Things you might or might not know about BioShock
As of patch 1.1
1. A vending machine in the Fleet Hall in Fort Frolic grossly overcharges you for ordinary snacks.
2. If you wait a while after dealing with the first Little Sister in Neptune's Bounty, a new Little Sister will come out, and then another one. If you deal with all three of them, you can get a fourth Little Sister later in that level. This also causes the game to complain about you not having cleared all the little sisters whenever you leave Neptune's Bounty.
3. The same bug occurs in the eastmost part of Fort Frolic, an additional Little Sister comes out if you've dealt with the maximum amount before you go there. My theory is that the devs originally intended to put one little sister in each Big Daddy patrol route, but either did not get it to work right or scrapped it and forgot to clean up the remains.
4. Holding both *bumpers* right after launching the game from the 360 dashboard will clear the game's "cache", fixing some stuttering and crashing problems. Remember to hold them until the BioShock menu appears.
5. Holding both *triggers* instead will set the date of all your saves back to November 2005, jumbling up their order. (If you hold both triggers while starting up the 360, the system settings will reset to default, though I suppose the parental settings stay)
6. Cyclone Traps and your launched proximity mines never disappear from a map until someone steps on them, so you can place millions of them and get millions of FPS reduction.
7. The little guy under the "Gents" toilet sign is almost identical to the PipBoy in the cult game series Fallout, which also takes place in a post-apocalyptical 50s-nostalgic environment.
8. If you use Telekinesis on any corpse that hangs on a meathook, it will do a real funky dance.
9. If you wait a while in the initial Bioshock menu, you will see a trailer movie featuring a glimpse of how your character actually looks, an unimplemented version of Insect Swarm and some very gory combat.
10. Frozen devices have reduced hack flow speed.
11. Enemies that burn will be more easily targeted by Homing RPGs.
12. BioShock, or rather the Havok physics engine, has the same hovering cutlery bug as Oblivion, i.e. when you pick up something Havok'ed (not diaries) that sits on top of a table-like object, the rest of the table inventory floats up in the air. Half-Life 2 used the Havok2 physics engine, which did not have this problem.
13. Incinerate cannot thaw objects that have been Winter Blasted, but it can thaw Nitrogenized objects. Napalm thaws both.
14. There are still not many details online regarding the added content from the 1.1 patch.
All of the tonics and plasmids cost 1 ADAM, their upgrades cost around 3-5. They are made available at the Gatherer's Gardens throughout the game, so you won't get all of them at once.
Sonic Boom 1 knocks splicers over and damages them based on distance. The knockback gives you a few seconds' advantage, the EVE cost and damage is OK, plus you don't have to aim as meticulously as with Electro Bolt.
With Sonic Boom 2 it really starts cooking, blowing multiple enemies and objects clear across the room, taking down most of their health with one hit and little aiming required. Good for smashing security bots and knocking roofed Spider splicers to the ground, but it uses up nearly half of your EVE.
Both of the Sonic Booms work through shatterable glass, i.e. they move the objects in the "vandalism" showcases in Fort Frolic, but do not break the glass. This is a bit... odd.
EVE saver reduces plasmid EVE usage by a little bit. Usefulness cooks down to an extra shot per EVE hypo unless the plasmid is very EVE consuming. This can be good if you use plasmids a lot.
Vending Expert 1 and 2 reduce hacked and unhacked vending prices on Ammo Banditos and Circus of Values'. The amount reduced by VE2 is around 15%. This is a big advantage in the early to late-mid stages of the game, after that you'll be swimming in money anyways.
Machine Buster 1 and 2 supposedly increase the damage you do against machines (not big daddies), but the damage is not high enough to make a difference, and anyhow this is an utterly marginal bonus since machines are better off hacked.
For PC users, there is an additional tonic available with the 1.1 patch, the Human Inferno which costs 20 dollars. This tonic was already included in the 360 version. Human Inferno increases fire damage you do, meaning Incinerate will be more useful, and the same applies to incendiary ammo. The tonic also reduces fire damage done to you by a little bit, giving you an extra edge against Houdini Splicers and thugs you have set on fire. Useful if you're a pyromaniac, otherwise the fire resistance doesn't matter much.
15. Even if you harvest every single normal and glitched sister in the game, it's still not enough ADAM to buy every tonic and plasmid. Fortunately, you can find some of them lying around in the world, so you won't have to buy them all.
16. When you get to the Smugglers' Hideout, it's bye bye frag grenades. They disappear from vending machines at the fight with Peach Wilkins, a little while before you exit Neptune's Bounty.
Last edited by Stæhrminator; 01-17-2008 at 02:48 AM.
Reason: New info
11 is wrong. RPG follows anything that moves, not thing set on fire. If you launch an RPG to a splicer standing next to a burning table, chair, whatever, it will hit the splicer and not the fire.
15. The plot twist is the same as the south korean movie Oldboy
16. If you watch the movie Oldboy it will ruin your love of Bioshock, and leave you feeling games are a bit copycat
17. Playing either ICO or Shadow of Colossus will retain your faith in the medium, or Half life..
18. Hit me wid that golf club, if you don't spot my plot twist, please see this scale model, it helps should you be stupid
19. The final boss battle is insanely stupid, Fontaine juices himself up so he can provide you with a boss battle, this is a touch underthought
my thanks to the peanut gallery.
Indeed. When I knew I had to fight fontaine, I was talking to myself "please dont let it be a monstered fontaine, the game is so great, it cant have such a lame bossfight!".
Originally Posted by BillyBrush
But meh. It was just shooting the monster.
Please think of something original for the next game, like use the environment to take a boss down,...
That isnt even that origional. Plus boss fights like that tend to be repetative every time you do them. At least fontaine has a degree of uncertianity associated with him, even if he is a sort of mediocre boss.
Originally Posted by Snipergen
If they had the same boss, but on the way too him you completely transformed yourself into a bouncer, and you got to have a dirty one on one melee fight with a spliced up monster, maybe in a destructible environment, well that would have been kinda neat.
Wow, thanks for all the spoilers! I won't bother to finish the game now.
BillyBrush, i love Oldboy, ICO (damn i lost the original paper case with the cards) and Half-life as much as any decent guy should, but i haven't played Shadow of the Colossus. Is it good?
Dude, when you come in here and your first post is all this stuff you know about Bioshock and we supposedly don't, I think it's fair for us to assume you've played through the game already. I don't feel the least bit bad that you were spoiled.
Originally Posted by Stæhrminator
And btw I don't think the boss fight is that bad Oké could have been better but no anti-climax in my eyes... Just 1 piece of a ****ty hard fight
I have this game but only played about 15 minutes into it. You start off with a horse and a lot of land to explore. I ran into a HUGE creature about a mile away from where you start and to fight or defeat it you have to jump on its foot and start climbing its legs... def a game I want to play through at some point.
Originally Posted by Stæhrminator
Finally noticed the ability to shoot at pipes and steam comes out.
Best 2 hours ever.
in bioshock or a different game?
Originally Posted by BnetTheAwesome
Originally Posted by coffee009
Stupid post length minimums
o, um, bioshock has life-like graphics
I think it would have been a good idea if, when you became a Rosie, you actually got the rivet gun and enhanced abilities because the suit part seemed kind of irrelevant. To add to that, Fontaine became a Big Daddy himself, but the fiercest of them all and used plasmids on you instead of those generic elemental balls that he threw.
This would have made the game loads better (not that I had any major complaints to begin with).
I hate surprises. I want to know what I'm getting for Christmas NOW!!
So even though I've only started playing, all these spoilers are sputniks. Can't wait to get to the next levels.
Trap bolt retrieval
I didnt think this deserved its own thread, so ill post it here.
When playing with Cohen's corpse, I found that if u set trap wires using a corpse,u can retrieve them back by looting (or relooting) said corpse.
I don't know how useful this info is, but I found it interesting.
To those complainting about the boss being spliced:
Crysis spoiler ahead:
Would you prefer General "Keep pressing W and T untill he dies" Kyong?
I was also let down by the boss battle. The only boss battle in recent memory that did justice to a good game was in Portal. Made you use all of your game skills.