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Thread: Two new DLCs available this Thursday: Korea, and Wonders of the Ancient World

  1. #1
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    Two new DLCs available this Thursday: Korea, and Wonders of the Ancient World

    Good morning forumers! Next week, you’ll be able to get your hands on two new add-on packs for Civilization V.

    The first is Civilization and Scenario Pack: Korea, which allows you to play as Sejong, King of the Choson Dynasty as the leader of the Korean civilization. The scenario begins with Toyotomi Hideyoshi having just unified Japan, and is looking towards Korea to expand his empire. In the scenario you can play as Korea, China, Manchuria, or Japan.

    The second is something a bit different than we’ve done in the past: Wonders of the Ancient World Scenario Pack. This add-on adds three new early-game wonders to the game: The Mausoleum of Halicarnassus, the Statue of Zeus, and the Temple of Artemis. The scenario is a race between the civilizations to be the greatest builder of the Wonders of the Ancient World.

    Both of these packs will release Thursday, August 11. Each of the add-ons will cost $4.99, or you can buy them both together for $7.49.

    I'm sure this news is going to make some of you ask about a potential patch. There is a patch coming. It is not necessarily releasing before this DLC, but I am getting the current patch notes together for you and I'll post a separate thread as soon as I have the info. Please don't use this thread to ask about the patch.

  2. #2
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    Oh, and I am also getting details of Korea's unique power and units for you guys. I know you always want that

  3. #3
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    Will the wonders and Korea be available in normal SP/MP games as well or be playable in the scenarios only?

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    Quote Originally Posted by 2K Greg View Post
    Oh, and I am also getting details of Korea's unique power and units for you guys. I know you always want that
    Yay, official confirmation! Could you also get the wonder abilities for the other DLC? I want those too.

  5. #5
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    Well, cool.
    Might wanna announce these before we find out about them via foreign press and inspecting the game files and achievements.
    Grumble grumble.

    But hey, these sound great. The high prices for such tiny additions will annoy some, but most will gladly shell out so....

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    Yeah are the new ancient wonders usable in the base game, or just the Scenario? It would be great if you could confirm that for us -- too much speculation and not enough hard facts.

  7. #7
    we we we so excited

  8. #8
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    Sounds like the three wonders will be usable in SP but not in MP, is that true? Thanks for the announcement, look forward to patch notes.

    Any focus on Diplo AI?

  9. #9
    Love you 2K Greg!!!!

  10. #10
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    Thank you for the update. I too would like an answer to the Wonder question.

  11. #11
    Just watched the ancient world video there, looks really good

  12. #12
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    What are the playable civ's in Wonders of the Ancient World Scenario? Any new ones playable in regular SP besides Korea? This looks awesome!

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    Quote Originally Posted by RedRalph View Post
    Just watched the ancient world video there, looks really good
    Link please

  14. #14
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    Looks like a decent pack - but what will the cost be in GBP? It seems steep - but that might be because it's in USD and the numbers are therefore higher than I'm used to! XD

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    Thank you for the amazing 21st b-day gift, 2kGreg!

    My only question (which many have already asked) is whether or not the new Wonders will be in the base game? Otherwise, this is a definite buy!

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    http://www.youtube.com/watch?v=56m47UPCV1A

    All the wonders/abilities

  18. #18
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    Quote Originally Posted by Jacsó Benjámin View Post
    Yay, official confirmation! Could you also get the wonder abilities for the other DLC? I want those too.
    I will do so!

    Quote Originally Posted by zephyrtr View Post
    Yeah are the new ancient wonders usable in the base game, or just the Scenario? It would be great if you could confirm that for us -- too much speculation and not enough hard facts.
    I'll find this out as well

  19. #19
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    Thanks very much Greg! We've missed you while you were taking care of Civ Rev. This is an exciting release!

  20. #20
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    Looks like the wonders are available in the base game after purchasing DLC and they'll not come into patch. Firaxis makes their life much harder - now they need to support 2 versions of the game.

  21. #21
    Quote Originally Posted by stealth_nsk View Post
    Looks like the wonders are available in the base game after purchasing DLC and they'll not come into patch. Firaxis makes their life much harder - now they need to support 2 versions of the game.
    It's a step in this direction -> patches for money

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    Quote Originally Posted by SilverMoonFlare View Post
    It's a step in this direction -> patches for money
    Nope. It's step in direction of smaller expansions. Some pieces of expansion were free as patch (like the new buildings and resource) and some aren't. Just hope they'll be able to balance it.

    Regarding the Korea abilities:
    - They receive additional science from specialists and great person improvements.
    - Hwacha replaces Trebuchet, but is more powerful.
    - Turtle Ship replaces Caravel and is more powerful.

    Funny, none of DLC civs has UB and 4 of 5 them have something to do with sea. Looks quite wrong for me.

  23. #23
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    Woohoo, new DLC! Great!

    Quote Originally Posted by stealth_nsk View Post
    Funny, none of DLC civs has UB and 4 of 5 them have something to do with sea. Looks quite wrong for me.
    You're right about that. (Edit: after reading the post below: Hmm.. Sort of right about the naval business )
    Although there are plenty of civs to come, I reckon, so there's enough time to balance it out in the coming years.
    But so far it's all a bit... mobile and naval.

  24. #24
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    Well... Babylon, Mongols and Incas have nothing to do with water at all, so I don't know where you're getting this 4 out of 5 business. Spain's only claim to navy is the Conquistador can defend in water. Denmark gets a bonus to embarkation, sure, but both their UUs are land-based.

    Polynesia gets early embarkation, so yeah they're definitely water-bound, but Korea's the first DLC Civ with an ACTUAL unique boat.

    I think they prefer the DLCs have differences you can see, and buildings don't show up on the map -- it means more work for them, but it makes for a more visually enticing product.

  25. #25
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    Quote Originally Posted by stealth_nsk View Post
    Regarding the Korea abilities:
    - They receive additional science from specialists and great person improvements.
    - Hwacha replaces Trebuchet, but is more powerful.
    - Turtle Ship replaces Caravel and is more powerful.
    Is it just me or does Korea sound a little overpowered? Just finished the video and that is my initial reaction. Well, maybe not without UB and all.. I guess it has to be played before making that conclusion.

    New wonders are additions to ancient age, naturally. Nice to have more wonders to ancient era, but secretly I wished there would be new technologies too. Just to stretch it a little bit longer. Ofcourse that would require the wonders to be included in a patch, not dlc. Bummer.

    Overall, both DLC's sound great. I, for one, will download them ASAP.

    Oh yeah, 2kGreg, thanks for throwing us a "frigging bone"

  26. #26
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    Nice, time to catch up on the DLCs I missed.

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    Haha, brilliant! So pleased about the Kobukson! Greg, any chance we can get a preview of the wonder splashes of the like?

  28. #28
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    You guys have already pretty much seen the mechanics in those videos, but here you go:

    Korea Special ability: +2 science for all specialists and for all Great Person tile improvements. Receive a tech boost each time a scientific building/Wonder is built in the Korean capital.
    Korean Hwach’a: Anti-personnel rocket unit of the medieval era. Strong against land units but weak against cities. Replaces the Trebuchet.
    Korean Turtle Ship: Heavily armored naval unit of the Renaissance Era that is extremely difficult to kill. However Turtle Ships cannot enter deep ocean hexes. Replaces the Caravel.

  29. #29
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    I guess I can shop it out of the vids....



  30. #30
    Siege unit weak against cities and caravels that cant enter deep ocean.

    lol Korea I'll still buy you.

  31. #31
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    Well their UA is drop dead AMAZING. Doesn't matter if they have mediocre UU's. Babylon's UU and UB are crap, but they're still one of the best Civs there is.

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    Some analysis.

    The mausoleum is very neat, but great merchant points make me cry. To the degree that removing the point would make it a STRONGER.

    Artemis is nice. Though with how cheap ranged units are now I'm not too impressed by that half. Still, more options for tall empires are always welcome.

    Zeus is eyepoping. Nice to note that this is another way to dampen the penalties on cavalry and ranged units when city attacking. Now if you have this wonder and a GG nearby you almost don't care about the penalties. It may be hard to rush a wonder with Ghengis, but now he may have a very good incentive. Nice move giving it no GPP, subtle yet impactful.

    Ponder this: What happens when Korea inevitably builds the great library? Scientific wonder bonus, ok. Free library... so scientific building bonus? along with duh, the free tech from the wonder. Are we to education yet?

  33. #33
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    Well... looks like Korea is going to be broken. Science specialist gets an extra 2 science. Oh well, not like I'm buying it.

    As for the wonders, they look good. I'd try for Zues probably all the time. The other 2 I would try and get as well.

  34. #34
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    Quote Originally Posted by Artifex View Post
    Artemis is nice. Though with how cheap ranged units are now I'm not too impressed by that half. Still, more options for tall empires are always welcome.
    And tall is tall.
    1. Start game with Aztecs, settle next to lake
    2. Beeline to Mathmatics (Archery->Wheel->Mathmatics)
    3. Build Artemis, floating gardens, hanging gardens
    4. Enjoy a massive growth

  35. #35
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    Wooooooo more money for the developers... great job!!

    NOW START WORK ON SOME PATCHES REGARDING MULTIPLAYER ALLREADY!!!!!!!!!

  36. #36
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    I couple more clarifications for you guys:

    The wonders will be usable in regular games, not just the scenario. They'll be usable in multiplayer in the same way that DLC leaders are, meaning the host sets if that DLC is active and everyone in the match must have the DLC to play in the match.

    The screenshots that Artifex posted above are indeed the final versions of those wonder mechanics.

  37. #37
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    While I understand civs and scenarios being DLC, I really don't see a reason why the wonders couldn't just have been added to the upcoming patch. Would've been a nice surprise and made a lot of people happy, seeing those things in old Civ patch notes was always great. They could've at least come together with the Korea DLC.

    It's not like wonders are hard to put together since aside from the still image depicting the wonder itself there isn't exactly much that would require work. If anything, it makes the game harder to balance, especially if this trend continues and different people will have different DLC sets and thus different things unlocked by different techs.

    Just gives a bit of a bad taste in my mouth, since the wonders are already obviously there and the scenario mostly seems like it's there to justify the fairly hefty price tag for a couple of wonders. Unless there's a huge official scenario -fandom that I'm not aware of.

    Oh well. Still holding out for the inevitable all-in-one -pack for greatly reduced price somewhere in the future. Either way, no reason to shoot the messenger and it's good to hear there's another patch coming, it's always appreciated. ^^

  38. #38
    Hopefully an "All-DLC" pack comes out at some point. It's certainly worth an expansion pack price at this point :P I am not a fan of splintering the fanbase by having there be a new version of the game every couple months that other people cannot play in--if one of my Civilization V friends gets the Korea pack and I don't, well, I can't play in his DLC-enabled games. But at least before we were restricted to LEADERS splintering the players--now we're doing wonders, too?

    Don't get me wrong. I'm still buying them. But I think maybe you guys should reconsider this strategy... DLC is good, but a more seamless integration in multiplayer would be better.

    I imagine it something like this: everyone has the DLC contents on their computers. Those who buy it can use it, those who can't cannot--the exception being capturing a city with a wonder or unique building in it.

    Thus, I can play with someone who has only stock Civilization V, but they aren't allowed to select "Korea" as a nation while I still am.

    Thus, NOBODY has to worry about "DLC-enabled" games and who has what DLC and having ALL of the DLC to play with someone who has all the DLC... reunites the people who don't want DLC and those who do (I ended up not buying Civilization V as a gift for someone the other week, by the way, because I didn't want to have them play broken multiplayer, which wouldn't be played with me anyway because our DLC wouldn't match. That's lost profits, direct and simple, guys).

    Really, think about it. Allowing everyone to play together with as few restrictions as possible is a good thing. One of the reasons (admittedly only one of many) Supreme Commander 2 died is their _ONE_ DLC split the player base into two groups who couldn't play together, and so players from both groups stopped playing altogether. I don't want that to happen with Civilization V, where eventually everyone has so many DLC possibilities that nobody can play except with 'vanilla' mode on.

    Save a Civilization V player. Let the next patch notes include "All players can play games with DLC, though they cannot select leaders or build wonders they have not purchased."

    /end rant

  39. #39
    Looking forward to the patch notes!

  40. #40
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    well...

    I'll have to consider my thoughts on Korea a bit more, but I think they chose some of the wrong things to do with it.

    Science, of course, will be the specialty, and is very likely to make the game broken. A very tall capital will be needed, so maybe that'll make at least one civ use tradition. But getting into Rationalism with Korea will make a very tall capital extremely powerful, science wise. Including bonus science for settled GPs won't matter. Getting 7 science/specialist before modifiers will.

    I like the inclusion of both UUs. Of course, switching a siege unit with a 2nd anti-unit unit is a bad choice. It should be a crossbow replacement. Sure sure, it's a mechanical unit, so the treb does fit the replacement, but then this one upgrades to cannons. We'll have to see how powerful or weak that becomes. I'm sure the iron requirement might still be there, ensuring that you can't spam these units.

    The turtle ship (finally another UU naval unit) should have been a frigate replacement unit, rather than the caravel. You're going to miss out on exploration (caravel duty) and be stuck with a unit that can't go into the ocean. Frigates will have to be the scouts, but that's not really their role. This will actually slow down science and trade due to waiting for an even more expensive tech to be able to meet other civs if you're not on a land based map.

    oh, and the colour scheme looks too close to barbarians. just had to toss that in there.

    as per the wonders pack.. menh. Not like we haven't seen this before. Not sure if it's worth it, but at least there's a scenario.

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