Page 1 of 7 123 ... LastLast
Results 1 to 40 of 263

Thread: Speculation of new expansion - One World

Hybrid View

  1. #1

    Speculation of new expansion - One World

    For people who do not know, a new expansion will be called One World. This is known from the website <http://cdr.xpaw.ru/app/8930/#section_depots>.

    Any thoughts about this?

  2. #2
    Over at CivFanatics, many are believing it will have something to do with Colonies, Corporations, Economy and Diplomacy.

    I personally feel they might be right as I read it as a unity of cultures into one, that or Survivor is coming to the game.

  3. #3
    Join Date
    Apr 2011
    Location
    The Republic of New Zealand
    Posts
    1,112
    People watch too much reality TV.

    I reckon we'll see the Scramble for Africa as a scenario, with the ability to play as a European or a native, with extra civs of Portugal, Zulu and Kongo to fill it out a bit

  4. #4
    Join Date
    Jun 2010
    Location
    Lancaster, UK
    Posts
    11,008
    Why do people keep mentioning Survivor when talking about this?

  5. #5
    http://en.wikipedia.org/wiki/Survivor:_One_World <- it was the title of the 24th Season.

  6. #6
    Join Date
    Jun 2010
    Location
    Lancaster, UK
    Posts
    11,008
    Ah, okay. It was a phrase well-used before that.

  7. #7
    Yeah, probably, I'm just a big fan of Survivor so that's how that phrase got in my head.

  8. #8
    Whoah! This news made my day! In my books Civ V: G&K has already passed other Civs as the greatest game ever, and with a new expansion it would make things even more forward. Looking good.

  9. #9
    Random events, pleeeease!

  10. #10
    Join Date
    May 2011
    Location
    Finland
    Posts
    260
    Quote Originally Posted by lumpycustard View Post
    Random events, pleeeease!

    ^ +1

    Yeah, my most wanted new game element along with new late game social policy trees like Environmentalism.

    Really great to hear about 2nd expansion though.

  11. #11
    Join Date
    Jul 2010
    Posts
    1,258
    That, and Coorporations.

    Other than that, I really hope for Improved Diplomacy, better Diplomatic Victory conditions, better use of Bonus Resources (coupled to Coorporations) and more unique units/buildings so that each civ has at least 2 UU and 1 UB/UI.

  12. #12
    Join Date
    May 2011
    Location
    Staffordshire, UK
    Posts
    88
    I still would like some 'basic' stuff fixed before embarking upon new ideas -

    that said One World does kind of excite me with it's possibilities.

    I'd like to see colonies, where you could effectively set up puppet states over resources. These puppet states would grow, be self governed and influenced by neighboring civs

  13. #13
    Join Date
    Jan 2011
    Location
    Boston
    Posts
    211
    Corporations, Map Making, planting forests, Misson to Mars more future techs and units. That would be awesome.

  14. #14
    Join Date
    Nov 2011
    Location
    UK
    Posts
    265
    I want more information.

  15. #15
    Join Date
    Oct 2010
    Location
    New York
    Posts
    1,062
    Besides colonization, I'm hoping One World also implies a focus on diplomacy and things such as international trade routes.

    Hopefully, also a more "meta" meaning, in that they seriously look at MP problems as well.

  16. #16
    My number one hope would be a system that could potentially cripple a runaway player or AI. As AI has happiness bonuses it should be something unrelated to happiness.

    Like expanding or conquering too fast would cause unrest and a city might break out into a new rebellious city-state that you could either try to conquer back or grant an "independence".

    Trade agreements, embargos, colonizing, rebellions... those would be sweet.

    Of course a pile of new units and Civs too..

  17. #17
    Join Date
    Jan 2013
    Posts
    1
    I also think an unrest/revolution system would be very welcome. In order to achieve difficulty the AI gets bonus that has what I consider undesirable side effects. The city spam has been kind of pronounced in my games lately and the happiness bonus they get prevents any realistic check and balance. Events and a form of health also need to be back in. The dynamism is very lost now and the game seems to get locked in its pattern early on without too many stunning upsets. I would like to see a dark age mechanic that destroys infrastructure and such forcing a rebuilding, with probably easier early production so you would get sort of a classical period with great cities then followed by a dreary era of reduced output an some rebuilding to do. Maybe Faith buildings could even play a role of 'preserving classical knowledge' and produce a science boost when you enter the renaissance

  18. #18
    Join Date
    Jul 2010
    Posts
    1,258
    Quote Originally Posted by Tahitian Moon View Post
    My number one hope would be a system that could potentially cripple a runaway player or AI. As AI has happiness bonuses it should be something unrelated to happiness.

    Like expanding or conquering too fast would cause unrest and a city might break out into a new rebellious city-state that you could either try to conquer back or grant an "independence".
    I don't know, adding features that essentially punishes the player (or AI) for playing well sort of defeats the purpose of having a strategy, which obviously is a bad thing for a strategy game. Espionage essentially is there already as a tool to punish anyone who's in advance (and look at how much fun that is(n't)). If you runaway from the AI too quickly, I guess you're supposed to up your difficulty level. If AI runs away from you, I guess you should lower it. If you run away from AI on diety, I guess you need to find a new game to play.

  19. #19
    Join Date
    Jul 2010
    Posts
    807
    I didn't like corporations, I hope they are not coming back.

    I would like to see more deep diplomacy, vassal states, possibility to coordinate attack with allies, revolutions, governments, a better espionage system. And PBEM/Pitboss if 2K has any decency left.

  20. #20
    Join Date
    Jan 2013
    Posts
    1
    I have some thoughts what about this "expansion" will be...

    Want deep diplomatic? it will not be in expansion!
    Want corporations and eviromentalism? no-no, not this time!
    Oh, you want give you Zulus and Novgorod at least? Later!

    This expansion will connect two separated worlds that could not be together for centuries! It will connect PC users and Mac users in one joint world with united multiplayer.

    Guess, men?

  21. #21
    Quote Originally Posted by Resourcus View Post
    This expansion will connect two separated worlds that could not be together for centuries! It will connect PC users and Mac users in one joint world with united multiplayer.
    Haha nice one!

    I'm not holding my breath...

  22. #22
    An expansion focused on colonization is the best opportunity to finally make the AI colonize oversea far away continents and islands. In the map (terra ?) where everybody starts on the same big continent ("old world") with one or two other empty continents with city states and unique resources one can only colonize after the Renaissance, there is absolutely no competition for the player. Most of the time, while the AI likes filling in every lame tundra hex in the old world, it just ignores the new world. Sometimes, in the Modern Era, an AI sends one settler to the New World. That's it.
    It destroys completely the game experience of such maps, that should be about being the first to reach the New World and grab its resources. Moreover, I was really fund of, in Civ IV, the colonial wars. Renaissance units, but empty continent, with barbarians, like in the Ancient era...
    My usual complaint about Civ V.

  23. #23
    Magean:

    Do you have Gods & Kings? Now expansionist and naval civs make colonies nicely all over the world. Haven't played terra but at least on other maps I've played.

  24. #24
    Quote Originally Posted by Tahitian Moon View Post
    Magean:

    Do you have Gods & Kings? Now expansionist and naval civs make colonies nicely all over the world. Haven't played terra but at least on other maps I've played.
    I do have Gods & Kings. Indeed, I have seen AI colonize oversea, but not in Terra maps. They do so in small continents maps, where the continents are linked with coastal water hexes. Or they sometimes plant their settler at the extreme opposite of their starting place, but on their home continent.
    In Terra maps, where the two continental bulks are far over one from each other, they don't do so. I've tried several times (King difficulty), and even chose as opponents only the most naval-inclined civs (Turks, Britain, Netherlands...), and they don't expand oversea, at least until very late in the game, and provided the other continent is not too far from their empire. Which means that I've no competition in exploring the New World.

  25. #25
    Join Date
    Sep 2010
    Location
    Australia
    Posts
    2,873
    There are quite a few things "One World" could mean, which is really good for speculation...

    I'm hoping for the Olympics...Everyone gets together peacefully for that in real life (for the most part anyway).

    They better be improving the diplomacy, because it really still needs improvement. Take a look at the diplomacy options in the Total War games to get an idea of what they could add to Civ's diplomacy. If they don't add more to it then I really feel that they are ignoring our complaints..

    Map trading would be nice, and kinda fits in with the title, but I want two kinds of map trading, and those are "World maps" and "Territory maps". World maps reveal the explored parts of the world to the other player/AI, but does not show them your territory, and the Territory maps only show your territory, so more personal. If CSs or Natural wonders are revealed on the traded map, the player/AI will still have to find them to have use of them.
    Also, if you are the only person to have met a certain faraway AI or CS, I think it would be nice to trade contacts so you can allow a friend to see them...Maybe these things will be added to the game.

    Visibility might be included too, such as being able to see a close friend's territory and units like you can your own - exactly like when you start the game on the same team as another player/AI and you can see their progress. This would be a big deal, and the AI would not easily accept this deal, but when they become close friends of yours then they might, although this would be ideal with other human players. I can think of coordinated invasions that this would have helped a immensely with!

    Someone else suggested airports and air dropping, which makes sense too, and I would expect to see it for sure.


    Oh, and what new civs we might see? I'm hoping for the Sioux, Zulu, Javanese, Assyrians, and the Kongo. I expect to see Portugal and maybe Vietnam (and again the Zulu of course!)...Together that makes 7, and there was 9 in the previous expansion, so I'd say there is a fair chance for all of them.

  26. #26
    Join Date
    Nov 2012
    Posts
    9
    I'd want friendships to become a little more stable than they are in the game right now. I'd like to see it become a little easier to establish bonds with an AI - alliances against a third party and recurring trade agreements should be worth more as they indicate a long-lasting positive relationship. I think betrayal is an important part of diplomacy in Civ 5, but I want it to be a threat rather than an inevitability.

    I'd also like CS's to become a deeper gameplay mechanism. In G&K, they greatly improved one side of the equation by giving us more quests. Now, I'd like to see them address the other side: rather than simply giving us a boost to influence points, create quests that have other rewards or effects. When Lhasa starts work on a project and the player assists, perhaps it results in an improvement to the CS's output - +2 culture, for example. Other quests could slow the rate at which the player's influence degrades, or increase the rate at which it degrades for other civs. Rather than having CS's automatically declare war when the player or AI does, have them give you a quest instead - if you provide them with, say, 500 gold (this number might change depending on the era) then they'll declare war and actively engage the enemy. I think they've only scratched the surface with the CS mechanism, and there are lots of ways that they can make them a more interesting part of the game.

  27. #27
    Join Date
    Sep 2010
    Location
    Australia
    Posts
    2,873
    I agree, Atzar. There is just so much room for improvement with the AI and diplomacy right now, but even a few things would be appreciated.

    Something else I remembered: I'd like long term and short term open boarders, friendships, and defencive pacts - especially open borders. Sometimes it ends too soon for my liking..

  28. #28
    Join Date
    Oct 2010
    Location
    Glorgville
    Posts
    1,395
    Well this is definitely possibly a potential reason to consider getting somewhat excited about the game should the stars align and give us the expansion.

    I think that if they really beefed up diplomacy this game, for me, then surpasses Civ IV. The addition of the Zulus, which would have to come I would think, I mean it's not Civ without them, would be icing on the cake.

  29. #29
    Join Date
    Sep 2010
    Location
    Australia
    Posts
    2,873
    I'm pretty sure the Zulu are the most likely civ we will see, and expansions have always released a bunch of new civs together, so I'd say it's going to happen...I mean we were all astounded that the Zulu were not in Gods & Kings.

  30. I posted this in the other thread, but in case you all aren't checking there anymore, I wrote up a small blurb for GameSpy bringing this rumor to light. Maybe it will knock some official information loose.

  31. #31
    Join Date
    Sep 2010
    Location
    Australia
    Posts
    2,873
    I'm not sure if I'd call this one a "rumour", as the word "expansion" is right next to it in the database. It will be interesting to see if your blurb stirs up a responce...

  32. Quote Originally Posted by Hawk View Post
    I'm not sure if I'd call this one a "rumour", as the word "expansion" is right next to it in the database. It will be interesting to see if your blurb stirs up a responce...
    We got the standard "We don't respond to rumors" answer from 2k. It was unlikely anyway. But yeah, everything is technically a rumor until the primary source confirms it.

  33. #33
    Join Date
    Sep 2010
    Location
    Australia
    Posts
    2,873
    That's true, but it is in the database...Even if they haven't admitted to it, it is there.

  34. #34
    Join Date
    Apr 2011
    Location
    The Republic of New Zealand
    Posts
    1,112
    stethnorun, you've started something here:

    Quote Originally Posted by The_J View Post
    It's getting hotter ^^.
    Gamefront picked the news up from neogaf and it's also on reddit.
    Edit: And another, smaller link from Hardcoregamer.com.

  35. Quote Originally Posted by Pouakai View Post
    stethnorun, you've started something here:
    I do what I can

  36. #36
    Join Date
    Sep 2010
    Location
    Australia
    Posts
    2,873
    Awesome, it's spreading like wildfire...This will get 2K's attention for sure!

  37. #37
    Join Date
    Apr 2011
    Location
    The Republic of New Zealand
    Posts
    1,112
    They already know, thanks to the news medias contacting them

  38. #38
    Join Date
    Jun 2010
    Location
    Lancaster, UK
    Posts
    11,008
    Quote Originally Posted by Pouakai View Post
    They already know, thanks to the news medias contacting them
    And it being discussed on their own forum.

  39. #39
    Join Date
    Apr 2011
    Location
    The Republic of New Zealand
    Posts
    1,112
    That too. I do wonder how often people from 2K read these discussions

  40. #40
    Join Date
    Dec 2010
    Posts
    155
    If they don't fix diplomacy in this so called "upcoming expansion" it will be such a shame. I can't play the game without getting attacked by one civ in the first 75-100 turns.

    No matter if I have an embassy, open borders, I traded with that civ, if it's the Aztecs or another warlike civ and you're near it and it says "they covet for your territory" or something like that, they'll declare war.

    So many huge patches, an expansion and you still get attacked for being near another civ, it's so annoying and frustrating.
    This is such a shame because I like Civ V more then Civ IV especially with they new combat, hexes and the uniqueness of each civ.

    The diplo AI shouldn't necessarily be "smarter", but give the play more transparency, because this is where Civ IV is "better", not that it's particulary "smarter". In civ IV if you refused to trade with a civ for a few times it would've declared war on you.

    If they'll add more transparency, so you could ask a civ what it "thinks" about another one it will be a big improvement.
    Of course an expansion would add much more stuff.

Page 1 of 7 123 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •