I wouldn't know because I haven't been in the army, but don't real soldiers make callouts like 'enemy down' when they hit a target?
I wouldn't know because I haven't been in the army, but don't real soldiers make callouts like 'enemy down' when they hit a target?
Seriously what do voice confirmations have anything to do with this ridiculous "discussion"? Didn't you agree to stop bringing it up katscan?
We have quite a few discussions over the look of aliens, especially the mutons. This is a fun thread where one person is trying to convince us that 1994 X-Com has better colors than the current version.
I get why some people might not like the Thin man, but he fits Xcom perfectly. He builds on the Men in Black and the Slenderman myths and fits the role of an infiltrator.
He is basically the result of the aliens trying to copy us. They took your standard business man walking around in a suit an tried to copy him in order to infiltrate human society, but they didn't quite get it right.
As for the Muton I don't really get what you don't like about the new design. Could you explain a bit more?
Also there is a new picture of the Floater out. Be prepared to be shocked.
Sorry, OP - can you remind me how many colours were possible in 1994? And how many are possible (and evident in Xcom EU) now?
Hahaha GenPho.. sure.. but I had to throw that in since we were talking about action-figure type stuff ;P
Floater is fine. I think the muton is too much. Too over the top bulky, armored, etc. It's plus minus tho.
Men in Black came after Xcom, hence its not really UFO lore. Lore implies history and age.. not current movies. An alien trying to copy us and not quite getting it right belongs in a stand up comedy act, not a game trying to create suspense/fear. Where exactly did he get said suit? Are they growing cotton on their home planet? Even tho they don't wear clothing, they have managed to create a whole textile industry? Why aren't the sectoids wearing suits then?
The whole thing is just silly. Infiltrator is fine, their implementation is ridiculous ..
And yea, the whole are style is a little TOO much action figure. Tone down the colors/pallete and it will be fine.
I may be wrong, but I'm sure I read somewhere that men in black were meant to be in the original game but they didn't have time to fully implement them. There is now such a huge amount of publicity that I have no chance of finding it!
EDIT: here we go. Julian Gollop mentions them in a GameInformer article. They were good guys in the original (which makes sense I suppose).
Despite the game’s schedule, not every idea would make it into the finished project. The men in black folklore surrounding UFO legends fascinated the Gollops, so the original design document explained how these suited government agents would be featured in the game as members of X-COM. Players could base these characters in a city and collect information about alien activity. “They were like spies,” Gollop says. “But we were told to take them out because Microprose was doing their own game based on men in black. I don’t know what that was, but it didn’t see the light of day.”
I think you'll think different about them when you see them in action. They are supposed to hit that uncanny valley where they look close to human, but act totally alien making them really scary.
I think this video shows what i mean:
The floater kinda grew on me in action. Although I still think he should have something attached to his torso like maybe a dangling spine or a gravity generator like in the original.
Also, never defend the graphics of old games as better, graphics are linear. Going back in the realm of graphics never works out better. Art design and direction are what most people confuse with graphics. Sprites in an art-design sense often provide different experiences than the most faithful graphical representations. So they might be a tool for delivering art design, but they're never just "better".
The gun sound effects in Half-Life 2 were stylistically sub par compared to its predecessor and this is not just my opinion. If you can't tell the difference between the two, then i have nothing to say to you. You're just a bland, unimaginative person...and everything will work for you, as long as it has an elongated barrel and makes "peew" noise.
Asking design suggestion from people like you (it seems) is like asking a beer drinking couch potato how does Avatar look to him. He'd be like "yeah, there are some trees, some funny blue guys and soldiers with guns".
Thank you sir for your intellectual contribution.
Green suit...camouflage. Pink skin a poor attempt at making alien skin.
Look here i'm not saying the aliens in the original were perfect. Far from it! But the style is clearly visible and it's minimalistic in nature.
The ThinMan couldn't infiltrate anything even if he wanted. The aliens obviously are so stupid that they can't tell apart how a human really look likes, even if it's an action figure style human!
Men in Black is a tasteless comedy (for the major part). Slenderman myth? People make up stupid myths.
The aliens in Alien were praised as one of the most terrifying characters in sci-fi based on their visuals and ability. And they truly are scary with a familiar humanoid design.
Slenderman? Pathetic, just pathetic.
If they wanted to make an infiltrator unit then they should make it look like a human on the surface but with slight imperfections underneath that distort the skin. This unit would be dressed up as a human in an urban environment, in a downed ufo mission he might be partial naked or partially developed (in the sense that they transport infiltrator units partially done and only finish them once at the target). Besides the aesthetics he should also move weirdly. Fast, sometimes uncontrolled moves.
Picture this scenarion....you just open a warehouse where 10 civilians hid from the aliens. While escorting them out you notice a guy walks toward one of you soldiers in a really weird fasion...as in jerkily or zombie like, and when he reached he might go "The Thing" on him or something more subtle like the liquid terminator in T2.
Now that would be scary. The ThinMan as it is now is neither scary nor logical. Seeing this alien in the woods would make me laugh.
What can i say.
You totally can't compare sprites an polygons..riiiight.
The uncanny video someone posted clearly differentiates between comical/cute and serious/macabre.
The ThinMan falls in the first category.
Yeah as I said I'm not going to argue with an obvious troll so have fun.
hahaha! coming from someone who manages to NOT stay objective, and insult someone 3 times in a post:
exactly! I'm all that! thanks for clearing that up for me, i never understood why my life was so misable before...because i didnt get an emotional feeling off a 90s game i just saw the first time in my life (30secs of it btw, hahahaa)...then you are just an emotionally dead person without any imagination.
yeeeesss... gimme more, you know me so well dude! MUST be if YOU say soYou're just a bland, unimaginative person...and everything will work for you, as long as it has an elongated barrel and makes "peew" noise.
when/where have you asked for my suggestion? you just keep talking about whatever comes across your inner monologue...which should maybe better stay were it came from.Asking design suggestion from people like you
just the fact that you quote avatar as THE big leap in CGI/atmosphere/colours (you like blue?) whatever, makes you a questionable "designer" (if you are one at all) in my eyes...that was a horrid film, with horrid CGI IMO; and too much of everything...
i have asked you for a reference of your work; never came a reply only insults and whatnot...so I assume that you are one of those designer who work with clay, show it mummy, and then run around in the world and say: i consider myself a good designer, many others have confirmed me in my work...
that you're behaving a little over the top and ridiculous, wouldnt cross your mind, ey? with me, or against me. black and white. if thats the contrast in your head, I wouldnt want you to design anything that has to do with computer games or CGI in general. because THAT is what I consider bland and dull: always extremes, black or white, no open mind but a strong opinion. but hey, thats just me, dont worry, i'm not trying to change you.
Yes, very high contrast!
Look at this lightning differential the Fence in the top lef corner is a few notches dimmer than the supposedly "brightly lit" center of the pump station.
This on the other hand
has contrast. And this captures the lightning spirit from the original much better than the new xcom.
Doom 3 wouldn't be doom 3 if it was like
Okay guys, second warning - stop with the personal insults. If you disagree with someone, DO NOT call them stupid, unimaginative etc - if they've backed up their opinion with reasoning and explanations they don't deserve for other people to turn around and tell them that their opinion on a subjective issue is less correct than anothers. Simply put - everyone has their own opinion and it is going to be difficult to reconcile the whole world's opinion's in one game.
So, yes, disagree. We wouldn't be humans if we didn't; do NOT insult each other for those disagreements, however, or I'll have to put my mod hat on again.
That forest screenshot is pretty old too. It has other pretty obvious errors like trees with no tops. I probably wouldn't use this image as an example of what X-Com will look like when released. Look at the cemetery map that introduced the floaters. Creepy.
you know that usually in games, you get a handy button for contrast and colour options in your video settings...
and that might take you -and depending on your computer- and the program probably less than 10seconds to change.
I'd have to completely agree with indiku:
although the first pictures has a bit too high contrast maybe (hell knows what settings they used to screen it), the second just hurts my eyes... and theres no improvement either. the red alien heads on the top screen only turned to red bulbs...you cant make out any details in the back (further than the female squaddie) anymore... and now take your second screenshot and image the plasma shot in it. that wouldnt make you any more happy now, would it?Yeah that lower-one looks over-exposed and over-saturated. It makes it feel saccharin. It also looks fuzzy and lacks depth in my opinion.
also bear in mind that, compared to crisis and other "wargames" this is supposed to and intenionally made artificial. thats why i think that they're doing a really good job with the art.
crazy how opinions can be so far apart. that one
sorry to say, but I'm totally not with you in this. can't make out anything in that screen; if I wouldnt have seen the picture 100times already, i wouldnt even know whats going on in there...
Duuuude, at first I was like "you are full of yourself", but after seeing such a wonderful display of design genius...well...words escape me. Give me an hour to gaze in awe.
Or Codex could just close this thread.
Dude it's an edited fairly low res pic, obviously in-game it would be much more defined.
To me the edited picture reminds me much more of the original than X:eu does.
I'm guessing the original screen is unfinished because for this day and age it looks graphically sub par.
yes, yes: would, could, should => I still like the original best, were you can actually SEE stuff, instead of getting eye-cancer trying to make out the action.
As far as the overall look of the environment, I agree with the changes in the pic there. Maybe a bit too much, but I see what you're getting at, and I don't disagree. It doesn't do the actors or UI any favors, but the ground, shadows, and foliage look improved to me. The original image looks like it's gamma is pumped.
exactly! i also doubt that, if you'd come across the exact same spot in the full game, it would look much like the screen.Maybe that's why they made their first pick, it makes the people and scenery clear and easily identifiable.
A) The second shot looks like someone's been sick everwhere and B) I'm sure the devs have already said the lighting in the first shot was a w.i.p. Is that an example of your work?
Obviously in five minutes i can't make a miracle out of a picture. The only soldier i edited a bit is the first one since she look a bit illuminated clearly more contrasty to the nearby tree. In the original both the soldier and the tree feel similar in.
I'm not here to win awards i just wanted to show you what i had in mind.
Here's another one
Something more akin to
rather than Quake 2
I have to say, both "examples" of what would make the graphics better really just make my eyes hurt.
In defense of the original images - I would argue that they were from an earlier presentation of the game. The most recent (and probably most comparable to the final product) are the images that came out of PAX East - the images of the Train Station and the Gas Station. There has also been COPIOUS amounts of information from Firaxis about these being purely demo versions. Like any demo versions I wouldn't call them 100% perfect representations of the final game either. I doubt the "fog of war" will be as withdrawn as I saw in the Gas Station clip (I haven't had a chance to watch the Train stuff yet) and that will probably make it darker, which I think is what you're getting at.
However, I also get the feeling that the old "I want photorealistic graphics plz" argument is popping up again here. I really, really don't think that photorealism is the way to go with this at all. Even if you look at the sprites from an unmodded, vanilla version of the original X-COM: EU, there is very little actual realism there. It's very bright and cartoony, even during night terror missions. I would argue that the newer game actually takes away it's slightly cartoony feeling, not by the usual means of slathering a brown filter over things, but by actually making things a little darker than they normally would be.
Colour doesn't always have to be bad, and, tbh, for my eyes I think that EU is doing it right. They're much more muted than they were in the original and, as such, don't look so cartoony.
So just throw in your typical graphics controls to allow players to set the gamma/shadows etc to a level they find more enjoyable. Problem solved and likely included as in most games.