What do you think? (I've re-written this initial thread to explain it more fully)
A new Blade Runner FPS where you have to gather evidence etc. to bring Replicants to justice. Explanation and description...
Replicants are genetically engineered humans (kind of, flesh robots) without emotion. Able to simulate the physical, the scientists who created them were unable to make them feel emotion (but the research into providing them with emotions is ongoing— one method is to supply them with memories from real, living individuals, to try and promote some kind of logical extrapolation or emotional reaction from and/or to those memories).
Replicants are no longer welcome on Earth, since a bloody revolt in which many were killed has seen them outlawed. They're are, however, free to live in the 'colonies' (other planets that have been colonised by man), and many who were involved in the bloody revolt that saw them outlawed on Earth have escaped there. Production of replicants as an almost 'slave' workforce for work on the colonies is still ongoing. Often these 'enslaved' replicants escape, and often, they take refuge on Earth, but their presence is illegal.
A special type of investigator has been trained to track down and either capture or 'neutralize' replicants that have either found their way to Earth, or who never left in the first place. These investigators work alone, often undercover, often outside of their legal jurisdiction so as to track down and 'retire' (i.e. execute) these illegal replicants.
The game basically involves you, the player, investigating various organisations, people and places to collect evidence etc. (assault and stealth (dependent on mission)) to identify both possible suspects and the line of questioning to be taken in the later interrogation (interrogation to establish whether they are actually a replicant (some are already known to the police, but others are unknown and 'hidden', and a test has to be performed using a machine to establish whether they actually are replicants (It's called the Voit-Kampff machine).
In order to make a successful identification in the time the police are allowed to hold a suspect (various factors limit the amount of time you can spend testing) evidence has to be found in the missions, so as to help you choose the line of questioning to take with the Voit-Kampff machine and successfully identify (and so capture) a replicant. If you're not able to successfully identify the replicants, you're not able to interrogate them further and so you start the next mission with fewer clues (the clues are dynamic, so they're different each time).
More tension could be created (and higher difficulty levels) from your boss insisting that you find double the number of clues (as a way of 'busting your balls') should you fail in making a correct identification.
While your 'hunches' (based on information from your department and from replicants you've already captured) are paying off, you only need find one or two pieces of evidence, but hit a rough patch and be prepared to have to search much deeper (for audio clues in the form of the player character thinking about the scenes he sees and overhearing conversations, as well as for hidden items and artifacts that might point to the fact that the individual in question might be 'fabricating' a life and history).
Some later scenarios, once you've become a much more seasoned investigator, could involve having to investigate thoroughly, in 1st person 3D environments, various situations so as to be sure of your suspect's status before having them picked up for questioning, and thus just able to go through the motions of identifying them as a basic procedural necessity (the evidence of course might not always be obtained lawfully). The difficulty is, there are more sophisticated models of Replicant, which require much more legwork to secure the necessary evidence to guide the questioning and score the catch with the Voigt-Kampff machine.
Also, you could start off stealth and slowly balance the odds in your favor by identifying Replicants as you go along (without the Voigt-Kampff machine) just based on hunches and information you already have or which you can gather from the mission (but if you shoot a human instead of a replicant it can really screw things up for you).
Click this link for a YouTube vid of the Voigt-Kampff test (Voigt-Kampff interview starts at 2:30 into the clip)
(originally posted here in response to part of the TO's contribution in this thread http://forums.2kgames.com/forums/showthread.php?t=873)