GOTW Chinese 11.03.2012
This week we are the Chinese.
Others civs are:
-Zulu (close NE)
-Indians (far N - island)
-SoC (8N 4E from Berlin)
-AW (2S 7E from Delhi)
-Atlantis (1S 8E from start).
Average map, not hard, not easy. No walk in (but i can take Zimbabwe early at 3000 BC). After: Arabs are annoying (AA very early 3000 or 2900 BC - before legions), Germans are OK but too far, so classic walk outs. With AW Republic at 2400 BC. Only 3 mountains, so no chance for BC non-dom (except tech but it's useless due to no proofs).
Today i posted on Deity:
-50 AD Technology V (did 0) - 1st run (after taking capitals), i made few mistakes (some cities bad placed) - i can expand 1 turn faster, really good GPs (4xGS,2xGA,1GE) so i don't expect to be faster.
As for Dom 1800 BC should be possible and boring (3x walk out), i'm not going to change my opening designed for non-dom so probably i will do nothing.
probably you will do a lot ,lol....
Originally Posted by Kadera
100BC culture, jeez... how do you get your production ready so fast? I scored 300AD culture with terrible GP's (0 GB, 1 GS) actually planned for tech but lack of GS's made me change.
For me: settle 3500 (70g), zimbabwe+bronze 3000 (4 legions + warrior+ minor seed tweak), AW 2400, republic 2300, tripoli+religion @ berlin+HBR 2000 both easy walkouts.... my production city produced ~50h for 6 turns and ~75h for 3 turn= total 9 turns from railroad.... perhaps railroad too late and communism for sure too late, cultural milestone ready for ~150AD... also GP's crappy, had to tech all (-indst)........ I also got 1500BC dom with this opening + 5 turns for India w/4 fundy elite LA+galley, not perfect due to earlier walkout but it was fun going to battle, for 1 turn lol
gonna try and upgrade my non dom later this week, i will for sure with a little better GP luck.
good to know BC is possible (dont like tech that much, too dependent on GS's and i'm not very good at manipulating gp's)
Last edited by MagnaCarta; 03-14-2012 at 03:03 AM.
Reason: minor detail
100 BC Cultural Victory
Nothing for domination victory (only i did for fun 2200 BC on Warlord - 1st run ~20 minutes).
Originally Posted by MagnaCarta
6 turns. 12-pop city 93 hammers / 1 turn.
Originally Posted by MagnaCarta
GS for Communism very early - it's reason why i did "impossible" BC I lost many many gold but there is no problem with gold. 22/20 cultural milestones, about ~4500 gold too much. But still for 200 BC i will have no gold (Internet too late due to no gold for Oxford), for 200 BC 2GB are needed very early (even 1 GB = mission almost impossible). 100 BC is possible without GB (earlier i did 0 AD because of stupid glitch, 1 GP instead of 2 GP from 500g + Inv).
I tried to do for fun 1900 BC on Deity, finally i did 1900 BC with no fun (1 hour wasted for march upgrade).
Weekly spoiler (for Deity):
4000 BC N N
3900 BC NE E
3800 BC E E (10g)
3700 BC NE (25g) N
3600 BC NE (10g) N (25g)
3500 BC N, settle, 6h, rush Warrior1 NW, buy IW sell Writing
3400 BC rush Legion1 NW, W1 NW
3300 BC W1 NW, L1 defend, L2 NW, war
3200 BC W1 def, L2 def, L3 NW, from army, attack 6 vs 7, peace, W1 vs barbs
3100 BC W1 vs barbs, caravan SW S S, heal LA, L4 NW
3000 BC caravan to Zimababwe (50g), LA vs Archers 6 vs 8 -> blitz -> 3 vs 5, sell LA, L4 takes Zimbabwe (+BW+17g)
2900 BC 100g settlers
2500 BC AW
2400 BC Republic
2000 BC Tripoli + Religion
1900 BC Berlin + HBR
1300 BC Ind + Corp from huts (even without this luck BC is possible, you needs 2 GS / 3 GP)
1200 BC Democracy, ~45 cities (later 50)
1100 BC SoC (GB+?)
700 BC Iron Mine
600 BC GS for Communism
100 BC Cultural V.
2400 BC Fundamentalism
2100 BC Delhi (LA + spy vs 2A + GL), Berlin (forced walk out)
2000 BC Tripoli (walk out)