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Thread: Why you have not seen an editor - Theory

  1. #1
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    Why you have not seen an editor - Theory

    In short, I think 2K is waiting to grab a few more bills from your wallet.
    So untill they can charge us for their bonus content pack, they can not release the editor, or else we will get them for free anyway.

    Evidence: Most of my evidence comes from the many .ini files that come straight from installing the game.
    Lets take a look.

    Manual.ini
    ;Downloadable content announcement
    ManualTopicName=PlasmidPack1
    -----
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;Downloadable content announcement
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    [PlasmidPack1]
    TopicType=Gene Tonics Unlocked!
    FriendlyName=(Downloaded Content)
    bHidden=true
    Entry=\nNEW FROM RYAN INDUSTRIES!
    Entry=\nHaving concluded clinical trials on four new Genetic Improvements, Ryan Industries is proud to announce the general release of their newest products:
    Entry=\nMachine Buster
    Entry=Vending Expert
    Entry=Sonic Boom
    Entry=EVE Saver
    Entry=\nLook for them at a Gatherer's Garden near you!
    Plasmids.ini:
    [ShockGame.AirBlast]
    FriendlyName=Sonic Boom
    Description=(Downloaded) Hurls creatures and objects BACK with a BLAST of force.
    LockedContent=true
    The same can basically be seen for AirBlastTwo, EVE Saver, VendingExpert, and Machine Bully.
    There are many other plasmids that have the ; infront of their variables, meaning they are not read. These include, ElectricBoltZero, LifeDrain(3 versions), TelekinesisTwo, Revival (";; THESE ARE COMMENTED OUT UNTIL IMPLEMENTED IN ShockDesignerClasses")
    Human Inferno has its locked content set to true.

    There also appears to be an entire section for an unused plasmid type.
    Code:
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ; Ecology Plasmids -- TRACK CUT!
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    
    ; [ShockGame.AggressorBuff]
    ; FriendlyName=Mutant Synergy Plasmid (Ecology)
    ; Description=Junkers who are near to you will take less damage.
    ; Track=TRACK_Physical
    ; Color=COLOR_Yellow
    ; Prereqs[1]=0
    ; Prereqs[2]=1
    ; Prereqs[3]=0
    ; Prereqs[4]=0
    
    
    ; [ShockGame.DelayGathererAlarm]
    ; FriendlyName=Drone Neural Dampening Field Plasmid (Ecology)
    ; Description=Drones take longer to sound their alarms when near you.
    ; Track=TRACK_Physical
    ; Color=COLOR_Blue
    ; Prereqs[1]=0
    ; Prereqs[2]=1
    ; Prereqs[3]=0
    ; Prereqs[4]=0
    
    
    ; [ShockGame.EnvironmentResetting]
    ; FriendlyName=Pressure Manipulation Plasmid (Ecology)
    ; Description=You can use a Pressure Station even if its timer is currently running.
    ; Track=TRACK_Physical
    ; Color=COLOR_Yellow
    ; Prereqs[1]=0
    ; Prereqs[2]=1
    ; Prereqs[3]=0
    ; Prereqs[4]=0
    
    
    ; [ShockGame.GathererAttractant]
    ; FriendlyName=Drone Attractant Plasmid (Ecology)
    ; Description=Makes Drones want to follow you.
    ; Track=TRACK_Physical
    ; Color=COLOR_Blue
    ; Prereqs[1]=0
    ; Prereqs[2]=1
    ; Prereqs[3]=0
    ; Prereqs[4]=0
    
    
    ; [ShockGame.GathererBuff]
    ; FriendlyName=Drone Synergy Plasmid (Ecology)
    ; Description=Drones who are near to you will take less damage.
    ; Track=TRACK_Physical
    ; Color=COLOR_Green
    ; Prereqs[1]=0
    ; Prereqs[2]=1
    ; Prereqs[3]=0
    ; Prereqs[4]=0
    
    
    ; [ShockGame.HighPressureArmor]
    ; FriendlyName=High-Pressure Armor Plasmid (Ecology)
    ; Description=When local pressure is high, you take less damage.
    ; Track=TRACK_Physical
    ; Color=COLOR_Blue
    ; Prereqs[1]=0
    ; Prereqs[2]=1
    ; Prereqs[3]=0
    ; Prereqs[4]=0
    
    
    ; [ShockGame.HighPressureConservation]
    ; FriendlyName=High-Pressure Conservation Plasmid (Ecology)
    ; Description=When local pressure is high, your Active Plasmids consume less EVE.
    ; Track=TRACK_Physical
    ; Color=COLOR_Yellow
    ; Prereqs[1]=0
    ; Prereqs[2]=1
    ; Prereqs[3]=0
    ; Prereqs[4]=0
    
    
    ; [ShockGame.HighPressureEntropicDampening]
    ; FriendlyName=High Pressure Entropic Dampening Plasmid (Ecology)
    ; Description=When local pressure is high, your weapons will not degrade.
    ; Track=TRACK_Physical
    ; Color=COLOR_Yellow
    ; Prereqs[1]=0
    ; Prereqs[2]=1
    ; Prereqs[3]=0
    ; Prereqs[4]=0
    
    
    ; [ShockGame.HighPressurePlasmidSynergy]
    ; FriendlyName=High-Pressure Plasmid Synergy Plasmid (Ecology)
    ; Description=When local pressure is high, all your other Plasmids are treated as if they had an extra slot.
    ; Track=TRACK_Physical
    ; Color=COLOR_Blue
    ; Prereqs[1]=0
    ; Prereqs[2]=1
    ; Prereqs[3]=0
    ; Prereqs[4]=0
    
    
    ; [ShockGame.HighPressureSecCrateAccess]
    ; FriendlyName=High-Pressure Security Crate Access Plasmid (Ecology)
    ; Description=You can automatically open security crates in high pressure.
    ; Track=TRACK_Physical
    ; Color=COLOR_Green
    ; Prereqs[1]=0
    ; Prereqs[2]=1
    ; Prereqs[3]=0
    ; Prereqs[4]=0
    
    
    ; [ShockGame.LocalizedHighPressure]
    ; FriendlyName=Localized High Pressure Plasmid (Ecology)
    ; Description=Your Weapons and Plasmids are always treated as if they were in high pressure.
    ; Track=TRACK_Physical
    ; Color=COLOR_Yellow
    ; Prereqs[1]=0
    ; Prereqs[2]=1
    ; Prereqs[3]=0
    ; Prereqs[4]=0
    
    
    ; [ShockGame.LocalizedLowPressure]
    ; FriendlyName=Localized Low Pressure Plasmid (Ecology)
    ; Description=Your Weapons and Plasmids are always treated as if they were in low pressure.
    ; Track=TRACK_Physical
    ; Color=COLOR_Blue
    ; Prereqs[1]=0
    ; Prereqs[2]=1
    ; Prereqs[3]=0
    ; Prereqs[4]=0
    
    
    ; [ShockGame.LowPressureArmor]
    ; FriendlyName=Low Pressure Armor Plasmid (Ecology)
    ; Description=When local pressure is low, you take less damage.
    ; Track=TRACK_Physical
    ; Color=COLOR_Yellow
    ; Prereqs[1]=0
    ; Prereqs[2]=1
    ; Prereqs[3]=0
    ; Prereqs[4]=0
    
    
    ; [ShockGame.LowPressureConservation]
    ; FriendlyName=Low Pressure Conservation Plasmid (Ecology)
    ; Description=When local pressure is low, your Active Plasmids consume less EVE.
    ; Track=TRACK_Physical
    ; Color=COLOR_Blue
    ; Prereqs[1]=0
    ; Prereqs[2]=1
    ; Prereqs[3]=0
    ; Prereqs[4]=0
    
    
    ; [ShockGame.LowPressureEntropicDampening]
    ; FriendlyName=Low Pressure Entropic Dampening Plasmid (Ecology)
    ; Description=When local pressure is low, your weapons will not degrade.
    ; Track=TRACK_Physical
    ; Color=COLOR_Green
    ; Prereqs[1]=0
    ; Prereqs[2]=1
    ; Prereqs[3]=0
    ; Prereqs[4]=0
    
    
    ; [ShockGame.LowPressurePlasmidSynergy]
    ; FriendlyName=Low Pressure Plasmid Synergy Plasmid (Ecology)
    ; Description=When local pressure is low, all your other Plasmids are treated as if they had an extra slot.
    ; Track=TRACK_Physical
    ; Color=COLOR_Yellow
    ; Prereqs[1]=0
    ; Prereqs[2]=1
    ; Prereqs[3]=0
    ; Prereqs[4]=0
    
    
    ; [ShockGame.LowPressureSecCrateAccess]
    ; FriendlyName=Low Pressure Security Crate Access Plasmid (Ecology)
    ; Description=You can automatically open security crates in low pressure.
    ; Track=TRACK_Physical
    ; Color=COLOR_Yellow
    ; Prereqs[1]=0
    ; Prereqs[2]=1
    ; Prereqs[3]=0
    ; Prereqs[4]=0
    
    
    ; [ShockGame.ProtectorBuff]
    ; FriendlyName=Guardian Synergy Plasmid (Ecology)
    ; Description=Guardians near to you will take less damage.
    ; Track=TRACK_Physical
    ; Color=COLOR_Blue
    ; Prereqs[1]=0
    ; Prereqs[2]=1
    ; Prereqs[3]=0
    ; Prereqs[4]=0
    Lastly, in the ini that stores your settings:
    [ShockGame.ShockUserSettings]
    HasPlasmidPack1=False
    NeedToShowPlasmidAnnouncement=False
    Its in there... we just can not use it yet.
    [Engine.GameEngine]
    EnableDevTools=False
    And why not, this is what I could find on the engine in that ini.
    Code:
    [Engine.GameEngine]
    EnableDevTools=False
    CacheSizeMegs=32
    UseSound=True
    ;ServerActors=IpDrv.UdpBeacon
    ;ServerActors=IpServer.UdpServerQuery
    ;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
    ;ServerActors=UWeb.WebServer
    ServerPackages=Core
    ServerPackages=Engine
    ServerPackages=IGEffectsSystem
    ServerPackages=IGVisualEffectsSubsystem
    ServerPackages=IGSoundEffectsSubsystem
    ServerPackages=Editor
    ServerPackages=UWindow
    ServerPackages=VengeanceShared
    ServerPackages=UnrealEd
    ;ServerPackages=IpDrv
    ServerPackages=UDebugMenu
    ServerPackages=Tyrion
    ServerPackages=Scripting
    ServerPackages=ShockGame
    ServerPackages=ShockAI
    
    [Editor.EditorEngine]
    UseSound=True
    CacheSizeMegs=32
    GridEnabled=True
    SnapVertices=False
    SnapDistance=10.000000
    GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
    RotGridEnabled=True
    RotGridSize=(Pitch=5.625,Yaw=5.625,Roll=5.625)
    GameCommandLine=-log
    FovAngleDegrees=75.000000
    GodMode=True
    AutoSave=True
    AutoSaveTimeMinutes=5
    AutoSaveIndex=6
    UseAxisIndicator=True
    MatineeCurveDetail=0.1
    UseActorRotationGizmo=True
    LoadEntirePackageWhenSaving=0
    EditPackages=Core
    EditPackages=Engine
    EditPackages=FMODAudio
    EditPackages=IGEffectsSystem
    EditPackages=IGVisualEffectsSubsystem
    EditPackages=IGSoundEffectsSubsystem
    EditPackages=Editor
    EditPackages=UWindow
    EditPackages=VengeanceShared
    EditPackages=UnrealEd
    ; EditPackages=IpDrv
    EditPackages=UDebugMenu
    EditPackages=Scripting
    EditPackages=Tyrion
    EditPackages=ShockGame
    EditPackages=ShockAI
    EditPackages=IGModEffectsSubsystem
    EditorAutoLoadPackages=ShockAIClasses
    EditorAutoLoadPackages=ShockDesignerClasses
    EditorAutoLoadPackages=Doors
    EditorAutoLoadPackages=AnimatedDecorClasses
    EditorAutoLoadPackages=Prefabs
    EditorAutoLoadPackages=Gen_Physics
    EditorAutoLoadPackages=NonPhysicalReactiveObjects
    TexturePackageExt=pkg
    StaticMeshPackageExt=pkg
    AudioPackageExt=pkg
    AnimationPackageExt=pkg
    MusicPackageExt=pkg
    PrefabPackageExt=pkg
    ClassPackageExt=pkg
    LocalizablePackageExt=*.u
    LocalizablePackageExt=*.pkg
    LocalizablePackageExt=*.utx
    LocalizableLevelExt=*.bsm
    
    [UMenu.UnrealConsole]
    RootWindow=UMenu.UMenuRootWindow
    UWindowKey=IK_Esc
    ShowDesktop=True
    
    [Engine.Console]
    ConsoleKey=109
    DisableAutoCompletion=false
    DefineOwnDictionary=false
    ExtraDictionaryEntry=Quit
    ExtraDictionaryEntry=editactor
    ExtraDictionaryEntry=editclass
    ExtraDictionaryEntry=editobject
    ExtraDictionaryEntry=rmode
    ExtraDictionaryEntry=Recreation

  2. #2
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    bullsh*t

    there are a ton of games that offer both dl content and also support player mods.

    example: oblivion

  3. #3
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    Quote Originally Posted by Mr.Bubblez View Post
    bullsh*t

    there are a ton of games that offer both dl content and also support player mods.

    example: oblivion
    Oblivion's editor was a joke compared to real editors.

  4. #4
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    hm ... guess thats another point scored against 2k ... why implement this stuff but lock it without releasing an editor kit ... shure as hell to keep oure hands away from it and maybee get some more $$$ with a "expansion pack" ...

  5. #5
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    They BETTER release this ☺☺☺☺☺☺☺ editor soon. I loveeeeeeee Bioshock but after a few more run throughs I'll be done for a bit. If they were SMART they'd realize how long mods increase the lifespan on games.

  6. #6
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    I/we know... lololololol

    I call organizing a mod team!

  7. #7
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    Quote Originally Posted by Mr.Bubblez View Post
    bullsh*t

    there are a ton of games that offer both dl content and also support player mods.

    example: oblivion
    I should also mention that this is the same as Bethesda 'selling' the horse armor that was done before the game was released.

    It's the same thing. Next time we get a game from these corporate slugs, it's going to quit at the 90% mark and we're going to have to pay $10 to play the end.

  8. #8
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    Actually this is worse - Sonic Boom was advertised in videos a while ago.

    No wonder the game included so few Plasmids. 2k - the money-grubbing ☺☺☺☺☺☺☺☺ they are - stripped features to sell to you later.


    $50 is already way too much to pay for even a good video game - now to play the whole thing it's going to cost $60, $70, $80.

  9. #9
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    Theory: Because often the editor is released months after the initial game, for any game on any platform?

    Nah, that'd be too simple and logical. I like the crazy money stealing conspiracy much more.

  10. #10
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    Quote Originally Posted by Nuro View Post
    Theory: Because often the editor is released months after the initial game, for any game on any platform?
    ☺☺☺☺☺☺☺☺. Most game more often then not come with the editor packaged in. I mean, did you just GUESS that you were correct and hope for the best?

    If games didn't come with the editor bundled so frequently, we wouldn't be asking where it was, would we? Duruurrrrrr

  11. #11
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    Quote Originally Posted by Uranium - 235 View Post
    ☺☺☺☺☺☺☺☺. Most game more often then not come with the editor packaged in. I mean, did you just GUESS that you were correct and hope for the best?

    If games didn't come with the editor bundled so frequently, we wouldn't be asking where it was, would we? Duruurrrrrr
    It's your word against mine, but I suppose your word contains more truth with just as little evidence...

  12. #12
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    there are plenty of games beeing released without an editor which is released later but those games don`t have finished stuff which isn`t implemented in them like bioshock ... thats the point not the missing editor.

  13. #13
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    Quote Originally Posted by Eggskin View Post
    They BETTER release this ☺☺☺☺☺☺☺ editor soon. I loveeeeeeee Bioshock but after a few more run throughs I'll be done for a bit. If they were SMART they'd realize how long mods increase the lifespan on games.
    You've already bought the game and 2K already has your money. Increasing the life span of the game doesn't make any profit for 2K unless it involves paid content. So they have no motivation to help modders at all.

  14. #14
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    every game released has unactivated content.

    every single solitary game,
    because they are being worked on right up to release,some stuff conflicts,some stuff ruins gameplay balance,some stuff just straight doesnt work.

    just because an editor isnt released at point of sale doesnt mean it never will be,there could be many reasons why it being held back.

    we all know how theorising and dung flinging can cause trouble here.
    the jackals will latch onto anything to start problems.
    so why feed them ?

  15. #15
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    i paid only $40.00 U.S dollars plus tax.
    shop around .

  16. #16
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    Quote Originally Posted by damicatz View Post
    You've already bought the game and 2K already has your money. Increasing the life span of the game doesn't make any profit for 2K unless it involves paid content. So they have no motivation to help modders at all.
    So the same could be said for UT3? They already (or will have) our money but why give us an editor to make countless mods right?

  17. #17
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    Quote Originally Posted by Uranium - 235 View Post
    Duruurrrrrr
    thats an intelligent end to a post if i've ever seen one

  18. #18
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    Quote Originally Posted by Nuro View Post
    Theory: Because often the editor is released months after the initial game, for any game on any platform?

    Nah, that'd be too simple and logical. I like the crazy money stealing conspiracy much more.
    Quote Originally Posted by Nuro View Post
    It's your word against mine, but I suppose your word contains more truth with just as little evidence...
    heheheh werd

  19. #19
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    The editor will most likely be released with Unreal Tournament 3. Actually you could probably mess around with it a bit if you own Robo Blitz. Alot of that stuff you post is either left over stuff they took out or is required in order for the game to run. Besides they probably couldn't sell Epics Editor for money without Epic's say so, and since Epic will most likely release the editor with UT3, its not likely 2K would be allowed to.

  20. #20
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    I've already quit this crummy game. Beat it one time. Couldn't come to beat it a second. Just wasn't fun anymore. Same ol' crap as the first time. Just mobs in a few different spots.

    The editor is as simple as a .EXE to launch it. All the files are provided, but nothing to launch it. It could probably be cracked using an unreal editor from another game, but dunno how well that'd go.

    I'm playing Two Worlds now and in 2 months i'll be playing Hellgate. At that point BioShock will be un-installed. I hate to say it, but this was a waste of dang money. I'll probably be ebaying it for half price or something.

  21. #21
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    Quote Originally Posted by Krileon View Post
    I've already quit this crummy game. Beat it one time. Couldn't come to beat it a second. Just wasn't fun anymore. Same ol' crap as the first time. Just mobs in a few different spots.

    The editor is as simple as a .EXE to launch it. All the files are provided, but nothing to launch it. It could probably be cracked using an unreal editor from another game, but dunno how well that'd go.

    I'm playing Two Worlds now and in 2 months i'll be playing Hellgate. At that point BioShock will be un-installed. I hate to say it, but this was a waste of dang money. I'll probably be ebaying it for half price or something.
    but then how will you play my fallout 3-bioshock mod ????????

  22. #22
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    Quote Originally Posted by damicatz View Post
    You've already bought the game and 2K already has your money. Increasing the life span of the game doesn't make any profit for 2K unless it involves paid content. So they have no motivation to help modders at all.
    WRONG!

    A healthy life span to a game such as these builds up a fan base. It also gets new players interested constantly. The reason for this is people notice it has a healthy community and want to be a part of it. Happened with Morrowind, Oblivion, and games like C&C series.

    Good support for their game would give it a good community and continue to rake in revenue for new players. Then while new players are having fun and enjoying the mod cotnent and old players are enjoying making the mod content the company can spend their time developing a high quality expansion without worrying to much about deadlines. This gives them some freedom and flexability to develop a very good addon.

    With that said a good release of an addon would increase fan base even more. People would support it more then what they did, because of the good work the company has done. It also allows peoples minds to explore new ideas to be added to the game that players can suggest. An expansion could be something as simply as changing the ending a bit. Remove the movie.. add more to the story.. who knows right? Maybe you are to rebuild rapture? Maybe...

    So as you can see.. supporting modding helps EVERYONE. The company, the fanbase, the new players, even the publishers still get some cash! For a game designed primarly for single-player they damn well should have released an SDK. I don't buy any of these halfassed excuses.

    They don't SELL you the mod tools. They sell you the CONTENT that the tools use. Sorry, I should say "They sell you the RIGHT to use the CONTENT the tools use". This is not an issue with Unreal. So stop with that garbage people.. you don't know ☺☺☺ you're talking about.

  23. #23
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    Quote Originally Posted by AJ Rimmer View Post
    but then how will you play my fallout 3-bioshock mod ????????
    Welp saddly I won't. I have avbout 4 friends that didn't buy the game knowing I was. They gave it a try. I told them don't bother buying it. They played my copy and that was that. I told them there is no MOD tools (we are all oblivion fans.. or was.. now we play two worlds). Soon as I said that.. they simply said fk it. Not worth it. I wonder how many times this has happened.

    Two Worlds is mainly multiplayer focused. Day 2 of release. SDK comes out. NICE! They even had to work with network coding, which is a pain in the butt. Yet 2k couldn't give us an editor. Pathetic IMHO.

    Anyway GL with the mod.

  24. #24
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    Quote Originally Posted by Uranium - 235 View Post
    Oblivion's editor was a joke compared to real editors.
    Or you could actually spend 5 minutes and learn how to use it. The TES construction tools are very powerful and useful in the right hands.

  25. #25
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    Quote Originally Posted by Kyorisu View Post
    Or you could actually spend 5 minutes and learn how to use it. The TES construction tools are very powerful and useful in the right hands.
    Oblivion's editor, and by extension Morrowind's, were fairly straightforward and simple.

    The TES editor, and the editor alone, couldn't do much of anything. You could change some spell stats, but you were unable to add new spell effects. Sounds like a pretty big shortcoming right there. You could add new weapons, but ONLY WITHIN THE PREFAB FRAMEWORK THE EDITOR LET YOU USE.

    The best Morrowind mods - Combat Enhanced, for example, were all done WITHOUT the editor, by using third-party scripting hooks. The editor was pretty crap.

  26. #26
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    :O

    gee whillickers

  27. #27
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    C:\Program Files\2K Games\BioShock\Content\System\Logos\EdSplash.bmp

    the editor logo

  28. #28
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    the problem in releasing the editor too late is most will have moved on and be playing other games.

    then theres nobody left to actually mod the game.

  29. #29
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    thats a lie

  30. #30
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    Quote Originally Posted by Uranium - 235 View Post
    Oblivion's editor was a joke compared to real editors.
    How sadly mistaken you are. It's limitations have largely been overcome and you do just about anything with it.

    http://www.bethsoft.com/bgsforums/in...p?showforum=25

  31. #31
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    I still prefer the Unreal Editor.

  32. #32
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    Quote Originally Posted by Uranium - 235 View Post
    Actually this is worse - Sonic Boom was advertised in videos a while ago.

    No wonder the game included so few Plasmids. 2k - the money-grubbing ☺☺☺☺☺☺☺☺ they are - stripped features to sell to you later.


    $50 is already way too much to pay for even a good video game - now to play the whole thing it's going to cost $60, $70, $80.


    you're 12 years old right?

  33. #33
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    Editors aren't always easy to use, for example Thief3ED was a real mongrel to use and to get things working with at times - painfully so. Compared to say something like the regular UnrealEd which was simplistic to use.

    You also have to take into consideration what tricks have been used to get what you see on screen, you may find that an editor will not offer what you want regardless. Game design/development isn't getting easier and things are starting to slowly move away from the casual editors grasp. To me a lot of pervious games editors was that while they may have complicated things to tackle at times you could approach them easily - but I think those days are closing.

  34. #34
    All of those plasmids should be released for free after making us put up with the buggy mess that they released on the PC. This is the last time I pay full price for an unfinished product, and you can bet your ass I'm not going to pay for ☺☺☺☺ that SHOULD HAVE BEEN INCLUDED IN THE FIRST PLACE.

  35. #35
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    I hope this is free content and not for pay, which would be really lame...

  36. #36
    When did the Computer games industry become a charity??? Peoplez....Its a business, like any other. If a lot of work goes into it, and they feel they can justify it - then its likely that they will charge.
    On the other hand, if they do indeed think they have released a game that was not as top notch as the 'silver spoon fed people' want - then they may release it free of charge.

    Its all up to them and to a large extent - the feedback from the community

  37. #37
    Join Date
    Jul 2007
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    399
    Quote Originally Posted by Vanguard View Post
    When did the Computer games industry become a charity?
    It's called respect for your consumers, something the game industry forgot how to do years ago.

    Industry indeed. Anything to make a buck, including treating your own fans like ☺☺☺☺.

  38. #38
    Join Date
    Jul 2007
    Posts
    399
    Quote Originally Posted by Zanderat View Post
    How sadly mistaken you are. It's limitations have largely been overcome and you do just about anything with it.

    http://www.bethsoft.com/bgsforums/in...p?showforum=25
    Yeah, because changing the levels of bandits or how much damage a fireball does or giving female models erect nipples is exactly the same as the game 'Dystopia' or 'Project Reality'.

    There's minimods, and there's mods. Maybe your tiny mind is too god damn small to comprehend its use, but have you ever tried to use Oblivion's editor? MANY things you cannot change because they are hard-coded into the game. To change them you need what is called an 'SDK'. Bethesda doesn't release SDKs. A company like Valve does.

  39. #39
    Join Date
    Aug 2007
    Location
    I want a syringe pen PLEASE! :(
    Posts
    633
    Well I'm not even gonna lie. If there's an expansion that has the crap we were SUPPOSED to get for free, I'll pirate it.

  40. #40
    Join Date
    Jul 2007
    Posts
    399
    Further, like I said, the 'real' Morrowind mods didn't show up until AFTER the script extension program was created. The script extension program allowed mod creators to simply bypass certain game code and 'embed' their mods between scripts, which is how one was able to create a mod that would analyze and manage your inventory through the UI alone.

    So let me explain this for you one more time.

    Recreating the entire combat engine for Morrowind is a mod.

    Adding a new house to the game is a minimod.

    You cannot do the former with Bethesda's editing tools. Thanks for trying to prove me wrong by being completely uninformed on the facts!

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