Ideas for victory conditions
Idea for victory conditions to make the game feel more intresting:
- Set amount of turns
- Civilisation milestones (See below), for each one you accomplish you get a victory point.
- First civilisation to invent fire = one point
- First civilisation to invent the wheel = one point
- First civilisation to discover a new land = one point
- A civilisation wins a war = one point
- First civilisation to control the UN = one point
- First civilisation to split the atom = one point
For each milestone you reach you get a nice little animated cut-scene to watch to make you proud of accomplishing it.
The total victory is calculated on the last turn by added up the total milestones of each civilisation. (unless you win by domination as that is an outright win and you get a separate cut-scene for that).
For the overall winning civilisation we would get a decent cut-scene which will be different depending on which civilisation you have played. (Maybe even have slightly different endings depending on which milestones you managed to achieve).
I'm not saying this should be added to Civ V (Thou it would be nice if it was added in with some DLC) but maybe if we kick up enough fuss over the next few years we can get it in Civ 6 (That's if any of you even like the idea that is).
Anyway I'm bored at work and was daydreaming so I thought I would share my idea.
Last edited by CivAndy; 10-16-2010 at 10:28 AM.
There is only one victory condition currently:
And it is this:
He who has the most patience wins. Sooner or later, everyone else quits in frustration.
That's an interesting idea!
I don't know about producing cut scenes for every thing as that may be a little expensive to make but certainly it's no big deal to tally up the points as you go.
It would be neat at the end of a game you could see your score and the breakdown of all your accomplishments.
I'm not a modder but I wonder if this is possible to accomplish using mods?
I have no idea, I know even less about modding than what goes on, inside my girlfriends head.
Originally Posted by Jazzterisk
This sort of thing compounded what I hated about Civ style difficulty scaling.
Because of the massive bonuses to tech and resourcing Emperor + opponent had, you couldn't really take these bonuses without getting lucky. It perverts the game in that you cannot prevail despite perfect (albiet simple on account of the fact you just have a warrior a scout and a worker) strategy.
Prime example: religions. You would have to change the way the computer generated difficulty in order to make this work effectively.
I think you posted in the wrong thread mate
Originally Posted by JQueue