[bug] consolidated bug thread
It might not be a bad idea to consolidate most of the common bugs into one thread. I've been reading this forum and here's what I got
- people leaving/joining civs at beginning of the game screw up a whole bunch of things (wonders of the world awarded to wrong country; kings and princes and queens in absentia make it hard/impossible to make decisions)
- a more accurate tech tree (3 things: 1. it could show who is working on a tech in the civ, so if they move to a new tech the numbers wouldn't seem so arbitrary. 2. the whole "over 100% researched" thing is super annoying. 3. probably related to the first bug about people in multiple civilizations - techs seem to be awarded at random to certain civilizations, depending on how many fingers one person has in a bunch of different kingdom pots.
- culling the ranks, not of inactive people, but of people who don't exist in any civilization. There are many blank players at least in game 601 - maybe their names are not in unicode (kanji or something I dunno).
possible not-bugs, but would alleviate frustrations or would fit better:
- minigames reflect the era (no jackson pollack paintings until modern times; no big rig caravans in the dark ages; no computer chip science mazes until the corporation is discovered, or what have you)
- a warning would be nice when you move or recycle a modest/large/ginormous anything - like "move this and lose your upgrades" - I know this is on the wiki and the FAQ, just sayin'
- battles begin in 9 hours and then suddenly start many hours before (maybe it's a game mechanic when enough armies are loaded - I dunno)
I'm sure people could add to stuff, but as others have pointed out, there are certain universal flaws in this game right now that people rediscover that are mostly related to the biggest flaw - people in many civs screwing up technology/wonders/political decisions/etc, that I think cascade down to everything else.
Yeah I'm sure there's other examples too where you click something and it just does it without warning you of the consequences. The moving buildings part is the most annoying of all though.
Also totally agree with needing more information about what the civilization is doing as a whole.
Yeah I've seen most of these bugs in my game, 653. I think the problem of people not leaving civs correctly is screwing a lot of things up. Most of the Civs in my game have monarchs that show up blank on the friends list, and the picture in World View is someone who's already left the civ. Lists of who has what wonder and what tech are wrong a lot. Two of the civs are listed as having more population than the maximum, but this might be because they have a lot of blank players.
If the battles starting early are barbarian invasions then that's working as intended; they are supposed to start early if the defender has more power. The game could really use some confirmation boxes for proposing invasion and leaving your civ, though.
Having just experienced the civ joining bug for the second time, I can report that it takes effect when you refresh the game. I created Egypt, refreshed because lag was making my houses jump all over the place, and came back to find I was in France, then Britain, and that I lost 2 houses and the production that made them.
I don't think Barbarians are working properly either. In one of my games, we got ravaged but there was never an opportunity to do battle.
Yeah the whole issue with players not leaving correctly is a big deal. Tech is shared between the two civs. And the other civ wins erras for research your civ did. It is crazy.
Try keeping bugs and suggestions separate unless you plan on linking. I already have two pretty big posts on suggestions.
Game 301 Arabians, the extra big civ that everyone was being joined to. We had a defence minister/king that was not in our civ and all wonders we built went to japan. People could not take over the king/defence minister spot. Those were the bugs we were sure about.
We seem to have got past them. Someone used the auction to buy the minister spots. Someone else used another auction to buy the king position, this showed them as king in the world view, gave them the 5 votes and showed them as king in the members list but did not show their portrait in our civ view. We passed (eventually!) Meritocracy which reduced the player numbers dramatically and about that time the king position was taken and correct portrait show and wonders have now started to work! Did reducing the player numbers below the maimum do it?
Game 870: When we build a world of wonder, the slots necessary to build again increase by one, and a global message goes out saying that it has been built. However, no great people are taken, and no bonuses are recieved(which means it is also impossible for us to win eras via world of wonders). I am not sure why, but it appears that a similar thing is happening to the Chinese civilization as well(we are Russia). Japan, on the other hand, is able to build wonders. They are the only one.
Also, the number of people within civilizations are different than the numbers reported to be in them onthe world screen. For example, Greece in ours says there are 7, but there are only four. Someone(Japan) is invading them now(as you win the era if you defeat someone 5 or over) so we will see if the game reads the world page, or the actual amount of players.
Last edited by Jesse Gelburd-meyers; 07-10-2011 at 12:58 AM.
Reason: realised another bug
I have twice tried to join British Commonwealth in Game 1025, and both times, the computer put me in Rome.
Here's to add: After SUPPOSEDLY doing something that gets you a medal, you DON'T get it (eg. get to population X, and you're sure no one else beat you to it), UNLESS you go to the medals page to "claim" it!
Was the in game year around 43 AD, perhaps?
Originally Posted by happyturtle
Hung up by the Hanging Gardens
Someone was really determined to get this...
One thing about wonders (part of the wonders bug).
If you have a wonder (i.e. the wonders of the world screen FOR YOUR CIV'S TAB shows you having it and the world "great civilizations" screen shows you having it. [wonders do NOT show up correctly on "Wonders of the world" screen for the *WORLD* tab]), then you can still build a wonder (see screenshot above...I'm sure that was what the Aztec Coalition was going for.)
This doesn't take away any more of your great people, and doesn't duplicate the benefit you have. (In fact, when you attempt to build a wonder that you already have, it'll let you assign the people...and then will send them back in a few seconds. So the way you "rebuild" a wonder you've already built is by assigning all the necessary people and exiting the culture page before it "resets")
ANYWAY, what it DOES do is it increases the requirements for that wonder (e.g., 2 GP -> 3 -> etc.,)
I imagine that if you want to prevent someone from stealing your wonders, what you would do is keep building the same ones. Since you don't lose your GP, there's no cost to you.
Other than that, I would just like to point out that even in game 981 (I'm either in that or 971, I forget), most of these bugs are very well present: especially the King In Absentia bug. Most of the civs in the game have grayed out kings in the Friends tab because the Kings of those civs are actually members of other civs.
*snort* Very funny
Originally Posted by ahtrap
Found another weird bug. I sold a great leader to the market for about 1300 gold and started buying production from the market. When I clicked it one too many times it said I didn't have enough gold (expected), but going back to the main screen I had less than 100 production and less than 100 gold. It all went poof.
Fun new bug.
I'm in game 981 btw.
Anyway, after the downtime today (for login issues), it seems that people are showing up in chat as different people who are not even in the civ (especially as independent/inactive people).
I researched a tech (literacy) to win an tech victory for an era (early classical), and it credited that tech to me and my civ, but we didn't win the era.
Also in 981.
I have a hypothesis. I think the game attributes certain things to certain people (e.g., King). For ex, I got 5 wonders in my civ, but it was attributed to another civ. The civ it just happened to be attributed to is the one our king is a member of. (So that is the impact of the king bug.)
this is kind of cool. Game 601 - me and my tiny little civ was attacked by the biggest. It makes sense - we stole all of their wonders of the world e.g. the king/queen in absentia bug - but we started a battle with Snow conditions - and 10 hours later, they turn to fog. 3 turns later, it turns back to snow and our dudes start winning a little. Then it becomes foggy, then we get slaughtered. If the weather is fickle it could add a certain dimension to battles.
alas, it stayed foggy long enough to watch the little bar push us into the ground
Add to 870 posted above king absentia, tech victories going to wrong places, and battle victories going when defeating civs that have far too few people. problem with wonders recently discussed is also still occuring.
Edit: after update, i am now able use a great men(and get a medal)but a different civilization actually gets the wonder.
Last edited by Jesse Gelburd-meyers; 07-11-2011 at 12:02 AM.
game 609 I'm having several bugs. They haven't affected game play but might cause some confusion. In chat I am showing up as StacyM instead of TylerK. In the feeds it shows up correctly. I am also showing up as the leader of the Chinese and I am in the Japanese. It shows that the Chinese have the same wonders and tech that we have. We also have AlexandreD showing up in chat as JustinH, but the feeds are ok. It has been attributing the tech and wonder bonuses to us but I'm not sure if the Chinese are getting them to as all the wonders and techs show up in their detail view.