I have noticed a lot of questions regarding the cover system and line of sight system in the game. In another post I plotted out a room and recorded the exact line of sight/cover for 3 aliens and one squadie. As others pointed out this was a bit intimidating and although interesting needed to be simplified so people could make sense out of it.
Because of this I have gone over several missions, recorded information, and tried my best to relay that info to you in the following three page PDF and in the JPG file. (the information is the same in every file...just trying to give you guys options for your viewing pleasure)
Web PDF with black background
https://dl.dropbox.com/u/1589284/D%2...d%20you%20.pdf
More printer friendly version with white background
https://dl.dropbox.com/u/1589284/D%2...20white%29.pdf
Hi Res JPG
https://dl.dropbox.com/u/1589284/D%2...ng-and-you.jpg
(Files updated 1/28/2013)
The first page is a description of the various systems the game uses for cover, flanking, and line of sight. The second page contains recreated examples from actual game play.
Some things to note:
1: The line of sight in the game seems to follow similar rules to miniature board game play on a grid. Different grid games deal with LOS in various ways but it essentially boils down to drawing a line from one character (either from the center or a corner) to the enemy and if that line does not cross anything you have LOS. Xcom seems to work in the same manner and from the looks of it they are using the center method.
2: To get my data I did not do multiple reloads off a save. I merely played until i found a situation that seemed appropriate and then used a separate program to allow me to move a squadie an unlimited distance around the battle field during my turn. If anyone cares to experiment around with this do a Google search for XCOM: Enemy Unknown (AOB). If your interested in testing aspects of the game this it is a handy way to do it and a heck of a lot faster than loading saves every step.
3: I have some data for height above the ground by have been having a problem modeling this well as I am unsure how tall a vertical movement box is. Once I figure this out I can diagram it and add it to my rule book thing. Also if anyone has already done this pm me the info and ill add it with credits.
4: Some people may be interested in the raw data I gathered concerning the three aliens. If you are then look in the following link. I have fixed any discrepancies that came up through the several posts and double checked a few things so everything should be accurate now. http://forums.2kgames.com/showthread...36#post2350236
Also i do welcome input on improving the file. Before any improvements are made I will test the theory in game however to be sure it is as accurate as possible.
UPDATE (11/13/2012): I have added a 3rd page with 3 more examples of how the cover/los system works. In the first and second example I look at how two different types of cover effect LOS and bonuses. In the third example I look at how cover LOS works through a door.
UPDATE (1/25/2013): i found some people were unable to see the PDF and so have included a JPG file. Also corrected a typo on page 3 example 6..squadie has full cover from 6 and 1 not 5 and 1.
UPDATE (1/28/2013): Corrected a sentience to be more correct. "By enacting this ability (hunker down) your squadie is immune to critical hits" not flanking
Update (1/31/2013) another sentience correction



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