Nuked ... but not into submission!
Rambling story here as I enjoy my morning coffee...
Turned on Civ5 last ngiht to finish up a France game I had been playing for about 3 days (Large Map / Emperor, with only 9 civs and a couple extra CS). I had no real direction in the game in terms of victory conditions, but had vowed last night to win either by Diplo or Cultural.
I was cruising - about 1000 point lead on everyone else, good-sized army on my border after wiping out the Germans and Siamese, making an ungodly 1600 culture and 250 gold per turn. I'm just clicking "next turn" as fast as I can - very close to winning.
Then I guess I got too close... Bang. Mass declaration of war, and then Catherine proceeds to nuke the bejesus out of me. Felt like she dropped 9 nukes in about 6 turns! First time I'd ever been nuked... dang, what a mess.
So what does one do?? I responded in kind I bought and built nukes and basically pummelled her into the ground, taking most of her cities (essentially clearing the continent) right as my victory loomed. (Is it wrong to actually get a sense of satisfaction by beating up a computer opponent?? I believe I actually said out loud a few times: "Boom! Take THAT b**ch!" )
Interestingly, the Diplomatic vote (I had every single CS allied at the time) occurred about 2 turns from me building the Utopia Project. Left me thinking there should be some sort of 'bonus' (big parade?) for winning with multiple conditions satisfied.
Anyway, no real point here... just already thinking about my next game
That was a nice lil' thread to read as I enjoy my own first coffee. Congrats on the victory. Also, yeah, Cathy sure is one... glad you hit her back and stomped her.
Last night, my friend and I used the nuke for the first time...and I'd say it's just so powerful...It seems like once you get nuke, everything becomes too easy. After you use the nuke, you get the uranium back, so you can build it again and nuke again. Is there penalty for using a nuke? I searched and people had ideas, but not sure if those were implemented.
No penalty other than fallout (slow movement, unworkable tile), busted improvements, some dead citizens, and a happier population (and a diplo hit, which by the time you're nuking doesn't matter anymore). Clean the fallout, repair the improvements, and let your City grow again and it's like nothing ever happened. No global warming, no depletion of resources, nothing.
Thankfully. Always hated this aspect of previous Civs.
Originally Posted by builder680
This. Nukes should not be prevented by diplomatic and economic hits, etc. The proper way to stop nukes for it to make a positive impact on gameplay is by giving a chance to the victim to defend themselves like against any other attack, by intercepting them, not by also punishing the attacker in the long run.
Originally Posted by stethnorun
And let's face it, the bombs that were dropped on Hiroshima and Nagasaki were WELCOMED by almost all countries of the world. It's all about context, and while nukes have pretty awful side effects, there ARE contexts where their use is a good thing.
Originally Posted by Jacsó Benjámin