DLC Civ's Question
Hi Civ Community,
i couldnt find an answer to my question, and therefore registered for that special question i have for you:
I really am considering buying all 6 (i guess?) DLC Civ's out there yet, and i am wondering if these Civs bring their own specific music with them. (Like almost every other vanilla Civ, and this is a feature i like a lot.).
Also im wondering if there already is a mod or solution to the max. player count in a custom game, when you want to add all Civ's in a game. If im not wrong the vanilla Civs are 19 + 6 DLC's = 25 Civ's total, but you only can set 22 in a game. (what makes me a sad panda if i choosed to buy them)
thx for your answers
oh and ps:
Im just curious, in what difficulty level you are playing on? The highest difficulty i played (and won) was 6 (i am not sure what that is named).
I always play marathon, always huge maps and max. Civs (which is 19 atm) and max. city states. Also the ressources are set to "sparse", but for some reason i only had ressource problems during the early phases of the game (mostly iron and horses), later you have plenty of ressources nevertheless.
Alright, I think I can help.
Regarding DLC, yes, every DLC nation comes with its own music, plus an extra ambient one (I think) that plays outside of the leader screen. Being a musician myself, I dig the national music, especially the war themes. As for the max number of players, I don't know of any mods that can fix that at the moment.
I play mostly for fun, so I usually don't crank the difficulty too high, though I did pull off a sweet prince win.
if you can win on prince you can win on any difficulty setting. the ai behaves the exact same way, they just get a slight headstart. unfortunately by deity that headstart is about a 35 turns thing, so you really have to abuse the sea in order to win
Thanks for the answers so far
By Music i meant the "ambient" ones, not specifically the leader scenes. I think the vanilla civs have more than only 1 ambient track though. At least what i can remember, the last time i played the mongol civ, there where several real good ambient tracks, which are unique to this civ (not 100% sure though).
I too noticed that the difficulty doesnt scale much with higher settings, but at the beginning. Later in the game, only a few civs have a tech advantage, but doesnt seem to take use of it.
Well i hope this will get better with patches somehow.
Also i miss the "random events" in the game, like in CivIV.
A special feature is also missing, which would solve the max player cap: In CivIV there was a chance, that an AI city which was created oversee becomes the capitol of a new civ (which wasnt there from the beginning of the game), and there was a chance that if you elliminated a civ early in the game, a new (unused) one would spawn (if it had enough space).
I like both games IV and V, but somehow i feel IV was more elegant gameplaywise.
I might be wrong, but I believe a mod to increase the maximum amount of players on a map is impossible at the moment as they haven't released the DLL to the modding community.
Thanks for the input! The question is, do they have plans to release it? Is there something announced?
Originally Posted by istry555
Im not very into this topic, and besides the Perfect World Map Script i dont use any mods yet.
You might want to wait. They've just announced Civ5 Game of the Year Edition which contains the game and all DLC content
If I read that right, it seems that it lacks the Korea/WOTAW pack...strange omission indeed.
Interesting, but i think it would be cheaper for me to buy only the relevant dlc's instead. The GOTY edition is $49.99, dont know what that is in €, but i would pay about 20€ for the 6 Civ's i want. And until then, perhaps the dlc's get cheaper too.
Originally Posted by Satoru