Demo Issues (PC)
while trying to play the demo for the PC, when im on the main menu, the games just fine, however once I try to go into the demo to actaully play, this is what happens:
the graphics card im using is:
Radeon HD 5770 1GB 128-bit GDDR5 PCI Express 2.0 x16 HDCP
does anyone know what I can do to fix this? and if not, and my PC cant run this, since I pre-ordered the game before the demo came out on Steam, is there a chance they'll let me get a refund?
thanks in advance for any help on this topic.
Are you using Catalyst (or other software) to force anti-aliasing or do anything else to modify/enhance the graphics? I'd suggest disabling this as it's not supported in The Darkness II.
No, im not doing anything to try to enhance the graphics.
what are the chances that once the game comes out, it'll do the same thing as the demo?
anyone else might know what can cause this?
thought id also post this, another issue that i have with the demo is when I press shift tab to go into the steam menu, the screen starts to flicker until I go back into the game its self. anyone might know a way to fix either of these 2 issues?
sorry for keep posting here but im hoping as i update to get more info, another thing im noticing right now, is when im in windows mode it works fine with the whole flickering thing, it dosnt do that...and whenever someone comes online on Steam the color goes back to normal rather then the greenish color it is.
I was having this exact same issue in the game. Everything was rendering in yellow and you could only make out what looked like an outline of objects in a sea of yellow.
The good news is I was able to fix it by turning off Surface Format Optimization (there's actually a box you can either check or un-check that says "Enable Surface Format Optimization" so make sure that is un-checked) in the Catalyst A.I. section in the CCC panel (it's the one that allows you to choose Texture Filtering Quality).
I really hope that helps you because it's completely unplayable when it was nothing but a screen of yellow.
While I am using an 7970, I remember this was an option on the 6900 series so I'd assume it's an option on the 5000 series as well.
Edit: Forcing any type of AA seems to have no effect on the game (if SSAA does work, it does almost nothing to the aliasing in the game). If it is forced before the game is started I still get the yellow screen and only "works" if I force AA after the game is already running (which is another reason why I would say it's not working at all). I'm currently trying to see if morphological AA works in reducing the aliasing at all.
Last edited by Musashi; 01-29-2012 at 11:59 AM.
I just tried to turn it off (which I was able to do) but its still having the same effect, is there anything else in the catalyst that I may need to look for that could be causing this?
Originally Posted by Musashi
Edit: right now my anti-alaising is swapped all the way over to performance rather then quality, if i reverse that is there a chance that may work?
Edit 2: Just tried and it diddnt fix it either.
Damn, sorry that didn't work for you.
As far as CCC goes, make sure you're in advanced view and make sure all your 3D application settings are in Application Controlled
Under Anti-Aliasing: make sure it's set to "Use Application Settings" and if your card allows options for AA filter set it for "standard" (verses wide-tent , edge detect, etc.).
Under Anisotropic Filtering: Make sure "Use Application Settings" is checked.
Under Tessellation (if you have it): I have it set to "AMD Optimized." I don't think this game uses any tessellation but it might be worth it to play around with the different settings.
Under Catalyst A.I.: This is where I think the AMD cards are having most of their problems. Make sure the box for "Enable Surface Format Optimization" is un-checked. I'm using the "High Quality" option in the slider for "Texture Filtering Quality". This is probably the best place to play with settings, try different "Texture Filtering Quality" options to see if you can get the yellow to go away.
Under Wait for vertical refresh: I have it set to "On, unless application specifies" and I turned V-sync on in the game's options menu.
Under Anti-Aliasing Mode: I have it set to Super-Sample AA (the quality setting on the slider). I don't believe the game uses any sort of AA so this setting shouldn't matter but I know AMD has been having some problems with their "Adaptive Multi-Sample AA" in some games, so it might be worth it to play with the AA setting just in case.
Under OpenGL settings: I have triple buffering turned off.
My in-game settings are:
Display Mode - Full Screen
Texture Memory -High
Shadow Quality - High
Vertical Sync - On
Dynamic Decals - On
I'm assuming the problem is how CCC is trying to deal with some sort of texture overlay, so I would mainly try fiddling with the CCC options for texture filtering quality (the Catalyst A.I. settings) and the in-game texture quality. I hope you get it sorted out, because it sucks when the game looks like This.
Edit: after changing all the settings to what you had in your post the demo was finally able to run perfectly :3 thank you so much for all the help with this, glad to finally have this running the way it should ^_^