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Thread: Additional settings which make game coolest!

  1. #1

    Thumbs up Additional settings which make game coolest!

    Look at This:

    The Second Wave: Advanced Gameplay Options
    Note: These gameplay options will significantly increase the challenge of the game!

    [eGO_CritOnFlank]=Absolutely Critical
    [eGO_CritOnFlank]=A flanking shot will guarantee a critical hit.

    [eGO_DecliningFunding]=War Weariness
    [eGO_DecliningFunding]=Overall funding levels drop inexorably with every month that passes.

    [eGO_DegradingElerium]=E-115
    [eGO_DegradingElerium]=Elerium stores will degrade over time.

    [eGO_EscalatingSatelliteCosts]=Diminishing Returns
    [eGO_EscalatingSatelliteCosts]=The cost of satellites increases with every one that is built.

    [eGO_InterrogateForPsi]=The Greater Good
    [eGO_InterrogateForPsi]=The secret of psionics can only be learned by interrogating a psionic alien.

    [eGO_LoseGearOnDeath]=Total Loss
    [eGO_LoseGearOnDeath]=Lose all gear from soldiers who die in combat.

    [eGO_Marathon]=Marathon
    [eGO_Marathon]=The game takes considerably longer to complete.

    [eGO_MoreAbductionSites]=The Blitz
    [eGO_MoreAbductionSites]=The aliens will target a larger number of cities every time they launch an abduction attack.

    [eGO_MorePower]=Alternate Sources
    [eGO_MorePower]=The power requirements of all facilities are increased.

    [eGO_PanicAffectsFunding]=A country will offer less funding as its panic increases.
    [eGO_PanicAffectsFunding]=Results Driven

    [eGO_RandomDamage]=Damage Roulette
    [eGO_RandomDamage]=Weapons have a much wider range of damage.

    [eGO_RandomFunding]=New Economy
    [eGO_RandomFunding]=The funding offered by individual council members is randomized.

    [eGO_RandomRookieStats]=Not Created Equally
    [eGO_RandomRookieStats]=Rookies will have random starting stats.

    [eGO_RandomStatProgression]=Hidden Potential
    [eGO_RandomStatProgression]=As a soldier is promoted, their stats will increase randomly.

    [eGO_UltraRarePsionics]=More Than Human
    [eGO_UltraRarePsionics]=The psionic gift is extremely rare.

    [eGO_VariableAbductionRewards]=High Stakes
    [eGO_VariableAbductionRewards]=The rewards granted for stopping alien abductions are randomized.

    [eGO_WoundsAffectStats]=Red Fog
    [eGO_WoundsAffectStats]=Any wounds taken in combat will degrade a soldier's stats for that mission.


    WOW! This settings prove - XCOM is masterpiece of game developing. I'm believe in this!

  2. #2
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    looks nice

  3. #3
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    Hell yes!

    For those wondering, these seem to be a list of options you can enable (like in the Civ games) that will fundamentally alter various parts of the game. One that does not exist, but that I just made up for spoiler protection would be "Hoarder: You can no longer sell alien technology on the Grey Market."

  4. #4
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    Guaranteed crits on flanking shots would be absolutely brutal, especially on Classic or higher. Would really make it tempting to go for that risky Run & Gun flank that might leave your Assault exposed or too far away from the rest of the squad.

  5. #5
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    They have not been twiddling their thumbs for over 4 years at Firaxis...

  6. #6
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    <3

    I approve. Some of these are kind of spoiler-y in what they imply for the game live game though... if you have the option to toggle X to function like Y, it implies it doesn't normally function like Y.

    And what exactly will Marathon do? It is fairly vague.

    New Economy is by far my favorite though. That will be excellent for the long-term viability of the game, as the strategic side of the game will be fundamentally different each time.

  7. #7
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    The last six sound awesome to me.

  8. #8
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    Agreed. /10chars

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    Me + Red Fog = Love!

    Depending what Marathon does, it could be pretty cool.

  10. #10
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    Depending what Marathon does, it could be pretty cool.
    Agree, Marathon + War Weariness could make for some interesting scenarios depending on the implementation.

    I'm thinking it may be more fun to do custom options on Classic eventually than grind my head against Impossible.

  11. #11
    Well those options will sure add to replaying the game eh?

  12. #12
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    That is jaw-dropping.

    Awesome.

    Now, excuse me as I pick my jaw up off of the floor.

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    Just looked at these and WOW...very nice.

  14. #14
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    Marathon!? I like the sound of that! I'm guessing - since they are labelled as "The Second Wave: Advanced Gameplay Options" - you have to complete the game before unlocking these on a second playthrough. Not that it's likely I would have enabled any of them from the off, though Marathon does sound mighty tempting.

  15. #15
    Where exactly did you find all this?

    Seems the game might have a lot of unexpected replayvalue

  16. #16
    wowwwww this looks amazing
    I'll be sure to play with alot of them on!

  17. #17
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    Quote Originally Posted by Aratak View Post
    Where exactly did you find all this?

    Seems the game might have a lot of unexpected replayvalue
    He probably found it in the demo code. The demo has a LOT of things not used in the demo for people to data-mine.

  18. #18
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    All of a sudden, I feel a new found excitement for this game.

    I mean, this is the kind of stuff you want to advertise to sell your game.

    I find it pretty strange this list was not posted be a devs previous to a user finding it in the demo files.

  19. #19
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    Quote Originally Posted by osunightfall View Post
    Hell yes!

    For those wondering, these seem to be a list of options you can enable (like in the Civ games) that will fundamentally alter various parts of the game. One that does not exist, but that I just made up for spoiler protection would be "Hoarder: You can no longer sell alien technology on the Grey Market."
    Should've guessed Firaxis would come up with something like that.

  20. #20
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    Damage roulette?
    Red fog?
    Not created equally?

    This is absolutely fabulous!
    This sounds just like... Like... Like XCOM EU!

  21. #21
    The terrible thought of these possibly being just unused leftovers in the code just crossed my mind...

  22. #22
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    very very very nice!

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    When the makers of civilization bring you a game about humanties last stand, you can expect it to be far more complex than if microprose were making it....

  24. #24
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    Sooooo much replay value!!

  25. #25
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    Quote Originally Posted by Hazardo View Post
    The terrible thought of these possibly being just unused leftovers in the code just crossed my mind...
    Wouldn't be the first time...

  26. #26
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    I hope that these options are there. If they really are... then I have my hard game. Regardless of whether or not the UI is a bit clunky and consoly, having those kinds the options - options that are beyond difficulty settings - makes it way more entertaining/challenging.

  27. #27
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    Nice find!!!! I really liked the eGO_Random ones, that will add a LOT of replayability, at least for me!

  28. #28
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    Quote Originally Posted by Schuesseled View Post
    When the makers of civilization bring you a game about humanties last stand, you can expect it to be far more complex than if microprose were making it....
    Wait, didn't Microprose make Civ?

  29. #29
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    Quote Originally Posted by ellgieff View Post
    Wait, didn't Microprose make Civ?
    Yes, yes they did. And it was the Microprose in-house team as well. The original X-COM was not in-house at Microprose, IIRC.

  30. #30
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    LoseGearOnDeath answers a question I had, because it lets you know it isn't naturally that way.

    Love these options, they add a ton of re-playability. I think i'll use a lot of these at some point. I'll probably do the first one naturally... but after that these will be great.

  31. #31
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    very cool. I could see myself messing with these in future playthroughs

  32. #32
    Nice Find!! Very Very Interesting! I may do Marathon just to make the game longer!

  33. #33
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    I like Automatic Critical because it adds a penalty/bonus for a successful flank move other than just seeing around any cover. It would be nice if it also effected %to hit.

  34. #34
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    If these options are all functional, and changeable, it doesn't say anything about which is the default.

  35. #35
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    wre did you find these code lines i can't find them

  36. #36
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    Quote Originally Posted by SamBC View Post
    If these options are all functional, and changeable, it doesn't say anything about which is the default.
    Hmm... Because it's under advanced gameplay options and it indicates that the options will change the difficulty of the game , I would assume they are all modifiers that aren't initially active. Can't know that for certain but you can reason that it is probably the case.

  37. #37
    The Blitz sounds scary.

  38. #38
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    Quote Originally Posted by Tryphikik View Post
    Hmm... Because it's under advanced gameplay options and it indicates that the options will change the difficulty of the game , I would assume they are all modifiers that aren't initially active. Can't know that for certain but you can reason that it is probably the case.
    CivIV advanced options had some defaulting to on, I think. It just depends how they chose to word them - they're booleans, which state is "true" is arbitrary labelling. Though given the nature of most of them, I expect they are all off.

  39. #39
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    This might be the most exciting thing I've seen someone find in the demo files. Cheers!

    Since it calls them "The Second Wave", I wonder if you have to beat the game once to unlock them.

  40. #40
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    Quote Originally Posted by SamBC View Post
    CivIV advanced options had some defaulting to on, I think. It just depends how they chose to word them - they're booleans, which state is "true" is arbitrary labelling. Though given the nature of most of them, I expect they are all off.
    I'm pretty sure it didn't. I could be wrong, but I started a new CivIV game about 2 hours ago.

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