So if a civ wants a peace treaty and they are basically signing off everything to me do I say yes or no? The main reason I ask is because in this situation I am France and Greece wants to surrender 4 cities to me. Weather I puppet or raze them I am going to have way under -20 happiness for awhile. Do I just take him over city by city or say yes and deal with the happiness problem till I can solve it?
How's you're diplo standing with the other civ's? Are you going for a domination victory, and if so, have you taken his capital yet? Even if you haven't, is he so weakened that you can just steamroll him later? Most importantly, will the long-term benefits of these cities outweigh the losses caused by massive unhappiness? There are a lot of questions that you need to ask as a conquerer to determine your next move. Here's one that might help more if you're going for a domination victory: Can I take his cap in fewer cities? If the answer is yes, don't take the deal. If the answer is no, take the deal, get the unhappyness under control, research some tech, uprgrade units, etc, then declare war on him later and take his cap. If you're not going dom, again, ask yourself," Do I really need/ want these cities? Are their other cities I want over these?" Each situation is different. If you benefit more from drawing this war out, then draw it out. If you just want to end the war, negotiate something that won't damage you economically. I'm giving you all the help I can based off the limited info you gave us. If you give us a little bit more to go on,( lay of the land, who are your neighbours, what VC are you going after, etc) I can almost guarentee you, the Civ legends here can give you a strategy that will make the guy's at the Pentagon jealous.
I've noticed in situations like this that the AI tends to offer some of his crappier cities. You don't have to take them. A simple click on the city's name will remove it from the list.
If he's offering you a good city, take it and refuse the others.
Or if they are all crap, refuse the cities but take the cash and resources, that will cripple him just as effectively as taking the cities by force because he won't be able to grow as quickly with upkeep like that (make sure you PILLAGE EVERYTHING first!)
Another trick is to take the deal, puppet them, then immediately sell the cities themselves to a civ you don't consider a threat. They don't even have to be your friend, but they'll usually offer at least a handful of gold. If they are friends with you, they'll offer a truckload of gold or luxury resources.
This is especially useful for domination games. You can't flatten original capitals, so just trade them away to a different owner. I've done this quite a few times, trading away a capital I just took to a civ whose capital I traded away to another civ whose capital I traded away to another civ whose capital... you get the idea. The map ends up looking real funky if you do this by the way.
In general be careful with these deals. Once you accept a deal from an AI that pays you for 10 turns of peace, irrespective of the number of gold/cities on offer, then you will be penalised if you ever DOW that Civ again for the rest of the game. The penalty is that no other Civ will ever give you something more than a simple peace treaty even if you are beating them down and they are to their last city. This is true even if you wait for the deals to end i.e gold per turn deals, luxuries etc. So make sure to accept these deals only if you have no intention of attacking that civ again or for some reason you don't care about future peace deals.
Peace is overrated. You know it to be true. No neighbor will stay friends with you through an entire game, no matter how cushy you are with them to begin with. The AI plays to win, not to be friends with you. You should be playing with the same mindset.
Originally Posted by Magic_Hotdog
I just finished a game on Emperor as Rome. I won the space race. I had war declared on me by Greece (obviously), Russia and India. I defeated all three, but didn't destroy them.
I made friends with two others (Germany & England) and at the end of the game, even while my spaceship was being built and launched, I was friends with three other civs and the rest were guarded.
Because of my system, I only play standard size maps, so three friendly at the end is nearly HALF of the civs involved. England was friendly to the end after I'd liberated her from India.
Were your friends immediate neighbors? My point was that from my experience, anyone with borders remotely close to yours is going to hate you eventually. I've liberated Civs on other continents that were wiped out before I met them, and after a few cycles of friendliness (going so far as to sign defense pacts on immortal), they start denouncing me after I take some cities next to them that belonged to their conquerors.
Yes, to a point. I was playing on a standard sized pangea. England was my direct neighbour, as were Greece and Arabia. Russia was over a large bay. Greece was hostile from the start and attacked three times before I left the BCs, and then destroyed England, whom I was friendly with and later liberated. BTW, England finished the game with one city completely surrounded by me, and still friendly. Some nice trades and general support helped, and denouncing their enemy (Greece) etc.
Arabia was leading the way for a while, but we were friendly and traded equally until I decided to stop them going too far and attacked. Germany and Spain, my other friend at the end, were further away, yes, but not too far on that landmass.
The point is, it doesn't necessarily mean your neighbour will attack you. If you play nice, and keep a strong military but only use it in defence or to help others, you can stay friends with a neighbour. It's not even difficult, you can chose early how to make different 'sides' and sort of push the AI in that direction. It could work better sometimes, I admit, but it's not impossible.
You MUST make enemies with some civs in order to make friends with others.
Apologies to the OP for going off topic, but I think your question was answered well Keldren.
Last edited by tfordp; 01-20-2012 at 05:14 AM.
Reason: added stuff