Any strategies for battles out there?
I'm minister of defense in my nation and really don't know nothing about battles. There are two huge nations as in most games i guess. I'm in one of them, and the other now invaded us.
Any tips? Should I just go all out, sell food, do the math to see if prod or unit is cheaper, and get as many units as possible? What about Heroic? Fortify?
<-- is listen to this as well, eager to learn about strategies.
All I know about battles - or heared rumour - is this so far:
- all 3 mins there starts an attack
- attacker is randomly chosen (whighted by strength: the stronger the stack, the higher the chance to get in battle)
- defender is choosen (prefered is same type then attacker; else different type is chosen + the attacker get attack bonus)
- during battle you can reinforce your stacks -> so beeing online is a good idea
One thing, connected to battles: Devs, can we please get some battle result screen? It could just replace the (basicly pointless) "Our Civ won a battle"-screen. It could tell us:
- who got promoted (and why)?
- how many/which attackers died/get wounded(?)/retreated(?)?
- how many/which defenders died/get wounded(?)/retreated(?)?
- other results of the battle worth listing (wonders, techs, ... whatever the winner got)
One more thing, and this one might be a stupid question:
When defending, do only defense points matter?
Yes. Combat strength is based off of defense when defending, and attack when attacking.
Originally Posted by miknyl
Get as much as you can. (obviously) Especially if this is the big, game deciding battle. Remember, whoever wins gets all the tech and wonders of the loser.
Originally Posted by miknyl
I would avoid heroic. there are situations where it is good, but generally it is bad.
Look at naval/mobile unit numbers. If you can dominate one area, you can gain a big advantage. For example, eliminating all of the enemies mobile units gives your mobile units a flanking bonus. This is also a good time to use heroic, because after their mobile forces are dead, your mobile army will not be attacked.
Then three long bows for the cost of 150, resulting in 12 strength, is better than 2 phalanx (cost 150) with 10 strength?
In the most pure sense, yes. But remember, that combat typically occurs between similar unit types. That is, melee vs melee and range vs range. Also remember, that if your opponent has melee and you don't, his melee will then get the 'unopposed' bonus and then chop up your ranged units.
Originally Posted by miknyl
So you want a good mix of units, and you want to adjust to what your opponent is fielding.
Bear in mind, however, that you won't receive any technology or wonder from the defeated side. At least not at the moment.
We reported this a few days ago, but haven't received any confirmation as to whether this is a bug or a change in the battle system.
We just completed a battle and gained blue checks on the advances and all of the wonders. Since it is only 1 occurrence, I cannot say for certain that it is completely fixed. And for the record, neither nation has a bugged king.
Originally Posted by Lattenrost
One question: Does number of stacks matter? If not considering amount of available stacks other players could fill, would it be better to have one stack of power 200 or 2 stacks of 100 each (of same unit type)? Do big stacks hit harder than small ones, and do they get to hit more often if there are fewer stacks? Or is the total strength of army all that matters?
How does retreat work? Can I as minister remove other peoples units to make room for bigger ones?
Edit: Tried and found out myself. They do withdraw but it takes a short time (counting down).
Last edited by miknyl; 07-13-2011 at 08:54 AM.
I'd really like the developers to explain the battle system, its just confusing and doesn't make any sense to me whatso ever.
Just fielded 250 riflemen on defence and put them on heroic, they got hit by a stack of 16 riflemen and lost 10 so they became 240.
When my 240 riflemen went to attack the same stack they only killed 3 out of 16?
and a stack of 3 cavalry kills 52 of my horsemen in one attack?
WTF? Battles are seeming very very broken to me.
The amount of troops killed only depends on the overall strength of the whole army, the selected attacking unit is there just for flavor (and the preference of type of unit killed)
Someone at civ fanatics has posted a Battle Guide. I have no comment on its accuracy or quality, as I have not yet read it carefully.
Wait as long as possible to place the majority of your troops. The longer your full forces are sitting there waiting to fight, the longer chance the opponent has to use secret weapon or call to arms against you. If you want to make sure you save spots for yourself for the battle, you can put your troops in, then retreat them until there are only a few of each type left. When the battle is about to commence you can then put the majority of your troops on top of those holding your place for you.
Hold as much production as possible until the battle starts. It may be clearer (due to weather or whatnot) which units would be of more use at that point. Your opponent may pay less attention to the battle as well if they think you are weak, put up what they think are enough troops, not knowing that you have thousands of production just waiting to whoop em with. For the most part, each player should only invest in 2-3 unit types at most. Build your stacks as big as possible so that you aren't using too many battle slots.
If you are there for the battle and want to endure the boredom of the 2.5-minute rounds (no to bad if you have other tabs open or whatnot), you can alternate stances between rounds. The outcome of a round is decided at the very start of a round, so as soon as a round has started, you can change stances in anticipation of the next round. If you are going on attack in the next round maybe you put a bunch of stacks on heroic. For a defensive round coming up maybe you fortify extra.