Well she's better than the most famous Austrian of all. The one with the silly mustache.
this is everybody's chance to say somebody other than Hitlol. Like Franz Joseph
But… if there is going to be a second leader for the new Swedish civ in the game I really hope for another leader.
It is true that we in Sweden are really tired of our royal family and are thinking of changing to republic. Yes, I know; Karl XII and Gustav II Adolf were of the old royal family who died out during the Napoleonic era, and have nothing to do with the current royal family and its low popularity.
Anyhow, I suggest:
I will leave it up to you JFD and Hawk to figure out the UA. But I was thinking of something reflecting his diplomatic skills and work with developing countries. And maybe a UU in the modern era, like Saab 29 (early jet fighter) or the Carl Gustav (anti-tank).
As for Karl, I'm well aware that his reign saw the end of the Empire. However, this was not before some serious accomplishments, which no Prime Minister is going to amount to. Olof Palme may be worthy as an alternative to Karl, but Karl is still the best choice, IMO.
My brother came up with this idea for a UA for the Aztecs: Can sacrifice population for faith. How does that sound? :P
Alternatively China could have an ability where they can sacrifice population to hurry wonder production. Both are pretty grim, but are historically correct!
Last edited by Hawk; 04-26-2012 at 09:33 PM.
Just posted a list of ideas we have come up with on this thread (on the first page) Please bear in mind I had 10 minutes so there is practically nothing on there just read and post here to tell me what to add! thanks guys!
Meiji the Great: The Rising Sun: Every time another civ reaches an era before you, you gain a temporary 5% boost to science. Every time you are the first to reach an era, you gain a permanent 5% boost to culture.
Although Serbia has long been in the shadow of more powerful rivals in the Balkans like Byzantium, and Hungary, under the Nemanjic dynasty its influence and power grew significantly. In 1345, Serbia is a dominant power in the peninsula and one of the most serious contentenders, along with Ottomans, Hungarians and Venetians, for the legacy of Byzantium.
In 1346, under Tsar Dusan, the Serbian Empire was born.
Here is info on Tsar Dusan of Serbia:
Here is some info on the Serbian Empire:
Also, the famous inventor Nikola Tesla was a Serb, and many other influential inventors, scientists and engineers were Serbs aswell such as Mileva Maric Einstein, Mihajlo Pupin, Milutin Milankovic and many others. Not to mention, many public figures and sports stars such as Novak Djokovic :P
It has been proven throughout history that Serbs are very brave, and had many historic battles too such as those against the Ottomans at Kosovo Polje. The Serbs defended all of Europe from further Ottoman expansion. In doing so, the Serbs also suffered greatly for 500 years under the ottoman occupation.
http://www.youtube.com/watch?v=oxw4jaz0LBo (recommend to see) ***
http://en.wikipedia.org/wiki/Milo%C5%A1_Obili%C4%87 (Milos Obilic, the famous knight of the battle)
The Serbs had had a legendary campaign in WW1, managing to save their country when drastically outnumbered against the Austro-hungarians, Germans and Bulgarians that backstabbed the Serbs. Because they were so outnumbered, Serbs army had to push back to prevent being encircled by the three forces. Civilians, the old the young, children, government figures, artists, singers, writers, foregin ministers (a whole nation) went into exile (to Corfu, Greece over Albania) including the Serbian Army once the country was occupied..they were evacuating the country! This was because of the brutality of the hungarian/german/bulgarian armies that would not spare civilians and villages. Disease struck the nation too from the war. The evacuation happened when bulgaria was bought out by the germans and hungarians and backstabbed serbia from the east. Outnumbered, the serbian leaders decided that temporary evacuation of the serbian army was the only choice and to eventually, once recuperated, join the allies at the Salonika front. They had to retreat over albanian ice and snow covered mountains (it was in the middle of winter) to reach Greek island Corfu. Not only was the weather a death sentance, the serbs that were going through this trek had to face rebel clans (Turks and Albanian arnauts) in the mountains that would ambush them. At Corfu, the Serbian army, already dwindling in numbers from the long trek over the ice and snow covered albanian mountains, recovered, and returned. Once recovered at Corfu, they fought all the way from Thessaloniki back to the homeland, defeated the backstabbing Bulgarians and kicked all the occupiers out (Germans and Hungarians). The occupiers were frantically pulling away (they admit this themselves in their accounts of the war.) But, the Serbs did not stop there, shockingly. They continued on, and liberated todays Bosnia, and todays Croatia and Slovenia. They made it to PARIS! Yes, they marched in Paris once they were victorious. It is definately something those of you not familiar with Serbian History should look into. This Serb campaign is extensively studied in military academies around the world.
Research the Serbian Campaign in WW1.
documentary with english subtitles: Where the Yellow Lemon Blooms: http://www.youtube.com/watch?v=ok50ZgV3Z10
poem by branislav nusic who was part of the trek of the serbs.
"The fatherland is not is not a limited, corporeal entity.
The fatherland is a thought, a belief,
and thoughts and beliefs dont die.
Farewell, our bloodied homeland!
Your exiled children salute you."
In WW2, Serbs fought with the Allies. They managed to save 600 downed American Pilots behind enemy lines which was the greatest rescue of Americans in Americas history.
The Halyard Operation is the largest one time rescue of Americans behind enemy lines in American history.
http://www.youtube.com/watch?v=bJS-PbzkIJs (Halyard Mission)
17 Roman Emperors were born in present day serbia including Constantine the Great and Justinian. The decision to split the Roman Empire in two was decided in the city of Nis (Serbia). The biggest Christian Orthodox church (Temple of St. Sava) has been built in Belgrade Serbia.
There is a lot that can be said in favour.
Here are some images:
Tsar Dusan of the Serbian Empire:
Medieval Serbia and the Battle of Kosovo:
Leader (there are lots, but here are three):
Czar Dusan (ancient/medieval). http://en.wikipedia.org/wiki/Stefan_..._IV_Du%C5%A1an
Zivojin Misic-pronounced ZHIVOYIN MISHICH
(military commander/leader of army in ww1):
Draza Mihajlovic(ww2) http://en.wikipedia.org/wiki/Dra%C5%BEa_Mihailovi%C4%87
Some kind of combat/moral bonus when fighting in friendly territory (friendly civ's territory too. Serbs are very close with certain nations in this kind of way). This ability can aid in diplomacy too.
So, for example, because serbia was often attacked by numerous countries at the same time, Unique ability can be:
X% combat bonus, and it increases at the same time as the number of civs that declare war on you goes up. OR, combat bonus goes up in accordance to the number of enemy units in your territoy. So, the more enemy units you have in the territory, serbias military units get increasingly more strength. At the same time, when a conflict breaks out, higher chance that you wont be at war with only one civ, but with 2 or more at the same time in a joint attack.
serbia has very effective, respected elite special forces. These include the Special Antiterror units, police, the Red Berrets (red berrets are bit controversial) from the 90s. Also, the 63rd parachute battalion is an example.
Here is a list of all of them: http://en.wikipedia.org/wiki/Categor...rces_of_Serbia
I recommend looking into the 63rd battalion link, PTJ, or Special Anti Terror unit.
63rd parachute brigade could be best. It was effective in the 1999 war in southern serbia, protecting civilians from rebels. Together with strength bonus, it can have the special ability to parachute and attack OTHER UNITS without having to wait a turn. But, cannot attack a city this way and must wait a turn.
some videos on em? here..
http://www.youtube.com/watch?v=8Iw5nYU06lY .. ul love the song too haha :P
chetnik. guerilla infantry unit from ww2. Some kind of bonus for a guerilla unit.
alternate(gunpowder unit): Hajduk-fought against turks during occupation and would have guerrilla style fighting.
Unique Building: Some kind of bonus for barracks or military academy. Serbia had many very good military officers such as Zivojin Misic from ww1 who helped serbs be victorious. There are others too.
Last edited by mastika09; 04-29-2012 at 01:40 PM.
I think you'd be better off proposing unique units, abilities and buildings for Serbia, but I appreciate the historical detail.
Thanks, I have edited my post to add some special characteristics. Ideas for now.
New leaders and new civilizations add NOTHING to gameplay - Let those two be small DLC packages please. Let expansions be ACTUAL expansions that expand gameplay.
No Serbia, please. If you want another Baltic nation Add Thrace, or Illyria. Even Scythia. [Although I suppose they aren't Baltic]
Why add the Serbian Empire (which I admittedly don't know much about but Wiki tells me only lasted 25 years) when you can just add the Bulgarian Empire which occupied the same space mostly contemporaneously and seems to have been more influential?
Last edited by istry555; 04-29-2012 at 01:43 PM.
I agree with what has been said before me, currently we have HEAPS of Civs with vanilla, DLC, and Gods and Kings, so maybe focus on additions to the actual gameplay? Thanks
We should discuss ways of improving the gameplay, but there is no harm in discussing leaders and civs. On that note, does anyone have an alternative UA for Egypt in mind?
Absolutely Civs do add a lot to game value so definitely continue putting the ideas forward but also remember to suggest gameplay features as well! (sorry last post was unclear) and for Egypt maybe something to do with slave labour? Like the old slave labour civic from civ IV?
Here's a replacement for Marie, the eminently more qualified Joan of Arc:
UA: Zealous Siege: +1 movement for all units that start the turn within three tiles of an enemy city.
Would also a good alt ability for Germany (blitzkrieger) or even the Zulu.
Last edited by steveg700; 05-01-2012 at 08:07 AM.
Game play, slaves, Trade! An idea:
How about a mechanic that allows one civ to steal population from a city it is attacking (not necessarily concurred). i.e. a military units enters a hex that is worked by pop (yes, you have to guess which tiles they might be working). Then, as an addition to the pillage option in the units commands is a steal pop option when on pop active tile. Pop taken would go to the capital then be available to allocate to a city of choice or traded as a resource with other civs. They are valuable because they cost reduced food (quant subject to balance but probably not zero food) and no unhappiness to the owner civ! They are virtually free, or more correctly, slaves! They would appear as slave icons on the city screen to differentiate from the free pop. Slave pop can be moved to any city as required.
The G&K faith and cultural mechanics with beliefs and policies would play a key role to balance gaming. Say beliefs or polices required to gain promotion for ability to take slaves or to trade slaves, clearly these would offer early to mid game benefit only. Contrary beliefs or policies needed to promote change of attitude as civs develop. That together with other modifiers with say techs that improve food or productivity do not upgrade where slaves work the hex tile plus slaves cannot become specialist.
Freeing 'slaves' should have positive modifiers in relations with other civs of similar virtue (at the cost of free pop happiness and food). Freed slaves would join the city they are freed in.
Verdict? Hot water or a cool game enhancement for early boosts verse later game pay back?
Great Idea! Unless anyone has any problems or additions I will add it to the first post!
Due to mass hysteria, Jeanne D'Arc has been voted off the list (joke), and France already has quite a few abilities listed, so I might add that one to Germany. Thanx for the suggestion!
Ok, now we need something for the following civs:
I've got one for Spain, although it's probably better suited to Philip II (Charles I's son) than Charles himself.
UA: Siglo de Oro - Culture generation is doubled during Golden Ages.
UU: Galleon (Caravel replacement) - extra attack strength, but only 4 movement per turn.
In general, I think that the best reason to include alt leaders is to promote a them, such as an expansion that focuses on modern civilizations.
I think it's safe to say that we shouldn't expect alt leaders for every civ. Most of those on the list are just flat out.Ok, now we need something for the following civs:
I'd also like to suggest that you might want to format a little bit more, as it's kind of hard to read through. Some line breaks, bold text, and/or colored font could make for an easier read.
Last edited by Akinaba; 05-01-2012 at 01:13 PM.
Yeah, I know, I'm bore, but I wouldn't stop of pointing this out.
Last edited by Akinaba; 05-03-2012 at 09:20 AM.
Here's what we have now...We're doing pretty well thus far I think!
Civ 5 vanilla
America - Washington / Abraham Lincoln, or Franklin D. Roosevelt
Republic, or die!: Spies get a higher rate of success when attempting to install friendly governments in City-States.
UU: USMC (United States Marine Corps).
Arabia - Harun al-Rashid / Saladin, or Abu Bakr
Abu Bakr: Random Great person gifted at the dawn of every new era.
Aztec - Montezuma I / Naunhati
UA: Can sacrifice population for faith.
UU: Eagle warriors.
China - Empress Wu Zetian / Li Shimin (Tang Taizong), or Liu Bang, or Kangxi
UA: Can sacrifice population to hurry wonder production.
Egypt - Ramesses II / Hatshepsut, or Menes, or Cleopatra
England - Queen Elizabeth / Queen Victoria, Edward III, or Winston Churchill
Churchill - Albion's Last Stand: During times of defensive warfare, all production speeds are doubled for 20 turns.
Party Master: +3 permanent happiness in your empire, Culture boost ever time you finish a Policy [Culture boost large enough to start you on the next policy]
France - Napoleon Bonaparte / Louis XIV, or De Gaulle, or Philippe le Bel
CHARLES DE GAULLE - UA: Flame of the French Resistance. Spies are 10% more effective against civilizations you are at war with. Units heal 50% faster in friendly territory, cities heal 25% faster when garrisoned.
LOUIS XIV - UA: Flourish of the Arts: Gain a culture boost whenever a happiness or culture building is constructed. All wonders generate +2 culture, and those that produce great artist points produce 50% more.
UA: Let Them Eat Cake. When citizens are starving, you don't get any of those really, really annoying notifications.
UU: Dragoon. Replaces lancer. Can receive defensive bonuses. Can't move after attacking.
UU: Grenadier. Replaces rifleman. Starts with the siege promotion.
UU: Cuirassier. Replaces cavalry. +25% defensive bonus vs melee units.
UU: Corsair. Replaces caravel. Bonus gold and no movement cost pillaging water resources.
UB: Cabaret. Replaces theatre. +3 Happiness, +1 culture for each 4 population.
Germany - Otto von Bismarck / Frederick II
Blitzkrieger UA: +1 movement for all units that start the turn within three tiles of an enemy city.
Greece - Alexander the Great / Pericles, or Philip II, or Themistocles, or Epaminondas
UA: Scholars and Thinkers: Each Great Person gives your Civ a permanent Science and Culture Boost.
Spartans: Replaces Swordsman, More expensive to build, Requires no Iron, Huge strength bonus.
Pericles - UA: Tactical War: Denounces do nothing, Pillaging does nothing, For every city taken by the enemy, the population is divided and moved to the surrounding cities.
UI: Colony: Can be built by a worker, Build 10 tiles from border and it is a improvement that gives you culture and gold, Useless when in your own territory, however still gives you bonuses in enemy territory.
Epam or Themi - UA: Military Hegemony: Units recieve extra XP and are built faster during wars. Great People give a city extra defense.
India - Mahatma Gandhi / Asoka, Akbar the Great
Iroquois - Hiawatha / Logan the Orator
Wampum Council of the Six Nations: City States provide 2x their resources. May be resold to other Civs. City States provide a fraction of the gold (50%) they produce to you.
Japan - Oda Nobunaga / Tokugawa Ieyasu, or Meiji the Great
Meiji: The Rising Sun - Every time another civ reaches an era before you, you gain a temporary 5% boost to science. Every time you are the first to reach an era, you gain a permanent 5% boost to culture.
UU: Ninja - a unique spy unit!
Ottoman - Suleiman / Mehmed II, or Osman I, or Selim I
Mehmed II, UA: Great Bombardments. Military seige units ignore enemy walls when attacking cities.
Osman I: The Sword of Osman: City-States which are of the same faith as you do not become hostile toward you. (Unless you declare war against them, probably).☺
UA: Foreign Governance: Allied City-States give +1 Happiness equivalent to half the number of cities under your control.
Persia - Darius I / Cyrus the Great
Rome - Augustus Caesar / Julius Caesar, or Marcus Aurelius, or Constantine the Great
Russia - Catherine the Great / Peter the Great, or Vladimir Lenin
VLADIMIR LENIN, Red and Gold, Hammer and Sickle.
UA: People's Revolution: build settlers at half the cost, farms produce +2 food.
UA: Own the Means of Production: double production in all cities, double unhappiness in all cities.
UU: Red Guard: Infantry. Same stats, half the cost. Fear me.
UU: Typhoon: replaces nuclear submarine. Not detectable by destroyers, just other submarines. Can carry 4 missiles, instead of two.
UU: Tachanka: Replaces Gatling Gun, Gatling gun with a movement bonus and slight attack and defencive penalty.
UU: VDV (Russian Airborne Troops).
UB: Soviet Hall: replaces courthouse. Built at half the cost.
UB: Gulag/State Owned Factory: replaces factory, +2 unhappiness, +8 production. Workers improve tiles +10% faster in city radius. requires a railroad connection to capital.
UB: Kolkhoz: replaces monument. same bonuses as monument, +2 happiness.
UA: Enemy units gradually loose health every turn while in friendly territory.
Siam - Ramkhanhaeng / Mongkut
Songhai - Askia Muhammad I / Sonni Ali
Babylon - Nebuchadnezzar II / Belshazzar, or Hammurabi
Sphere or influence: Bonus to the speed of spreading of a Religion founded by Babylon.
Denmark - Harald Bluetooth / Gorm the Old, or Margarethe I
UA for Margarethe: Kalmar Union that would decrease unhappiness and/or length of protest from adding conquered cities to the empire.
Inca - Pachacuti / Mayta Capac, or Huayna Capac
UU: Quechua, replaces swordsman, as they used bronze, typical of the Classical era.
Korea - Sejong / Gwanggaeto the Great, or Wang Kon, or Queen Seondeok
Mongolia - Genghis Khan / Kublai Khan
Polynesia - Kamehameha the Great / Te Rauparaha, or Wiremu Kingi
Te Rauparaha - UA could be Dance of Utu: All military units gain a bonus against enemies you have previously been in a war against. Gain an additional bonus if you attack during a truce.
Spain - Isabella / Charles I, or Philip II
Philip II - UA: Siglo de Oro - Culture generation is doubled during Golden Ages.
UU: Galleon (Caravel replacement) - extra attack strength, but only 4 movement per turn.
Austria - Maria Theresia / Franz Joseph I
Trendy architecture: National Wonders built may be build a second time in another city.
Byzantium - Theodora / Justinian, or Basil II
Carthage - Dido / Hannibal
Celts - Boudicca / Robert the Bruce, or Vercingetorix, or Brian Boru
Robert the Bruce UU: Schiltrom (or Shiltron, or however you want to spell it), a Pikeman replacement that's cheaper to build and has a extra defense bonus.
UB: Dun, replaces walls.
Ethiopia - Haile Selassie / Menelik II
Lion of Judah: When founding a religion: May switch founder beliefs/follower beliefs for any religion in game and choose new beliefs for that religion. Each social policy adds +2 faith per city.
Huns - Attila the Hun / Dengizich, or Rugila
Maya - Pacal / Yohl Ik'nal
The Dominion: City State allies produce more military units, and support in wars more regularly.
UU: Holkan, possibly replacing spearmen.
Netherlands - Willem Van Oranje / Wilhelmina, or Johan Rudolph Thorbecke
Sweden - Gustav Adolphus / Karl XII, or Olof Palme
Karl XII: Master of the Winter Solstice: Military units attacking in tundra and snow tiles gain extra attack. Gain a one-time attack bonus against neutral City-States which lasts 10 turns.
UU: Leather Cannon. A unique cannon which has an extra movement point, but does less damage.
Modern era UU: Saab 29 (early jet fighter), or the Carl Gustav (anti-tank).
Last edited by Hawk; 05-03-2012 at 06:54 PM.
I thought of the perfect new ability for Babylon...Religion influence! This works well with the new expansion, and fits in with their actual history.
I'm adding a bonus to speed of spreading a religion to Babylon.