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Thread: SecuROM and 2K are not the problem: you are!

  1. #1
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    SecuROM and 2K are not the problem: you are!

    Ok, now that I got your attention, please bear with me.

    It doesn’t take a mensa member to deduce that the reason 2K decided to ship the game with the security feature is because rampant piracy is still prevalent in the US and all over the world. Developers literally lose billions of dollars in revenue because of piracy. This problem, as you probably know, is not isolated to gaming.

    Seriously, how many of you can honestly say (let’s be honest) that you have never copied a game and gave it to your brother or friend for him/her to play? How many of you can honestly say you never downloaded and played a pirated game yourself?

    *crickets*

    The problem is you, the piracy gamer, and you know who you are, force developers to implement these crazy security features to curb piracy. Until piracy ends, you are going to see these desperate attempts to try to reduce or eradicate piracy. In fact, it will probably get worse before it gets better.

    What you, the gamer, can do in the meantime is this:

    Don’t copy games
    Don’t download pirated games

    And tell your friends the same thing.

    And hopefully, someday, there will be an acceptable balance between developer and gamer: giving the owner of a game unlimited installs (which is his/her right) without the fear of the game being pirated.

  2. #2
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    Oh boy how many times should i hear this propaganda?.

    Listen.

    What ever happen they will always be something good and something bad.

    You or anyone cannot stop with this sort of message.

  3. #3
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    Hmm... its funny how back in the day... when there was hardly no copy protection, game developers made MILLIONS. Since the inception of DRM, it has literally SPAWNED and increase in piracy. So i guess one could deduce that piracy is a form of speaking out against hair brained ideas of malicious copy protection.

    Read up on SecuROM brother.

  4. #4
    Best selling game ever?

    The Sims, thank goodness that had DRM then to stop all the pirates. Er, except it didn't.

    So effectively it's fine to treat customers *any* way you want because of pirates? Riiiiiight...

  5. #5
    Quote Originally Posted by dannysal View Post
    Ok, now that I got your attention, please bear with me.

    It doesn’t take a mensa member to deduce that the reason 2K decided to ship the game with the security feature is because rampant piracy is still prevalent in the US and all over the world. Developers literally lose billions of dollars in revenue because of piracy. This problem, as you probably know, is not isolated to gaming.

    Seriously, how many of you can honestly say (let’s be honest) that you have never copied a game and gave it to your brother or friend for him/her to play? How many of you can honestly say you never downloaded and played a pirated game yourself?

    *crickets*

    The problem is you, the piracy gamer, and you know who you are, force developers to implement these crazy security features to curb piracy. Until piracy ends, you are going to see these desperate attempts to try to reduce or eradicate piracy. In fact, it will probably get worse before it gets better.

    What you, the gamer, can do in the meantime is this:

    Don’t copy games
    Don’t download pirated games

    And tell your friends the same thing.

    And hopefully, someday, there will be an acceptable balance between developer and gamer: giving the owner of a game unlimited installs (which is his/her right) without the fear of the game being pirated.
    LOL, thanks!

  6. #6
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    Quote Originally Posted by dannysal View Post
    Ok, now that I got your attention, please bear with me.

    It doesn’t take a mensa member to deduce that the reason 2K decided to ship the game with the security feature is because rampant piracy is still prevalent in the US and all over the world. Developers literally lose billions of dollars in revenue because of piracy. This problem, as you probably know, is not isolated to gaming.

    Seriously, how many of you can honestly say (let’s be honest) that you have never copied a game and gave it to your brother or friend for him/her to play? How many of you can honestly say you never downloaded and played a pirated game yourself?

    *crickets*

    The problem is you, the piracy gamer, and you know who you are, force developers to implement these crazy security features to curb piracy. Until piracy ends, you are going to see these desperate attempts to try to reduce or eradicate piracy. In fact, it will probably get worse before it gets better.

    What you, the gamer, can do in the meantime is this:

    Don’t copy games
    Don’t download pirated games

    And tell your friends the same thing.

    And hopefully, someday, there will be an acceptable balance between developer and gamer: giving the owner of a game unlimited installs (which is his/her right) without the fear of the game being pirated.

    Oh yes i feel so bad for companies like 2K and EA Games they are losing so much money because of pirating first off don't come on a forum where id say about 80% have bought the game to call us pirates go to a torrent website and say it.

  7. #7
    Quote Originally Posted by dannysal View Post
    And hopefully, someday, there will be an acceptable balance between developer and gamer: giving the owner of a game unlimited installs (which is his/her right) without the fear of the game being pirated.
    Here's a counter offer: They don't put the copy protection crap on our discs and we continue buying their ☺☺☺☺. 'Kay?

  8. #8
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    Oblivion didn't ship with any copy protection (not even a CD key) and look at how many copies that sold.

    Anti-piracy only hurts consumers. I can pretty much guarantee that each piracy group won't stop until they find a way to exploit secuROM - it's the way the scene works, one group wants to be known as the group who first cracked the game.

  9. #9
    Quote Originally Posted by dannysal View Post
    Ok, now that I got your attention, please bear with me.

    It doesn’t take a mensa member to deduce that the reason 2K decided to ship the game with the security feature is because rampant piracy is still prevalent in the US and all over the world. Developers literally lose billions of dollars in revenue because of piracy. This problem, as you probably know, is not isolated to gaming.

    Seriously, how many of you can honestly say (let’s be honest) that you have never copied a game and gave it to your brother or friend for him/her to play? How many of you can honestly say you never downloaded and played a pirated game yourself?

    *crickets*

    The problem is you, the piracy gamer, and you know who you are, force developers to implement these crazy security features to curb piracy. Until piracy ends, you are going to see these desperate attempts to try to reduce or eradicate piracy. In fact, it will probably get worse before it gets better.

    What you, the gamer, can do in the meantime is this:

    Don’t copy games
    Don’t download pirated games

    And tell your friends the same thing.

    And hopefully, someday, there will be an acceptable balance between developer and gamer: giving the owner of a game unlimited installs (which is his/her right) without the fear of the game being pirated.
    Apparently you know nothing about the history of PC gaming

  10. #10
    Quote Originally Posted by dannysal View Post
    Seriously, how many of you can honestly say (let’s be honest) that you have never copied a game and gave it to your brother or friend for him/her to play?
    Funnily enough, I actually live in a country where I have the right to do just that. Making physical copies to give to friends and family is legal here. Widely distributing over non-physical media is not, however

    How many of you can honestly say you never downloaded and played a pirated game yourself?
    I can't say I've never pirated a game, but for the past 7 years (maybe 8, it's been a long time) I have bought all my software.

    I will not buy nor play Bioshock until a version free of SecuROM is released, and I will also refrain from purchasing any other 2K Games products until that time. This includes Civilization IV: Beyond the sword, which I had decided to buy. The recent news made me change my mind, however.

  11. #11

  12. #12
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    Quote Originally Posted by BooDaddy View Post
    Hmm... its funny how back in the day... when there was hardly no copy protection, game developers made MILLIONS. Since the inception of DRM, it has literally SPAWNED and increase in piracy. So i guess one could deduce that piracy is a form of speaking out against hair brained ideas of malicious copy protection.

    Read up on SecuROM brother.
    You may want to pick up a history book and read up on something called the internet. Back in the day, they "scene" groups were small and hardly known. Now any monkey can get illegal stuff. Educate yourself.

  13. #13
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    I payed fully and with flawless money. I am a customer not a pirate... And right now I am not a very pleased customer...

  14. #14
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    Quote Originally Posted by void View Post
    Oblivion didn't ship with any copy protection (not even a CD key) and look at how many copies that sold.

    Anti-piracy only hurts consumers. I can pretty much guarantee that each piracy group won't stop until they find a way to exploit secuROM - it's the way the scene works, one group wants to be known as the group who first cracked the game.
    In the meantime, would-be pirates will buy the game because they can't stand the wait. That is the whole point of this. CLUE!

  15. #15
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    Quote Originally Posted by scarcus View Post
    In the meantime, would-be pirates will buy the game because they can't stand the wait. That is the whole point of this. CLUE!
    WRONG!. The would be pirate would play some other game or forget about Bio-shock when the scene release. The scene would be busy now. Who ever release a proper game would receive lot of points where they can buy anything.

    Chaos Theory crack was released after 1 year and yet people pirated .

  16. #16
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    Did I ever played a pirated game? Yes, I did. Back in the days where the Amiga was one of the hottest things a gamer could have in his room.
    My PC-time started with a 486 and no, I never had even one game that I haven't payed for ever since.

    I don't have a problem with developers trying to protect there products, even though we all know that there just buying some time with it, as there's no protection that's uncrackable.
    I also don't habe a problem with the "2 install only" feature of Bioshock and I don't mind if a game still has some bugs.

    However, I DO have a problem if the game is just unplayable and that is the case for me here as my activation process won't work. I've allready been through checking for mistakes, typos, lower / upper case letters and so on. It's friday afternoon and I've just given up, waiting for the manual activation. Honestly, I don't expect it to work this weekend.

    If this happens as I expect and I can't play, just because the developers went paranoid and see every customer as potential risk, there's only one question left:
    Why should I consider buying from them again?

    Bioshock with all the running hype and still loyal fans of System Shock 2 could have been the next Diablo. A game almost none could pass by, a mayor blockbuster. With these problems right now, it looks more like a huge fiasco.

    Wish I had checked the net before I've bought it.*sigh*

  17. #17
    The more security you try to put on apps, the more the pirates will try to get around it... There's no stopping it. As a developer your paying another company extra money essentially for nothing cause guess what... sooner or later, the pirates will break it.

    Vista is a perfect example. M$ said it can't be pirated.... before the darn thing even went retail, bam!! it was pirated. BLU-Ray and HD are other good examples. Supposidly unhackable... lol well they were wrong cause both standards are hacked.

    Elders Scroll 4: Oblivion... great game, no crappy security mesures and it made tons of people happy. I'm sure the devs made a lot of money on that game as well.

    Stop putting crappy things like securom in place. They are a waste of money.

  18. #18
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    wrong

    Quote Originally Posted by scarcus View Post
    In the meantime, would-be pirates will buy the game because they can't stand the wait. That is the whole point of this. CLUE!
    What you don't seem to understand is that to a pirate, cracking a game is nothing but a thrill, and to be 100% honest getting past securom shouldn't take more than 3-4 days so obviously a pirate can wait and wait and wait and when they get the chance they take it, even if it is 2 years later....

    Plain and simple you can not stop pirates, because there is a way around any security you put on a game.

  19. #19

    Spot on

    Quote Originally Posted by hawkeye52 View Post
    Apparently you know nothing about the history of PC gaming
    Correct me if i am wrong but people was pirating games when the c64 and
    a500 was about I can even remember the c4+ being done

    Back then there was no pretection at all so befor ya start chucking ya wait about ya really should get so fact right

  20. #20
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    Dont copy.... Dont copy that floppy!
    generic rap at its best http://youtube.com/watch?v=-Xfqkdh5Js4

  21. #21
    Quote Originally Posted by scarcus View Post
    You may want to pick up a history book and read up on something called the internet. Back in the day, they "scene" groups were small and hardly known. Now any monkey can get illegal stuff. Educate yourself.
    small? hardly known? excuse my while I rofl. I have some old computer magazines from the 80s flying around here, back in the ad section, warez groups openly posted ads with real addresses, PO boxes and telephone numbers for mailboxes to get the "hot stuff", swap games and other software etc.
    There was virtually no prosecution at all, and schoolyard copying was rampant.
    The only thing that has changed is that nowadays, even the youngest kids on the yard actually CHARGE their classmates for copies - thereby changing what would be a little unlawful adventure into a full blown crime according to local rights.

    Back then (C64, Amiga, ST days) everyone knew someone who had all the newest game stuff. With the start of the CD age, warez groups began pressing CDs (like manufacturing in a factory) with dozens of new games on them and sold them cheap (like 10$) on flea markets.

    All of this has now virtually disappeared. With all that prosecution going on, shutting down napster and so on, even downloading is starting to cease.
    Copying, something that was once something nobody gave a second thought about now has people frightened for fear of risking their jobs and - if being sued a large sum - essentially their chance of ever living above the minimum wage again.

    Consoles have now replaced home computers in terms of copying, this is where CDs/DVDs are now traded and collected. Modding is relatively easy and a one-time affair, the console game prices are higher so the thought of a lot of people is "the games are too expensive anyways".

    Which is kinda wrong, these people would never have bought these games anyway. Topware, a german software company, once did a test: They released some games for a lower price of 29,99DM (usually a game cost 70-90DM back then) and without copy protection. They then waited what impact on sales that move had.
    It was negligible. The games sold as many copies as their predecessors, surveys and further analysis showed that they were also copied just as much.
    The people interested in the games, the "early adopters" who buy games when they come out new, who were genuinely interested would have paid a higher price for the game. The pirates on the other hand didn´t care for the lower price, they copied anyway.
    If someone doubts this, one of the games involved was the third installment in the "realms of arkania"-saga, "shadows over riva". I spoke to one of the devs of that game at a local roleplaying convention (RatCon), he also told me about the troubled developement of LMK, the rest of which finally spawned Sacred.

    Final note: Some people will never learn that if you want something you have to pay for it. Back in the days, those were robber barons, thieving knights and scoundrels, nowadays there are more smaller... - well you can´t really even call them criminals, because many of them are not even really aware of any wrongdoing because they think they are not really taking anything away. None of them would go shoplifting and steal something. But when you duplicate something, you do not take something away, you create something new. Sure, the copy is flawed (no box, no printed manual, no beautiful cover) but to many that doesn´t matter for their quick evening entertainment fix. They play a game one, two times and then toss it away.
    It´s something that can only be battled by education, not by draconian measures which tend to hit the wrong people anyways.


    To everyone who wonders on what observations I base these opinions and facts: I have grown up in the days of the first affordable home computers (VC20, C64, C128), educated children in computer use for several years and am now partially helping companies to get their old networks overhauled and stuff. At all times I have been outspoken for the use of original, legally paid software (true 2x for company use). When I sold my Amiga, the buyer needed 3 large moving boxes to collect all the stuff, it filled his car almost completely. I kept every box for every game, I was probably one of very few users around who really had 0 pirated games on his Amiga (but an almost complete fish-collection )

    Some guy once showed me a cracked game on his machine. There was in intro done by the cracking group, which put a message on the screen:
    "Remember! A Game worth playing is a game worth buying!"

    I don´t think he got it, but I´m sure some did.

  22. #22
    Quote Originally Posted by wrighty_uk_gorl View Post
    Correct me if i am wrong but people was pirating games when the c64 and
    a500 was about I can even remember the c4+ being done

    Back then there was no pretection at all so befor ya start chucking ya wait about ya really should get so fact right
    Oh, there was protection. Monkey Islands infamous code wheels (Dial a pirate, Mix a mojo), Buck Rogers on the C64 needed you to look up certain passages from the handbook where the story was told and what to do in certain situations, almost every game on the Amiga had some trickery with the floppy motor timing to keep it from being copied (until X-Copy with the cyclone module came out), other games had red-green printing in the manual with corresponding plastic foil glasses so that the code numbers you had to enter could only be seen this way and not copied on a normal photocopier...
    They were quite inventive back then, even printing glossy black on flat black to make codewheels which were really hard to duplicate. (Slipstream 5000, iirc)

  23. #23
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    Quote Originally Posted by HRahn View Post
    If someone doubts this, one of the games involved was the third installment in the "realms of arkania"-saga, "shadows over riva". I spoke to one of the devs of that game at a local roleplaying convention (RatCon), he also told me about the troubled developement of LMK, the rest of which finally spawned Sacred.
    Oh my gods! Sorry, I'm going to go completely OT here for a minute, but thankyouthankyouthankyou! I've been trying to remember the name of that game (Schatten über Riva) for about the last ten years! Fantastic! Time to try find someone who'll sell me a copy.

  24. #24
    you´re welcome ;-)
    Don´t forget that the re-release of the second game of the series (Star Trail - Sternenschweif) came as a two-cd package with one cd containing just the music in normal audio format.
    It was the release that came out in the same just-cd-case-packaging that Schatten über Riva came in.

  25. #25
    I'd rather buy a game that has no annoying copy protection that causes endless amount of problems and will probably kill the replayability of the game (like Bioshock).

    I have to admit, if I knew Bioshock was going to be this much of a problem I would have just downloaded a cracked version.

  26. #26
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    Lesson for everyone who wants to know history of warez.

    http://en.wikipedia.org/wiki/Warez

  27. #27
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    Quote Originally Posted by HRahn View Post
    you´re welcome ;-)
    Don´t forget that the re-release of the second game of the series (Star Trail - Sternenschweif) came as a two-cd package with one cd containing just the music in normal audio format.
    It was the release that came out in the same just-cd-case-packaging that Schatten über Riva came in.
    I have to find these now. I played through the first two and about half of the third one (I think, we were underwater when I had to stop) while I was in Germany in 97-98 - unfortunately I didn't finish before I left, and it wasn't my game .

    So time to try and dig out the series from some kind eBayer somewhere, I reckon .

    P.S. Piracy bad, DRM bad, Securom bad etc etc

  28. #28
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    Quote Originally Posted by dannysal View Post
    Ok, now that I got your attention, please bear with me.

    It doesn’t take a mensa member to deduce that the reason 2K decided to ship the game with the security feature is because rampant piracy is still prevalent in the US and all over the world. Developers literally lose billions of dollars in revenue because of piracy. This problem, as you probably know, is not isolated to gaming.

    Seriously, how many of you can honestly say (let’s be honest) that you have never copied a game and gave it to your brother or friend for him/her to play? How many of you can honestly say you never downloaded and played a pirated game yourself?

    *crickets*

    The problem is you, the piracy gamer, and you know who you are, force developers to implement these crazy security features to curb piracy. Until piracy ends, you are going to see these desperate attempts to try to reduce or eradicate piracy. In fact, it will probably get worse before it gets better.

    What you, the gamer, can do in the meantime is this:

    Don’t copy games
    Don’t download pirated games

    And tell your friends the same thing.

    And hopefully, someday, there will be an acceptable balance between developer and gamer: giving the owner of a game unlimited installs (which is his/her right) without the fear of the game being pirated.
    NO.

    Developers literally lose billions of dollars in revenue because of piracy.

    THE "PIRATERS" WOULDNT OF BOUGHT THE GAME ANY WAY. NO LOOSE, NO GAIN. SOME PIRATERS EVEN GO OUT AND BUY THE GAME.

    PC GAMES DONT ALWAYS HAVE DEMO'S OUT, AND YOU CANT JUST "RENT" PC GAMES DO IF YOU BUY A TITLE YOU ARE 100% STUCK WITH IT. SO PEOPLE DL PIRATED GAMES TO SEE IF THEY LIKE IT, AND THEN THEY BUY IT.

  29. #29
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    "Remember! A Game worth playing is a game worth buying!"

    thats what pirate/warez groups support. look at reloaded or any other major group

  30. #30
    Because of the anti-piracy measures, Bioshock is sure to sell 1,000,000,000,000,000,000,000,000,000,000,000 copies!!!

    Hooray for DRM!

  31. #31
    Quote Originally Posted by dannysal View Post
    Ok, now that I got your attention, please bear with me.

    It doesn’t take a mensa member to deduce that the reason 2K decided to ship the game with the security feature is because rampant piracy is still prevalent in the US and all over the world. Developers literally lose billions of dollars in revenue because of piracy. This problem, as you probably know, is not isolated to gaming.

    Seriously, how many of you can honestly say (let’s be honest) that you have never copied a game and gave it to your brother or friend for him/her to play? How many of you can honestly say you never downloaded and played a pirated game yourself?

    *crickets*

    The problem is you, the piracy gamer, and you know who you are, force developers to implement these crazy security features to curb piracy. Until piracy ends, you are going to see these desperate attempts to try to reduce or eradicate piracy. In fact, it will probably get worse before it gets better.

    What you, the gamer, can do in the meantime is this:

    Don’t copy games
    Don’t download pirated games

    And tell your friends the same thing.

    And hopefully, someday, there will be an acceptable balance between developer and gamer: giving the owner of a game unlimited installs (which is his/her right) without the fear of the game being pirated.
    http://i14.photobucket.com/albums/a3...kgiggleby7.jpg

  32. #32
    Ummmm yea, if they want to use something like SecuRom fine but I want a message that pops up during installation of the game that says;

    Dear Customer,

    We are about to install a rootkit file deep deep deep into the hidden cavities of your computer. Do not worry, you will not feel violated. We will embed the file like a festering anal cankar then hide it so you are unaware that it is even there.

    And don't worry, if you do find it, it will be like Herpes, with you for life. Good luck uninstalling this file you stupid ass customer.

    P.S. If you really really really don't like us raping your box then just format your hard drive, thats fair enough isn't it?

  33. #33
    Quote Originally Posted by dannysal View Post
    Seriously, how many of you can honestly say (let’s be honest) that you have never copied a game and gave it to your brother or friend for him/her to play? How many of you can honestly say you never downloaded and played a pirated game yourself?
    Uh, me.
    Console gamer here.
    You know it costs money to be able to play a pirated game on a console (mods).
    Plus that SecuROm crap is bogus anyway, my buddy hacked thru last night, and no he isn't making copies, just wanted a challenge.

    As for anyone ☺☺☺☺☺ing about this security feature, your all retarded and you all are pirates, obviously! Why do so much adiment complaining if your not looking to pirate or download for free?

    AHOY!

  34. #34
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    Quote Originally Posted by HomerSimpson View Post
    Because of the anti-piracy measures, Bioshock is sure to sell 1,000,000,000,000,000,000,000,000,000,000,000 copies!!!

    Hooray for DRM!
    Yea right it will race Gears of war?.

  35. #35
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    Quote Originally Posted by JASONxxVOORHEES View Post
    Uh, me.
    Console gamer here.
    You know it costs money to be able to play a pirated game on a console (mods).
    Plus that SecuROm crap is bogus anyway, my buddy hacked thru last night, and no he isn't making copies, just wanted a challenge.

    As for anyone ☺☺☺☺☺ing about this security feature, your all retarded and you all are pirates, obviously! Why do so much adiment complaining if your not looking to pirate or download for free?

    AHOY!
    Do keep up kid. Its because people don't want malware on their machine. Oh and you're obviously talking out your proverbial about your mate. *laughs and points and jasonxxxvoorhees*

  36. #36
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    Quote Originally Posted by gasstronamicle View Post
    NO.

    Developers literally lose billions of dollars in revenue because of piracy.

    THE "PIRATERS" WOULDNT OF BOUGHT THE GAME ANY WAY. NO LOOSE, NO GAIN. SOME PIRATERS EVEN GO OUT AND BUY THE GAME.

    PC GAMES DONT ALWAYS HAVE DEMO'S OUT, AND YOU CANT JUST "RENT" PC GAMES DO IF YOU BUY A TITLE YOU ARE 100% STUCK WITH IT. SO PEOPLE DL PIRATED GAMES TO SEE IF THEY LIKE IT, AND THEN THEY BUY IT.
    You can't argue with someone like that. He has seen the BSA's statistics and believes them. Trust me. 100% of the people in a recent study believe that asshats like that won't respond to anything contradictory to their point. He believes that piracy has killed the PC market because he has seen numbers. Numbers!

    They think that nobody can lie with numbers... but alas, they can. Small minded people who lack critical reasoning skills do not stop to think. The BSA (and other similar companies) compute their statistics by counting the number of downloaded copies. That 12 year old downloading Photoshop or AutoCAD... lost sales. He's got $300,000 to drop on software that he is going to spend on lollerskates now!

    Sure, downloading a piece of software when you can legitimately buy it may qualify as wrong. Sometimes, it can be justified morally by the fact that the company you would have to give your money to is itself amoral. You can argue that point, but in my world of ethics I can still feel good while exercising a modicum of amorality against an amoral entity.

    People like him, though, they only see black and white. They only see "Lawful Good" and can't conceive of any other way of life. That's fine, really. They won't hum Happy Birthday or speed. They're good people, and I like that. More power to them.

    There's people like 2k though. Who you give $60 to expecting a game w/ infinite replayability in return. They don't deliver though, and simply sit silently counting their greenbacks. In my world, failing to deliver on expectations like that is amoral. Is the amorality of piracy justified here? Many people say "two wrongs don't make a right" - and matching archaic phrase for archaic phrase I counter with "an eye for an eye".

    As a developer myself, I understand how it feels when your software is pirated. It's not as bad as you think. You think, "Wow - my software made it out there and people love it.". Then my phone rings and I talk to a paying customer who tells me how much they love my product and I feel even better. You know, piracy doesn't obliterate sales. I don't care what the BSA says about that 12 year old... he wouldn't have bought my software. Neither would the cheap-skate lawyer who's trying to get support for his burned copy. I don't really care, I'm happy that my software gets noticed.

    I also feel like I have to make a small correction here. It's not the developers who want these methods of copy protection. It's the business units, the suits and the market-droids. We, as developers, understand that it is impossible to stop a pirate. We understand this magical black box that the average Joe marvels at. It's crackable, understandable and glorious in the way its laid out before you. To us, our software isn't something to be kept under lock and key. It's something to be put out into the world to be used. When customers like your software, they'll pay you.

  37. #37
    Join Date
    Aug 2007
    Location
    Kent, UK
    Posts
    162
    As the saying goes; There are lies, damn lies and statistics.

  38. #38
    Join Date
    Aug 2007
    Location
    new york
    Posts
    44
    Quote Originally Posted by dannysal View Post
    Ok, now that I got your attention, please bear with me.

    It doesn’t take a mensa member to deduce that the reason 2K decided to ship the game with the security feature is because rampant piracy is still prevalent in the US and all over the world. Developers literally lose billions of dollars in revenue because of piracy. This problem, as you probably know, is not isolated to gaming.

    Seriously, how many of you can honestly say (let’s be honest) that you have never copied a game and gave it to your brother or friend for him/her to play? How many of you can honestly say you never downloaded and played a pirated game yourself?

    *crickets*

    The problem is you, the piracy gamer, and you know who you are, force developers to implement these crazy security features to curb piracy. Until piracy ends, you are going to see these desperate attempts to try to reduce or eradicate piracy. In fact, it will probably get worse before it gets better.

    What you, the gamer, can do in the meantime is this:

    Don’t copy games
    Don’t download pirated games

    And tell your friends the same thing.

    And hopefully, someday, there will be an acceptable balance between developer and gamer: giving the owner of a game unlimited installs (which is his/her right) without the fear of the game being pirated.
    This guy wins because he is right.

  39. #39

    Propaganda at it's finest.

    Sure I have downloaded a game or mp3 or even a video from Time to time in my past. But guess what, I never bothered anymore, heck I do not possess a peer-to-peer file sharer. Guess just grew out of it. But as strangely I grew out of file sharing, and becoming a Law abidding... I "FEEL" that being a PC owner + internet user = Guilty by association for still pirating which frustrates me. Did you know I had my Windows XP re-activated 4 time already since I LEGALLY own it? A few game I have re-intalled mainly the patch was bugged or hung up destrying the patch prcess and rendering the game unplayable ?? Heck I re-installed Titan Quest 3 times because 1 was a bautched patch and my "Immortal Throne" Expansion PC DVDs were mislabeled French being English and English being French... If it had 2 Activation Liscense I be scewed Twice with both games there... how's that fair to me.

    Luckily, Bioshock installed once with no hang-ups but I worry about the AUTO-Patching of it... hoipe it doesn't get botched or my connection drops or who knows what could happen that may ruin the the 1 time install ?? I backed up Bioshock (version 1.0) just incase if the Liscense ALLLOWS me to do that so I may roll back. Just so many things beyond anyones control can happeb to re-install and re-activate that this extreme method Bothers me is all.

    It's also sad to see I will be unable to replay this game a few years down the road like I have 2 times over again with System Shock 2 with 2 user created Texture / Model packs to update SS2 graphics and and played Co-Op with a Old friend of mine that had a LEGAL copy/ownership of SS2 as well... and remember in Canada it's still if you Buy it you Own it !

    Sorry for the long post, but I had to vent my reasons why this addens me, I'm legit, Many things can go wrong with this restrictive Liscensing, and lastly how am I to replay this game a few years down the road like I can right now with SS2 that I still Love and Respect !?

    Any DEV answers on this? I'm a SS2/Bioshock devout follower here...

    Peace.

  40. #40
    Quote Originally Posted by SixtyWattMan View Post
    This guy wins because he is right.
    Try thinking for yourself and trying to comprehend other people's statements, eh? Just because it differs from your own opinion doesn't mean you shouldn't listen to it.

    I mean really. It's ☺☺☺☺ing common sense. If someone doesn't have the money to buy something, or even the interest in spending the money to buy something, they're not going to buy it. So, just how does "money you weren't going to get anyway" translate into "money we lost"? Seems to me that in order to lose something, you have to have it in the first place.

    You were given a brain and the capacity for intelligent and rational thought, you should try using it sometime.

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