Um. I've come to realize something.
Ken Levine is kinda' unoriginal. He keeps using the same idea over and over again, and has stated so himself on multiple occasions. Yeah, that layout, characters, enemies, plot, etc is different, but the idea is the same.
Stick with what your good at just because all a pianist does is play the piano doesn't mean he's not a good musician, If he changed it people wouldn't want it and his games are all about the small little details and so by changing those he is able to create masterpieces
Well, think about how surprised people were when they announced the change to Columbia (sp?). I was one of those people in an all-out RAGE! Consistency doesn't have to be a bad thing. I mean, now that I think about it what would have truly been unoriginal is if he'd actually made another game in Rapture. The change to Columbia was his way of sticking to the same mindset, while still keeping things interesting.
I agree I wasn't so big on Bioshock Infinite but the idea of another game in Rapture (also not a bad idea seeing as how the city is still standing) wasn't so exciting to me because Bioshock 2 had just come out. When I saw the game play for infinite I was all over it I mean a city in the sky? That's badass. I like the fact that he had the same mindset like Invader said, but is putting it to use on a different scenery.
Originally Posted by Invader