Jagged Alliance: Kickstarter
After 14 years of waiting finally a true turn-base succesor to Jagged Alliance 2!
Check the Kickstarter and their website for more info.
The Godfather of turn-based action is making its comeback! Experience first hand the events that lead to the founding of A.I.M.
Jagged Alliance: Flashback is our vision of returning a once critically acclaimed franchise back to its roots, it's not a reboot, it's a reset!
Our main goal is to bring back the tactical turn-based action that the original Jagged Alliance games are known for - the game was a thinking man's game, a thinking man with lots of guns!
The games were unique in their blend of tactical turn-based action, controlling and maintaining squads of mercenaries, off and on the battlefield. As a player the decisions you made had a direct impact on how you played the game.
Additionally, over-the-top personalities, memorable characters and role-playing elements made the games difficult to put away once you were hooked.
Q: When will the game be released?
A: With our current budget we plan to release the game late 2014, but if we get more funding we would like to implement more features, which could potentially delay the release.
Q: What does it mean that you have a Jagged Alliance License?
A: Getting a license is purely a legal agreement of "Yes - you are allowed to use Jagged Alliance to make a game". It does NOT include money to make the game. It also means we are in Full Control of the development (pun intended).
Q: Will there be a MULTIPLAYER section of the game?
A: Jagged Alliance: Flashback is designed to be the best single player story driven experience possible. While we will not rule out a potential multiplayer mode in the far future, it is not on the roadmap or feature lists.
Q: Do I have to be online to play?
A: No, we don’t roll like that. We want you to be able to enjoy a game of Jagged Alliance: Flashback anywhere at anytime.
Q: Will there be mod support?
A: Support for modding is important for a Jagged Alliance title. Depending on the final budget we will work on opening up for things like a map editor and dialog editor.
Q: What’s your primary target platform?
A: Our primary platform will be PC. The game will be available on Windows, Mac and Linux platforms.
Q: Will the game support multiple languages?
A: Yes, the game will support English, French, German,Italian, Russian and Spanish, but only for text and menus.
Last edited by Codex; 05-02-2013 at 08:40 AM.
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