Trans- and Non-State Actors
I would like to see a greater role (perhaps even bring them into the negotiating fold) for trans- and non-state actors.
I saw in the religion thread the idea to make an AI the automatic head of a religion. I really like this idea; they could become an adviser to the "host" state for the religion (whichever civilization founds it).
I'd also like to see, as the game progresses, the CEOs of MNCs play a role in the negotiating table (ala Morgan Industry's, but not a separate faction entirely as it was in SMAC).
And, I'd like to see more rogue states; barbarians should change to "terrorists" or something of the sort in the modern era, with the ability to negotiate and perhaps be privateers.
I also mentioned in another thread pirates being a type of barbarian; I guess I would like subclasses of barbarians with a limited negotiating power.
I would like to see the following:
Mercenaries! It has never been used well and I would love to see it incorporated... you know, high upkeep but great to hire to take over a town and then lay them off.
Minor States Clones of a larger civ with only one or two towns, that way you could have Scottland show up near England, or several Native American tribes near the Cherokee and so on. These are their own country and could hypothetically become an empire if you really dont play your cards well and take over them early on. EMPIRE TOTAL WAR does this and I love it, it really makes the world feel larger even though many of these minor nations dont have too much of an effect on the game. It would also allow certain nations (such as Portugal) who are great but never got much representation in the Civ games to shine.
I would also love to see traveling merchants, heretics, barbarians, pirates and such as you mention. Play your cards right and you might recruit 'em, if not they might interfere with your religion, security or economy.
I think minor states will come to fruition. Press releases have mentioned "city-states" but they will be contained to only one city. Still, I can't wait to see how we're able to interact with them!
I love idea to paid Mercenaries to do dirty work so my nation won't get a bad look at other nations and want have to declare and deal with Defensive Packs
Originally Posted by lugaru
That's more privateering. Mercenaries are professional soldiers that you pay to fly under your flag and fight for your country (Blackwater is the most recent example I can think of.)
Originally Posted by President Kyle
Multinational corporations & seperatists
Large multinational corporations could be stateless factions in the modern or future phases of the game, giving the possibility of having new powers on the scene when there are no areas on the map left unclaimed. Maybe this is a way of keeping the later stages of the game interesting.
Seperatist movements could be other stateless factions troubling large empires. Having portions of empires declare independence (in stead of flipping to another empire) could be a nice factor to keep things interesting and unpredictable.
Something that would be really accurate is that you have to court them, in other words if your nation is not the best place for them to operate they might not do business in your borders. In other words they could be like events, if your country is right for them you get an event asking if you want a building added to a town.
Originally Posted by Dieuwertje
Some companies could be very moral
- Only operate in nations with good human rights (wages, etc)
Others would seek out countries with zero regulation, low salaries and so on. These might not be evil though, they could be charitable organizations.
So if your country is greedy, you might get a sweatshop. If your country is extremely good to the citizens, you might get a respectable tech company. And if your country changes, they might leave and go somewhere else.