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Thread: Propaganda

  1. #1
    Join Date
    Mar 2013
    Posts
    1

    Propaganda

    Just a little idea for Civ 5 that's been sitting in my head for a while. Obviously not balanced yet, just wanted to dump it all out here.

    Propaganda System
    • Accumulates naturally over time
    • Can accumulate faster by building certain structures (Radio Towers, etc)
    • Increases combat capablities of all units
    • Raises happiness by a small amount
    • Can spend some accumulated points on a science, production or military bonus for a set amount of turns. Sort of like a mini golden age.
    • Significant amounts of propaganda can be expended to adopt a permanent trait that benefits a certain aspect of your military, production or research
    • If propaganda is high, a city captured by the enemy will produce more unhappiness
    • An extremely unhappy populace will only grow more unhappy as propaganda producing structures are built
    • Spreads religion faster within one's own empire
    • Adopting the entire piety tree gives a bonus to propaganda accumulation


    Opinions? Suggestions?

  2. #2
    Join Date
    Feb 2011
    Posts
    1,251
    Significant amounts of propaganda can be expended to adopt a permanent trait that benefits a certain aspect of your military, production or research
    Like a cultural policy?

    Overall this sounds to me like an expanded culture system, rather than a completely new seperate resource.
    Not a bad thought though.

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