And donｴt get me wrong, i donnｴt mind about x-com games suitable for casual gamers or console kiddies who cant do "simple math with whole numbers" (liked that one) Itｴs just that after being disappointed so many times now i was really hoping that there could be a worthy successor to UFO EU and TFTD when Firaxis is doing it. For me the original game mechanics with new Graphics an new story and a new techtree would have been enough. But it seems that is not what we can expect. In fact I fear this could feel like a Tentaculate sucked the brain out of UFO. but theres still a little hope an Iｴll leave up to the demo version to prove.
by the way - iｴm also quite unhappy with the limited squad size. If there are only so few in your team, loosing one has such a massive impact that this wonｴt happen all too often. Wether due to simplified game design or as a result of load/save rather than tactics. This was a point in the original game that made you really feel as commander of a military mission. Sure, you liked all your Soldiers, but after all theyｴre Soldiers, and thereｴs always the Risk of loosing one. And you have to make those decisions in order to fulfill your mission. But thereｴs no greater reward than succeeding with getting all of your Soldiers back home at the end of the mission - Because of your Tactics and cautious orders and not as a result of the game design.
There are great games with small squads - Incubation for example, you have to give it a look if you didnｴt already - but thats not what a x-com game should be like. X-com games are about finding a way to solve your mission with the lowest number of casualties and not puzzling until you find the one possibility to kill hundreds of aliens with no casualties. Fighting a war means casualties.