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Thread: Soldiers have to level up to use weapons?!

  1. #1

    Soldiers have to level up to use weapons?!

    Ok, wtf.

    If I research that guided bomb launcher in the OG, anyone can us it. Even if they aren't the best with it.

    So seriously.. wtf.

  2. #2
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    Quote Originally Posted by Bowtie View Post
    Ok, wtf.

    If I research that guided bomb launcher in the OG, anyone can us it. Even if they aren't the best with it.

    So seriously.. wtf.
    It's part of the class system.

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    I presume the blaster bomb launcher is restricted to Heavies, yes. Have you read anything about this game?

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    And it makes more sense.

    The Heavy gets trained to use the meanest and biggest guns, which are not the easiest use. So that Sniper, who has been trained to take long aims and use completely different guns, can't just pick a gun he has never seen and use it like a pro.

  5. #5
    Quote Originally Posted by Bowtie View Post
    Ok, wtf.

    If I research that guided bomb launcher in the OG, anyone can us it. Even if they aren't the best with it.

    So seriously.. wtf.
    At first I assumed that you got to pick the class for each soldier as they leveled but I think it's going to be more interesting to have it randomized. Can't wait for my team full of snipers.

    Seriously though, it's not a big deal. Chillax.

  6. #6
    Quote Originally Posted by ShadowGJ View Post
    I presume the blaster bomb launcher is restricted to Heavies, yes. Have you read anything about this game?
    Yep, and I'm getting more and more upset as I learn more. I don't want a new game, I want a new X-Com. My base will never get attacked by aliens? GG.

  7. #7
    Quote Originally Posted by Bowtie View Post
    Yep, and I'm getting more and more upset as I learn more. I don't want a new game, I want a new X-Com. My base will never get attacked by aliens? GG.
    It's a re-imagining. If you wanted OG with updated graphics I'm sorry you were misinformed. You can always keep playing the OG though.

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    Quote Originally Posted by Bowtie View Post
    Ok, wtf.

    If I research that guided bomb launcher in the OG, anyone can us it. Even if they aren't the best with it.

    So seriously.. wtf.
    class system, snipers use sniper rifles, heavys use machine guns. Deal with it.

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    Quote Originally Posted by Bowtie View Post
    Yep, and I'm getting more and more upset as I learn more. I don't want a new game, I want a new X-Com. My base will never get attacked by aliens? GG.
    What can I say? There's Xenonauts if XCOM Enemy Unknown doesn't suit you.

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    Quote Originally Posted by Bowtie View Post
    Yep, and I'm getting more and more upset as I learn more. I don't want a new game, I want a new X-Com. My base will never get attacked by aliens? GG.
    If you wanted an X-COM clone with slightly better graphics, go get UFO: Alien Invasion or even better, Xenonauts that has sprites. Or UFO: Extraterrestials .

    If you wanted 1-to-1 clone, ALA TFTD, you are never going to get it, not from big companies.

    And your comment makes no sense. This is a new X-COM game, one that keeps the spirit of the original while trying to improve the formula. It's not a clone/remake, it was never intended to be. For that, I am glad. If I wanted to play X-COM, I would play X-COM. Not some graphics update.

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    Quote Originally Posted by Bowtie View Post
    Yep, and I'm getting more and more upset as I learn more. I don't want a new game, I want a new X-Com. My base will never get attacked by aliens? GG.

    Then I suggest you get your own development team, funding, and rights to a premise; and get to it.

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    Or you can pick UFO: Alien Invasion for free

  13. #13
    Go check out Xenonauts then. It's probably closer to what your rabid fanboi-ism is demanding from the tone of your posting on this forum.

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    Okay, people. Don't act like a mob of zombies on the guy.

  15. #15
    Zombies are easy, it's the aliens that are difficult

    There's a reason I'm so interested in having multiple bases: one to workshop, one to research, one to train, one for everything so I can have everything. I'm very interested in getting what I want, when I want, for whatever reason I want, and am willing to do what I can to get it -- even though I probably can only do little, still, that's human nature.

    I'll love the game, I just don't want it balanced for PvP.

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    You can't game research or production anymore, so multiple bases aren't really needed. The sole Skyranger is a design choice--some don't agree with it, but that's how it is--and base assaults would be difficult to implement logically with the current squad system: it'd be hard to explain why all the soldiers at the base didn't participate in the defense of it, and more than the squad of four to six that you're normally limited to would break the game balance. That said, I'll miss base assaults.

  17. #17
    Only one dropship... so, our entire planet is defended by 4 to 6 people? The aliens invade one ship at a time, every few weeks or something? That's one helluva pathetic assault on a planet.

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    Quote Originally Posted by Bowtie View Post
    Only one dropship... so, our entire planet is defended by 4 to 6 people? The aliens invade one ship at a time, every few weeks or something? That's one helluva pathetic assault on a planet.
    Is there really that much of a difference compared to the OG? Do you really think defending the whole planet with 2-4 dropships and 50 soldiers (to throw unnecessarily large figures for X-COM) is significantly more "realistic"? And UFO Defense didn't have you fending off hundreds of alien spacecraft at a time either.

    Realism is neither game's strong point. Nor their priority.

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    We know nothing about how their interstellar travel works. And space is big. Really big.
    Maybe that's the best coordination they can manage.

  20. #20
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    also the game is weighted so you can never build or have everthing without cheating so games were you never make it too uber death raygun becuase you whent for armour etc etc.
    also lookin forward to retireing age old well "im just gonna make laser rifles and sell them until i have more money than god" then use heavy plasma win the game gg

  21. #21
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    Quote Originally Posted by Bowtie View Post
    Ok, wtf.

    If I research that guided bomb launcher in the OG, anyone can us it. Even if they aren't the best with it.

    So seriously.. wtf.
    with the greatest of respect would you let a dustman do open heart surgery on you or would you let a heart surgeon do it?
    Its a specialist weapon for a specialist?

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    There's no point in rationalising it. It's a game balance thing.
    In the OG we had lots of identical cannon fodder units. Lose one? Owell. I have 20 more of him.
    The new game is about training specialists in very specific anti-alien tactics where every soldier counts.

    It's a different concept so ripping any particular bits of these games out of context and directly comparing them will show exactly what the poster wanted to show.

  23. #23
    Quote Originally Posted by Bowtie View Post
    Only one dropship... so, our entire planet is defended by 4 to 6 people? The aliens invade one ship at a time, every few weeks or something? That's one helluva pathetic assault on a planet.

    Bouuuuuu bouuuuu bouuuu *Crying sounds*

    Xcom: Ennemy Unknown is not exactly like the old one!! *Crying sounds*

    Gosh, Nerd Rage becomes annoying after a while. I like some changes, I don't like others... At least take the time to consider why the changes were made before complaining!

    Nerd Rage all you want, and don't buy the game if you don't want to. During that time I'll be enjoying my game.

  24. #24
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    Quote Originally Posted by Bowtie View Post
    Only one dropship... so, our entire planet is defended by 4 to 6 people? The aliens invade one ship at a time, every few weeks or something? That's one helluva pathetic assault on a planet.
    Special Ops teams are usually small in number, in real life too.

    One would assume the regular armies of the world are fighting the aliens (and losing) at the same time as your elite squad is sent on suicide missions to complete critical objectives such as rescuing Sir VIP moneybags, or capturing an alien that has teeth so large you'd need floss the size of hosepipe to clean them and lets not forget the oh so important task of distracting the giant space toad from it's manic objective of wiping out all insectoid based life. Non alien of course.

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    Quote Originally Posted by Gazz View Post
    There's no point in rationalising it. It's a game balance thing.
    In the OG we had lots of identical cannon fodder units. Lose one? Owell. I have 20 more of him.
    The new game is about training specialists in very specific anti-alien tactics where every soldier counts.

    It's a different concept so ripping any particular bits of these games out of context and directly comparing them will show exactly what the poster wanted to show.
    You said what I was thinking.... Are you an ethereal?

  26. #26
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    Quote Originally Posted by Bowtie View Post
    Only one dropship... so, our entire planet is defended by 4 to 6 people? The aliens invade one ship at a time, every few weeks or something? That's one helluva pathetic assault on a planet.
    Did you not see the film Signs, there was an alien invasion but we only saw a few aliens and lets face it, four humans held of the alien attack in their basement. So 6 should be plenty and at least they have more than one baseball bat.

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    Go play the original then haha. You're in the wrong forum.

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    Well to be fair, in real life maybe anyone can pick up a sniper rifle or a rocket launcher and shoot it, but that doesn't mean they'll be any good at it. And while pulling the trigger is incredible easy, considering what you have to consider when doing long range shots is just mind baffling. So specialists do make sense, and I believe they found a nice system to pull that off.
    And even the trusty rocket launcher can be quite tricky if you weren't shown how to use it, just google "military fails" and you can see some interesting ... well... failures

  29. #29
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    Quote Originally Posted by Bowtie View Post
    Zombies are easy, it's the aliens that are difficult

    There's a reason I'm so interested in having multiple bases: one to workshop, one to research, one to train, one for everything so I can have everything. I'm very interested in getting what I want, when I want, for whatever reason I want, and am willing to do what I can to get it -- even though I probably can only do little, still, that's human nature.

    I'll love the game, I just don't want it balanced for PvP.
    Well you'd better pick if you plan on playing this game. Cake or ice cream. You don't get both.

  30. #30
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    Quote Originally Posted by Mandemon View Post
    And it makes more sense.

    The Heavy gets trained to use the meanest and biggest guns, which are not the easiest use. So that Sniper, who has been trained to take long aims and use completely different guns, can't just pick a gun he has never seen and use it like a pro.

    Right, which is harder than picking up a gun and pulling the trigger. That's definitely harder.


    What you're saying is that there should be a chance (a good chance) to "fumble", or improperly shoot, a weapon.

    Which the game dev's should have had in mind. But I guess not.

  31. #31
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    with the greatest of respect would you let a dustman do open heart surgery on you or would you let a heart surgeon do it?
    Its a specialist weapon for a specialist?
    Would you defend your country if it were invaded by the Chinese, or would let a specialist do it?

    Moot point, I know the answer. That requires specialization and an *extremely* steady hand, which most people, even good hearted people going into medical schools thinking that they're going to come out heart surgeons, don't have.

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    Quote Originally Posted by Bowtie View Post
    Only one dropship... so, our entire planet is defended by 4 to 6 people? The aliens invade one ship at a time, every few weeks or something? That's one helluva pathetic assault on a planet.
    X-com was never EarthDefenceForce.

    After much debate, the decision was made to establish a covert
    independent body to combat, investigate and defeat the alien threat. This organization would be
    equipped with the world's finest pilots, soldiers, scientists and engineers, working together as
    one multi-national force. This organization was named the Extraterrestrial Combat Unit."

  33. #33
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    Quote Originally Posted by goishen View Post
    Would you defend your country if it were invaded by the Chinese, or would let a specialist do it?
    What are you trying to say? XCOM isn't a desperate guerrilla force.

  34. #34
    It only makes sense if only the highest rate gears are class specific, not some generic items.
    I mean it's like every soldier can throw grenade like a pro, but when it comes to a smoke grenade, all of them except Support will say "OMG what is this grenade looklike thingy i can't figure it out!", it's almost comical.

  35. #35
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    Where are you getting this information from? I've seen rookies armed with Laser weapons in previews...

  36. #36
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    Weapons are restricted by type, not tier.

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    Quote Originally Posted by luoshuigui View Post
    It only makes sense if only the highest rate gears are class specific, not some generic items.
    I mean it's like every soldier can throw grenade like a pro, but when it comes to a smoke grenade, all of them except Support will say "OMG what is this grenade looklike thingy i can't figure it out!", it's almost comical.
    Why does the Knight move on an L shape? OMG, so unrealistic!

  38. #38
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    It is I think not about that they do not know HOW to use them, more of a that they are in the position and their role to make most use of them. Also they are specialists in what they are doing, so it is totally not wrong, that every person is used for special things. You can't compare that with normal military because X-Com is a special force not a military Organisation.

  39. #39
    Quote Originally Posted by ShadowGJ View Post
    Why does the Knight move on an L shape? OMG, so unrealistic!
    And thats why it only appears on chess board and no video game will feature a knight moving in L shape, imagine when you are playing Total War or AOE or M&B and seeing the cavalry units moving in L, what a sight!

  40. #40
    Quote Originally Posted by Mandemon View Post
    And it makes more sense.

    The Heavy gets trained to use the meanest and biggest guns, which are not the easiest use. So that Sniper, who has been trained to take long aims and use completely different guns, can't just pick a gun he has never seen and use it like a pro.
    You don't know many snipers, do you?

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