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Thread: How to Build a PlayBook in APF2K8

  1. #1
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    Lightbulb How to Build a PlayBook in APF2K8

    Someone recently asked me how to build a playbook in APF2K8. I'm going to focus on general thoughts first, and then post the offense later at which point I'll update this thread. Please feel free to add your thoughts / comments on what works doesn't work. If we can get this fleshed out fairly well, I'll stick it so it's available to all.

    GENERAL PLAYBOOK THOUGHTS
    I tend to use the same play book for every team, which is kind of bad, because it means when you get right down to it, I'm play the same type of game each and every time. Ideally a PlayBook should be tuned for the team that's using it. Now that we can copy playbooks, having more playbooks it's more feasible.

    When you build a Playbook, there are a couple of things to keep in mind.

    1. Only have plays in it you will use. Remove ANY play that will not be used.
    2. Your First Three plays should be your Audibles as Audibles have a tendency to get reset in the game and they always reset to the first three plays for the given formation.
    3. Know what plays are broken, and make sure you take them all out. (I'll provide a list of broken plays in the sections below)
    4. Understand your teams strengths on offense / defense (run heavy versus / pass heavy, or man coverage versus zone coverage specialist) and build the playbook with those in mind.
    5. Avoid temptation. Though few, remove plays that people consider broken and/or bugged.
    6. Organize the Formations based on the strengths of the team. Put the ones that are more effective at the top so they are more quickly available.


    DEFENSE PLAYBOOK

    more to come....

    OFFENSE PLAYBOOK

    more to come....

  2. #2
    nyknicks33 Guest
    Quote Originally Posted by Valdarez View Post
    Someone recently asked me how to build a playbook in APF2K8. I'm going to focus on general thoughts first, and then post the offense later at which point I'll update this thread. Please feel free to add your thoughts / comments on what works doesn't work. If we can get this fleshed out fairly well, I'll stick it so it's available to all.

    GENERAL PLAYBOOK THOUGHTS
    I tend to use the same play book for every team, which is kind of bad, because it means when you get right down to it, I'm play the same type of game each and every time. Ideally a PlayBook should be tuned for the team that's using it. Now that we can copy playbooks, having more playbooks it's more feasible.

    When you build a Playbook, there are a couple of things to keep in mind.

    1. Only have plays in it you will use. Remove ANY play that will not be used.
    2. Your First Three plays should be your Audibles as Audibles have a tendency to get reset in the game and they always reset to the first three plays for the given formation.
    3. Know what plays are broken, and make sure you take them all out. (I'll provide a list of broken plays in the sections below)
    4. Understand your teams strengths on offense / defense (run heavy versus / pass heavy, or man coverage versus zone coverage specialist) and build the playbook with those in mind.
    5. Avoid temptation. Though few, remove plays that people consider broken and/or bugged.
    6. Organize the Formations based on the strengths of the team. Put the ones that are more effective at the top so they are more quickly available.


    DEFENSE PLAYBOOK

    more to come....

    OFFENSE PLAYBOOK

    more to come....
    Funny you post this.

    I dusted this game off again, and began altering my playbooks on each team to only have scheme specific formation/plays

    Tampa-2 Scheme has virtually no man coverage plays..some teams are base I formation, single back, run and shoot, etc..

    Makes the game more interesting.

  3. #3
    Quote Originally Posted by Valdarez View Post
    Someone recently asked me how to build a playbook in APF2K8. I'm going to focus on general thoughts first, and then post the offense later at which point I'll update this thread. Please feel free to add your thoughts / comments on what works doesn't work. If we can get this fleshed out fairly well, I'll stick it so it's available to all.

    GENERAL PLAYBOOK THOUGHTS
    I tend to use the same play book for every team, which is kind of bad, because it means when you get right down to it, I'm play the same type of game each and every time. Ideally a PlayBook should be tuned for the team that's using it. Now that we can copy playbooks, having more playbooks it's more feasible.

    When you build a Playbook, there are a couple of things to keep in mind.

    1. Only have plays in it you will use. Remove ANY play that will not be used.
    2. Your First Three plays should be your Audibles as Audibles have a tendency to get reset in the game and they always reset to the first three plays for the given formation.
    3. Know what plays are broken, and make sure you take them all out. (I'll provide a list of broken plays in the sections below)
    4. Understand your teams strengths on offense / defense (run heavy versus / pass heavy, or man coverage versus zone coverage specialist) and build the playbook with those in mind.
    5. Avoid temptation. Though few, remove plays that people consider broken and/or bugged.
    6. Organize the Formations based on the strengths of the team. Put the ones that are more effective at the top so they are more quickly available.


    DEFENSE PLAYBOOK

    more to come....

    OFFENSE PLAYBOOK

    more to come....

    Also try the broken plays FLIPPED! Some will work when flipped, can't remember how many or which ones, but that means the player has to remember this. lol

    Other than that the above is what I did especially the audibles.
    The only difference is I put my formations in a specific order to it was easy to find them in my playbook.
    2TE, 3WR, 4WR, etc...
    COWBOYS... AMERICA'S TEAM!

    If I accept or challenge... I finish the game.

  4. #4
    also have a few PA plays that include playaction rollouts for ur base sets...
    New Gamertag: MoeGunnz21

    Moe

    \"There is no point in arguing with a fool,
    because people who are passing by wont know the difference.\"

    \"You Play To Win The Game.\" Herm Edwards

  5. #5
    Quote Originally Posted by GoodSense View Post
    Also try the broken plays FLIPPED! Some will work when flipped, can't remember how many or which ones, but that means the player has to remember this. lol

    Other than that the above is what I did especially the audibles.
    The only difference is I put my formations in a specific order to it was easy to find them in my playbook.
    2TE, 3WR, 4WR, etc...
    This is true. If you take a weak power O from Shotgun Pro and flip it is is probably the best running play in that formation. Because of where the HB starts it gives the pulling LG time to get out in front. It works really well, but not at all un-flipped. Also I discovered an unofficial max on formations. If you add more than like 90-something it will only let you go so far in the substitutions screen. Delete a formation and you can make substitutions for 1 more, and so on.
    GT: tpaterniti
    The PS2 Roster Editor (but I no longer have rosters)
    7th/8th Grade Tournament Champion


    www.2kfootballstrategy.com

  6. #6
    For my playbooks I have all my plays organized. All you have to do is go through and add all the plays you want of a certain kind, save, reload the page, and now they are at the top. Here is how I organise them:

    Offense

    1st 3 plays are my audibles
    Standard HB Runs
    Draws
    Fake Runs (like FB Fake Weak Toss)
    FB Runs
    Reverses
    QB Runs
    Shovel Passes (almost a run)
    Screen Passes
    Swing Passes
    Passes designed for HB/FB out of the backfield
    90 Passes (3 step drop)
    50 Passes (5 step drop)
    PA Passes
    PA-RO Passes
    RO Passes
    Trick Plays

    Defenses

    All Line Stunts - I set them up in triads (Gap Left --- Base --- Gap Right)
    3-6 plays I call frequently (Cover 2, Cover 2 Corners, Cover 12, Cover 2 Man, Key Zone, Cover 3, etc.)
    Cover 0 Plays
    Cover 1 Plays
    Cover 2 Plays
    Cover 3 Plays
    Cover 4/8/12 Plays
    Man/Zone Combo Plays
    Zone Blitz Plays

    Also I do every formation at the same time. So for example I will do Cover 1 plays for every formation, then Cover 2 plays, then Cover 3 plays, etc. That way no matter what formation I am in, I know exactly where everything is. I do the same on offense. So whether I come out in Base Bunch or I Pro, or Shotgun Pro or Ace Trips or whatever I know exactly where my run plays are, my 3 step drops, 5 step drops, screens, rollouts, HB passes, whatever.
    GT: tpaterniti
    The PS2 Roster Editor (but I no longer have rosters)
    7th/8th Grade Tournament Champion


    www.2kfootballstrategy.com

  7. #7
    nyknicks33 Guest
    Quote Originally Posted by tpaterniti View Post
    For my playbooks I have all my plays organized. All you have to do is go through and add all the plays you want of a certain kind, save, reload the page, and now they are at the top. Here is how I organise them:

    Offense

    1st 3 plays are my audibles
    Standard HB Runs
    Draws
    Fake Runs (like FB Fake Weak Toss)
    FB Runs
    Reverses
    QB Runs
    Shovel Passes (almost a run)
    Screen Passes
    Swing Passes
    Passes designed for HB/FB out of the backfield
    90 Passes (3 step drop)
    50 Passes (5 step drop)
    PA Passes
    PA-RO Passes
    RO Passes
    Trick Plays

    Defenses

    All Line Stunts - I set them up in triads (Gap Left --- Base --- Gap Right)
    3-6 plays I call frequently (Cover 2, Cover 2 Corners, Cover 12, Cover 2 Man, Key Zone, Cover 3, etc.)
    Cover 0 Plays
    Cover 1 Plays
    Cover 2 Plays
    Cover 3 Plays
    Cover 4/8/12 Plays
    Man/Zone Combo Plays
    Zone Blitz Plays

    Also I do every formation at the same time. So for example I will do Cover 1 plays for every formation, then Cover 2 plays, then Cover 3 plays, etc. That way no matter what formation I am in, I know exactly where everything is. I do the same on offense. So whether I come out in Base Bunch or I Pro, or Shotgun Pro or Ace Trips or whatever I know exactly where my run plays are, my 3 step drops, 5 step drops, screens, rollouts, HB passes, whatever.
    great idea

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