Editor ServerPackages=UWindow ServerPackages=VengeanceShared ServerPackages=UnrealEd ;ServerPackages=IpDrv ServerPackages=UDebugMenu ServerPackages=Tyrion ServerPackages=Scripting ServerPackages=ShockGame ServerPackages=ShockAI [Editor.EditorEngine] UseSound=True CacheSizeMegs=32 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=5.625,Yaw=5.625,Roll=5.625) GameCommandLine=-log FovAngleDegrees=75.000000 GodMode=True AutoSave=True AutoSaveTimeMinutes=5 AutoSaveIndex=6 UseAxisIndicator=True MatineeCurveDetail=0.1 UseActorRotationGizmo=True LoadEntirePackageWhenSaving=0 EditPackages=Core EditPackages=Engine EditPackages=FMODAudio EditPackages=IGEffectsSystem EditPackages=IGVisualEffectsSubsystem EditPackages=IGSoundEffectsSubsystem EditPackages=Editor EditPackages=UWindow EditPackages=VengeanceShared EditPackages=UnrealEd ; EditPackages=IpDrv EditPackages=UDebugMenu EditPackages=Scripting EditPackages=Tyrion EditPackages=ShockGame EditPackages=ShockAI EditPackages=IGModEffectsSubsystem EditorAutoLoadPackages=ShockAIClasses EditorAutoLoadPackages=ShockDesignerClasses EditorAutoLoadPackages=Doors EditorAutoLoadPackages=AnimatedDecorClasses EditorAutoLoadPackages=Prefabs EditorAutoLoadPackages=Gen_Physics EditorAutoLoadPackages=NonPhysicalReactiveObjects TexturePackageExt=pkg StaticMeshPackageExt=pkg AudioPackageExt=pkg AnimationPackageExt=pkg MusicPackageExt=pkg PrefabPackageExt=pkg ClassPackageExt=pkg LocalizablePackageExt=*.u LocalizablePackageExt=*.pkg LocalizablePackageExt=*.utx LocalizableLevelExt=*.bsm [UMenu.UnrealConsole] RootWindow=UMenu.UMenuRootWindow UWindowKey=IK_Esc ShowDesktop=True [Engine.Console] ConsoleKey=109 DisableAutoCompletion=false DefineOwnDictionary=false ExtraDictionaryEntry=Quit ExtraDictionaryEntry=editactor ExtraDictionaryEntry=editclass ExtraDictionaryEntry=editobject ExtraDictionaryEntry=rmode ExtraDictionaryEntry=Recreation



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