If you vote can you put your reason why? Rather than clicking yes or no or nether. So that people can respond to it.
I have copied this from the multi-player forum as its not about multi-player but co-op play and feel that multi-player doesnt have a place in XCOM, while co-op could have a place. Here is my argument from the multi-player thread
Most of the people in the multi-player thread are against, or not fused about multi-player. In my opinion this could be down to one factor.....the original was single player and why add it to the new version. Xcom is about the single player experience.
Well i for one would love to see it in the game in some way. I'm not talking mmo style pve, or xcom vs alien one off battles pvp but more co-op. Two players, two bases, sharing research and attacking the aliens from two fronts. You could then team up for missions. 2 squads on the same mission. When ever a mission comes up you both have to chance to sign up for the mission. This would increase the chances of success in larger missions or it could be an invite system. I shoot down a alien ship and send my skyranger in, there is a button that allows me to send an invite to my coop mate to join me. There are pros and cons to the invite. Pros you have better chance of success as the aliens are attacked by two teams, cons all the alien tech is divided meaning you cant sell off as much, reducing your income also slowing down the advancements of you team via experience. Therefore slowing advancement in the game financially and in the development of you squads, but acceleration you research as each base could research different branches and share thier knowledge. This would mean they you would have to play a balancing game of coop play and single game play so you don't fall behind in team advancement and finances while flying ahead with reasearch.
As for the end game mission; this could be increased in difficulty or amount of aliens you face to balance it out so its not a cake walk.
The reason i like the idea of co-op is when i used to play on my Amiga 1200 my mate used to come around to my house and we would half the soldiers. At the start of the game, we would have 4 soldiers each and order in 2 more (one each) and using the name editor delete the last names and replace them with X1 or X2 with the following after S, O,H G & P standing for Sniper, Overwatch, Heavy Weapons, Grenadier and when we researched it Psi, based on the skills they had over 50 (70 for grenadiers and 75 for Psi). I played many a great game using the method back in the mid 90's. So surely in this day and age with the advent of the internet and high speed connection, make Xcom a co-op game would not be to difficult. I know that my mate was looking forward to playing Xcom with me when it comes out, that was until we found out the squad is maxed out at 6 soldiers. That means 3 each. Going co-op would allow for people to play the game like we use to and expand on that game style and allow the developers to put in some intresting co-op exclusive content like lager maps and unique missions designed for co-op. They could also ramp up the alien sighting by 80% so that single player single play missions are still there and you can still run co-op missions in the game. This also leaves you with the option that if one of you bases gets attacked and taken out, then the remaining player continues on in single player mode.
The reason that i am behind the idea of co-op is choice. I someone wants to play co-op then they can, and if they want to play single player they can. This would appeal to an additional dynamic in the gaming world that would increase the sales of the game and in turn bring in more money for the developer, which would increase the likely hood of DLC, expansions & squeals (Terror from the Deep springs to mind. Love underwater gameplay).
Would love to see what peoples response to this post is? Negative or Positive? You decide.
PS i apologies for any typos and things that make no sense as i am sitting out side on my laptop in the sun and the screen is quite hard to see so couldn't proof reed it correctly.