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Thread: Audio Extraction?

  1. #1
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    Thumbs up Guide to Audio Extraction

    Note: You will get some files that don't want to play at all or sometimes some .bnk files will be empty. These are not sound files/do not have sound files in them, as far as I can tell, just some garbage data.

    Well, thanks to Sawyer, it looks like this method is finally as complete as it can possibly be. So, here's the way to extract all the files. I'll do the Pack (.pck) file first, and then the Bank (.bnk) files.

    PRELIMINARY WORK

    You need:
    1) The latest version of ww2ogg with the new codebins, and revorb.exe. http://hcs64.com/vgm_ripping.html
    2) Riveal http://rshayter.net/Riveal/
    3) The .bnk file extractor http://ctpax-cheater.narod.ru/personal/bnkextr.zip
    4) Sawyer's wavnamer https://www.dropbox.com/s/9bhbdcz6b487v4x/wavnamer.7z?m (7-Zip archive)

    Instructions:
    1) Create a new folder on your desktop (call this tools) and extract the following files in it:

    ww2ogg019.zip
    -ww2ogg.exe
    -packed_codebooks.bin
    -packed_codebooks_aoTuV_603.bin
    Riveal.zip
    -Riveal.exe
    revorb.zip
    -revorb.exe
    bnkextr.zip
    -bnkextr.exe
    wavnamer.7z
    -banks-en-wavnamer.cmd
    -banks-wavnamer.cmd
    -packs-en-wavnamer.cmd
    -packs-wavnamer.cmd
    -wavnamer.py


    2) Create a .bat file called "Runner_Start.bat" in your folder on the desktop, and enter the following code:
    for %%a in (*.bnk) do bnkextr.exe "%%a"

    3) Create a .bat file called "Runner.bat" in your folder on the desktop, and enter the following code:
    for %%b in (*.WAV) do ww2ogg.exe --pcb packed_codebooks_aoTuV_603.bin "%%b"
    for %%c in (*.OGG) do revorb.exe "%%c"
    del *.bnk
    del *.wav
    pause
    exit

    EXTRACTING PACK FILES

    1) Run Riveal, and set the folder for Game Data to "*steam folder*\steamapps\common\Bioshock Infinite\XGame\Content\Audio\Packed\Windows\Packs" (This will also get the .pck file in the subfolder English (US)).
    2) Create a new folder on the desktop and call it "Packs". Set the Extracted File Folder to your "Packs" folder on the desktop.
    3) Uncheck "Pictures" and "Movies".
    4) Hit "Extract Files" and close it when it's finished.
    5) Copy packs-wavnamer.cmd, wavnamer.py, ww2ogg.exe, revorb.exe, packed_codebooks.bin, packed_codebooks_aoTuV_603.bin and Runner.bat to the Packs folder on your desktop.
    6) Run packs-wavnamer.cmd, then run Runner.bat.
    7) Copy packs-en-wavnamer.cmd, wavnamer.py, ww2ogg.exe, revorb.exe, packed_codebooks.bin, packed_codebooks_aoTuV_603.bin and Runner.bat to the English (US) subfolder inside the Packs folder on your desktop.
    8) Run packs-en-wavnamer.cmd, then run Runner.bat
    8) Delete everything that isn't a .ogg file in both the main Packs folder and the English (US) subfolder.
    Optional - 9) Convert the .ogg files to whatever suits your preference with an audio convertor.

    EXTRACTING BANK FILES

    1) Create a new folder on your desktop called "Banks". Inside it, create a subfolder called "English (US)".
    2) Copy the .bnk file in "*steam folder*\steamapps\common\Bioshock Infinite\XGame\Content\Audio\Packed\Windows\Banks" to your Banks folder on the desktop. Then, copy the .bnk file in "*steam folder*\steamapps\common\Bioshock Infinite\XGame\Content\Audio\Packed\Windows\Banks\ English (US)" to the English (US) subfolder in your Banks folder on the desktop.
    3) Copy Runner_Start.bat, banks-wavnamer.cmd, wavnamer.py, ww2ogg.exe, revorb.exe, packed_codebooks.bin, packed_codebooks_aoTuV_603.bin and Runner.bat to the Banks folder on your desktop.
    4) Run Runner_Start, then run banks-wavnamer.cmd, then run Runner.bat.
    5) Copy Runner_Start.bat, banks-en-wavnamer.cmd, wavnamer.py, ww2ogg.exe, revorb.exe, packed_codebooks.bin, packed_codebooks_aoTuV_603.bin and Runner.bat to the English (US) subfolder inside the Banks folder on your desktop.
    6) Run Runner_Start.bat, banks-en-wavnamer.cmd, then run Runner.bat
    7) Delete everything that isn't a .ogg file in both the main Packs folder and the English (US) subfolder.
    Optional - 8) Convert the .ogg files to whatever suits your preference with an audio convertor.
    Last edited by McJobless; 05-24-2013 at 03:54 AM. Reason: Sorry if it gets confusing. I broke the bnkextr link, but it's now fixed. Direct link

  2. #2
    Use Audacity?

  3. #3
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    No dice, it crashes as well. I can't even use Raw Data Import.

    Tried to use the new a06 codebins or whatever they're called, but no dice there either.

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    View the post up the top for instructions.
    Last edited by McJobless; 05-24-2013 at 01:49 AM. Reason: Everything is now in the top post.

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    Could you upload them to YouTube when you're done? I really like listening to the dialogue from the first two games and I'd love to hear what the Patriot says!

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    Quote Originally Posted by BSMan1 View Post
    Could you upload them to YouTube when you're done? I really like listening to the dialogue from the first two games and I'd love to hear what the Patriot says!
    THE LORD JUDGES, I ACT!

    But seriously, once I find which bank files contain the VOs, I'll get right on it. So far, I've only heard sound effects.
    Last edited by McJobless; 03-28-2013 at 06:03 PM. Reason: Removing the bump sign so people don't get confused.

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    View the post up the top for instructions.
    Last edited by McJobless; 05-24-2013 at 01:49 AM. Reason: Everything is now in the top post.

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    THANK YOU SO MUCH FOR POSTING THIS!

    I've been trying to figure out how to extract the audio since I beat the game (because A: I didn't get a soundtrack version, and B: I knew the soundtrack wouldn't be 'complete')

    Do you know if there are music files in the banks, and a way to extract them all at once? (I know you can use a batch operation, but I don't know the commands well enough to make one).

    You sir, have earned an internet.

    EDIT: I notice that when extracted, the first few moments of a track extracted from the .pck are often cut off. Is there a way to fix this, have I done something incorrectly, or is this actually how the audio files are stored?
    Last edited by iamnobody; 03-28-2013 at 09:39 PM.

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    Quote Originally Posted by iamnobody View Post
    THANK YOU SO MUCH FOR POSTING THIS!
    Do you know if there are music files in the banks, and a way to extract them all at once? (I know you can use a batch operation, but I don't know the commands well enough to make one).
    Just copy all the .bnk files to your folder on the desktop. The batch file code up there processes all the .bnk files it finds and then deletes them so you're left with just the sound files.

    And no, there's no music files in the banks. At least, none that I've heard. It's all SFX.

    Quote Originally Posted by iamnobody View Post
    You sir, have earned an internet.
    Very glad to be of assistance, thank you for reading.

    Quote Originally Posted by iamnobody View Post
    EDIT: I notice that when extracted, the first few moments of a track extracted from the .pck are often cut off. Is there a way to fix this, have I done something incorrectly, or is this actually how the audio files are stored?
    Hmm, which files are you listening to specifically, which program are you using to convert the files, and which program are you using to listen to them? I know VLC cuts off the last second of playback for soundfiles, and Infranview doesn't like playing sound files in quick succession.
    Last edited by McJobless; 03-29-2013 at 08:30 PM. Reason: >:( Having a bad afternoon for forgetting to add stuff.

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    Quote Originally Posted by McJobless View Post
    Hmm, which files are you listening to specifically, which program are you using to convert the files, and which program are you using to listen to them? I know VLC cuts off the last second of playback for soundfiles, and Infranview doesn't like playing sound files in quick succession.
    WMP for playback, and following your tutorials for conversion. It could very well be just a minor issue with the way I set things up, but now that I have this tutorial, I can always go back and re-extract them...

    I'll probably either find a catalogue of the music/ambiance tracks or make one myself at some point, to figure out if I'm missing anything (I didn't seem to hear the piano riff of 'Will the Circle be Unbroken', do you know which one that is?)

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    Fantastic work, works like charm! Always eager to have ALL music to listen to. Official soundtracks usually just offer a very small selection of tracks, this fixes it Thank you very much for figuring this out!

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    Hello,

    I just registered here to say thanks for this. I've taken it upon myself (with a little help ofcourse) to try to get Elizabeth into left 4 dead 2 (as rochelle replacement) and I was able to convert some sounds. HOwever with all the banks or packs from the "english" folder I'm always getting a "RIFF header truncated" error and those files seem to not be able to make any sound or be opened.

    These methods discribed here work good with the main pkg and bnk dir but as soon as I try to take any of these VO files (which are the most important for my mission) I get that error. Anyone knows what I'm doing wring ?

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    Just as a general note, for the .pck files, there are about 26 files which don't have any sound. I've done Hex Editing on them, and even though they have the OGG header from ww2ogg, they do seem to be junk data files.

    Quote Originally Posted by iamnobody View Post
    WMP for playback, and following your tutorials for conversion. It could very well be just a minor issue with the way I set things up, but now that I have this tutorial, I can always go back and re-extract them...

    I'll probably either find a catalogue of the music/ambiance tracks or make one myself at some point, to figure out if I'm missing anything (I didn't seem to hear the piano riff of 'Will the Circle be Unbroken', do you know which one that is?)
    I don't want to point fingers or anything, but I don't have the same error when I play my files in WMP. I do recommend trying to extract them one more time. This time, before you convert the files to MP3, I want you to open a few OGG files in Audacity and see if they play correctly there. If they do, check your conversion program, and maybe convert the files to WAV instead (make sure to set them to the highest quality). If not, tell me again and we'll take a look at your setup.

    CombinedStreaming_English(US)-pck-8562 in the English (US) photo. It does not have the music, just Elizabeth's voice.

    EDIT: Sorry, just noticed you wanted the piano riff. That's from the credits, right? I'll have a look for it, should be hidden somewhere in the .pck files.
    Quote Originally Posted by Rodriguez View Post
    Fantastic work, works like charm! Always eager to have ALL music to listen to. Official soundtracks usually just offer a very small selection of tracks, this fixes it Thank you very much for figuring this out!
    Thank you very much, glad to hear you got what you needed.

    Quote Originally Posted by CosmicD View Post
    Hello,

    I just registered here to say thanks for this. I've taken it upon myself (with a little help ofcourse) to try to get Elizabeth into left 4 dead 2 (as rochelle replacement) and I was able to convert some sounds. HOwever with all the banks or packs from the "english" folder I'm always getting a "RIFF header truncated" error and those files seem to not be able to make any sound or be opened.

    These methods discribed here work good with the main pkg and bnk dir but as soon as I try to take any of these VO files (which are the most important for my mission) I get that error. Anyone knows what I'm doing wring ?
    RIFF header truncated error I get as well, but the OGG files are still produced (it only ever happens to a few of the files). Did you convert the OGG files before you started to listen to them? They're unplayable in the OGG format unless you use Audacity because of some junk code still in the files which the converter deletes.
    Last edited by McJobless; 03-31-2013 at 03:22 PM. Reason: I should learn to read one of the these days...

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    Thank you so much for this! I signed up just to say that this is amazing. Thanks!

    Oh and also, I am getting a bunch of "error: unknown chunk type" messages and it appears that .ogg files are not being generated for that bank. Any help? Thanks

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    Quote Originally Posted by TopGun960 View Post
    Thank you so much for this! I signed up just to say that this is amazing. Thanks!

    Oh and also, I am getting a bunch of "error: unknown chunk type" messages and it appears that .ogg files are not being generated for that bank. Any help? Thanks
    Glad to be of help, thanks for the praise!

    Which specific bank file? There are a LOT of bank files that do not contain audio.

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    Quote Originally Posted by McJobless View Post
    Glad to be of help, thanks for the praise!

    Which specific bank file? There are a LOT of bank files that do not contain audio.
    It appears to be most of the S_TWN ones and the S_CHU and some of the MASTER files.
    BTW I just put all the bank files in the game into the folder and ran the batch file. I didn't know what was what so I figured I'd do them all.

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    Quote Originally Posted by TopGun960 View Post
    It appears to be most of the S_TWN ones and the S_CHU and some of the MASTER files.
    BTW I just put all the bank files in the game into the folder and ran the batch file. I didn't know what was what so I figured I'd do them all.
    S_TWN and S_CHU seem to be all just trigger information, which is understandable with how the WWise audio system works. I wouldn't worry about those files for now, unless you're specifically trying to find something and it doesn't appear anywhere else. I found that a lot of the bank files have the same sound files in them, the most common being a series of grunts from Booker.

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    Quote Originally Posted by McJobless View Post
    Just as a general note, for the .pck files, there are about 26 files which don't have any sound. I've done Hex Editing on them, and even though they have the OGG header from ww2ogg, they do seem to be junk data files.


    I don't want to point fingers or anything, but I don't have the same error when I play my files in WMP. I do recommend trying to extract them one more time. This time, before you convert the files to MP3, I want you to open a few OGG files in Audacity and see if they play correctly there. If they do, check your conversion program, and maybe convert the files to WAV instead (make sure to set them to the highest quality). If not, tell me again and we'll take a look at your setup.

    CombinedStreaming_English(US)-pck-8562 in the English (US) photo. It does not have the music, just Elizabeth's voice.

    EDIT: Sorry, just noticed you wanted the piano riff. That's from the credits, right? I'll have a look for it, should be hidden somewhere in the .pck files.

    Thank you very much, glad to hear you got what you needed.


    RIFF header truncated error I get as well, but the OGG files are still produced (it only ever happens to a few of the files). Did you convert the OGG files before you started to listen to them? They're unplayable in the OGG format unless you use Audacity because of some junk code still in the files which the converter deletes.
    Allright, the bnk files seem to work good. Am I just seeing things or do they need to load all kinds of grunts and hit sounds again per level ? That seems to be a waste. Whenever I see these midtown or twn or hotel sounds all I hear are shouts and stuff that you hear when you're on the skyline, or getting damage. No actual voiceovers so far.

    EDIT: I found the voice over in the E:\Program Files (x86)\Steam\steamapps\common\BioShock Infinite\XGame\Content\Audio\Packed\Windows\Packs\ English(US) dir. , so extracting all the *.pck content there with RIVeal extract these CombinedSTreaming wav files which if I convert them to ogg and back to wav will reveal voiceovers.

    Now starts the monks task to just sort it all into a left 4 dead 2 format structure to have rochelle's voices replaced with appropriate stuff. There's really some good stuff in there because Elizabeth is basicly having lines for finding medicine (pills or kits) , ammo, and other stuff . If that's done, that hard stuff starts, namely rigging the model/animations.

    At least I hope it's all allowed :P
    Last edited by CosmicD; 04-01-2013 at 08:26 AM.

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    Quote Originally Posted by McJobless View Post
    S_TWN and S_CHU seem to be all just trigger information, which is understandable with how the WWise audio system works. I wouldn't worry about those files for now, unless you're specifically trying to find something and it doesn't appear anywhere else. I found that a lot of the bank files have the same sound files in them, the most common being a series of grunts from Booker.
    Ah so these errors are just the files that don't have any audio in them. Thanks for clearing that up.

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    Quote Originally Posted by McJobless View Post
    Please read my posts with the big bold text below. The first one covers how to extract files in the Bank folder (.bnk), the second covers how to extract files in the Stream folder (.pck).

    Note: You will get some files that don't want to play at all or sometimes some .bnk files will be empty. These are not sound files/do not have sound files in them, as far as I can tell, just some garbage data.

    EDIT: In case you wanted it, the C-A-G-E chord that the statue plays when it calls the Songbird is "CombinedStreaming_SFX-pck-30".
    Have been desperately searching for that chord from the statue, all I really need from the sound effects, would you mind uploading it as an mp3 somewhere pretty please?

  21. #21
    Quote Originally Posted by GhettoMole View Post
    Have been desperately searching for that chord from the statue, all I really need from the sound effects, would you mind uploading it as an mp3 somewhere pretty please?
    I second this. I would really like the statue chord that summons Songbird not the one that controls him towards the end.
    Last edited by Aesthetics; 04-01-2013 at 08:16 PM.

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    Quote Originally Posted by CosmicD View Post
    Allright, the bnk files seem to work good. Am I just seeing things or do they need to load all kinds of grunts and hit sounds again per level ? That seems to be a waste. Whenever I see these midtown or twn or hotel sounds all I hear are shouts and stuff that you hear when you're on the skyline, or getting damage. No actual voiceovers so far.

    EDIT: I found the voice over in the E:\Program Files (x86)\Steam\steamapps\common\BioShock Infinite\XGame\Content\Audio\Packed\Windows\Packs\ English(US) dir. , so extracting all the *.pck content there with RIVeal extract these CombinedSTreaming wav files which if I convert them to ogg and back to wav will reveal voiceovers.

    Now starts the monks task to just sort it all into a left 4 dead 2 format structure to have rochelle's voices replaced with appropriate stuff. There's really some good stuff in there because Elizabeth is basicly having lines for finding medicine (pills or kits) , ammo, and other stuff . If that's done, that hard stuff starts, namely rigging the model/animations.

    At least I hope it's all allowed :P
    Did you read at the top of the .pck extraction method post where it notes that all the voice overs are in the .pck files? I agree its a waste, but I'm trying to determine why its set up like that. Anyways, glad you got what you needed.

    Quote Originally Posted by TopGun960 View Post
    Ah so these errors are just the files that don't have any audio in them. Thanks for clearing that up.
    No problem, enjoy extraction.

    Quote Originally Posted by GhettoMole View Post
    Have been desperately searching for that chord from the statue, all I really need from the sound effects, would you mind uploading it as an mp3 somewhere pretty please?
    Quote Originally Posted by Aesthetics View Post
    I second this. I would really like the statue chord that summons Songbird not the one that controls him towards the end.
    http://uploaded.net/file/0u1ypp1o Enjoy.
    Last edited by McJobless; 04-01-2013 at 08:05 PM. Reason: Someone needs to fix their spoiler tags from [SPOILERS] to [SPOILER].

  23. #23
    Hey McJobless,

    I tried your BNK extraction method and it worked great, though I couldn't find any VO sounds (I actually AM looking for one very particular grunt..). When I tried extracting the PCK files, however, I got as far as trying to convert them to MP3 with the Free Audio Converter, and it tells me that everything is DRM protected. That's a first. Did I somehow skip a step or do you have advice to circumvent this pesky block?

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    Quote Originally Posted by Aurora-Storm View Post
    Hey McJobless,

    I tried your BNK extraction method and it worked great, though I couldn't find any VO sounds (I actually AM looking for one very particular grunt..). When I tried extracting the PCK files, however, I got as far as trying to convert them to MP3 with the Free Audio Converter, and it tells me that everything is DRM protected. That's a first. Did I somehow skip a step or do you have advice to circumvent this pesky block?
    D...DDD...DRM? That's a first alright, and that is confusing me. None of the files should be digitally signed. I actually think it's impossible for them to have any DRM because of the way WWise encodes them.

    Could you delete everything, uninstall the audio convertor and try again, please? Just to make sure. If it does come up as "DRM" again, I might have an idea of what the problem is.

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    Thank you SO much for this!

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    you need to first do the ww2ogg convertor before converting the wav files with free audio convertor, otherwise you get the DRM error.

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    Thank you so much for this tutorial! I did the same thing on Diablo 3 a while back, and I thought it would be pretty straight forward, but I have now discovered that it depends on the engine what kind of files you need to extract from, and how they are put toghether! Now I can listen to my favourite sounds whenever I want!

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    Quote Originally Posted by GhettoMole View Post
    Thank you SO much for this!
    No problem, thank you!

    Quote Originally Posted by CosmicD View Post
    you need to first do the ww2ogg convertor before converting the wav files with free audio convertor, otherwise you get the DRM error.
    So that explains it...I was wondering why you would get a DRM error. Thanks for figuring it out.

    Quote Originally Posted by thompalomp View Post
    Thank you so much for this tutorial! I did the same thing on Diablo 3 a while back, and I thought it would be pretty straight forward, but I have now discovered that it depends on the engine what kind of files you need to extract from, and how they are put toghether! Now I can listen to my favourite sounds whenever I want!
    Yeah, luckily all the research had been done for me (albeit in a lot of small pieces across different websites with no links to the tools), so I just needed to apply my thinking cap and some Google Search to find the links to the tools then spend an hour or two going through a variety of methods, working of error messages and finding something that works.

    Admittadely, I would like to work further on this process so that it extracts them with the proper file names too, but without any programming skill myself (I can do C, but only basic file i/o) at this stage I just have to leave them with the numbers.

    tl;dr Thanks!

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    Hello!

    I have just registered to say thank you for all the effort you guys have put in and to make a small request. I have extracted all the files and I am sifting through them. I am specifically looking for the sound when Elizabeth tosses you a coin. Has anyone come across that yet and would be willing to point me in the right direction?
    Thanks again for all the work you guys have put in!

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    Quote Originally Posted by MaxNZ View Post
    Hello!

    I have just registered to say thank you for all the effort you guys have put in and to make a small request. I have extracted all the files and I am sifting through them. I am specifically looking for the sound when Elizabeth tosses you a coin. Has anyone come across that yet and would be willing to point me in the right direction?
    Thanks again for all the work you guys have put in!
    I came across it in the .pck files. Not the English (US) folder. It should be under 15 seconds in length. Hopefully that narrows your search down a little bit.

    If it's not there, try under 30 seconds. It won't be anymore than a minute. If it's still not there, comment back and I'll try help you scour the .bnk files.

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    Quote Originally Posted by McJobless View Post
    I came across it in the .pck files. Not the English (US) folder. It should be under 15 seconds in length. Hopefully that narrows your search down a little bit.

    If it's not there, try under 30 seconds. It won't be anymore than a minute. If it's still not there, comment back and I'll try help you scour the .bnk files.
    Thank you for the advice.
    I have scoured through the files <= 30 seconds and can't find it, I'll keep looking though!
    Update: Can't find it under a minute, Any other ideas?
    Last edited by MaxNZ; 04-03-2013 at 04:06 AM. Reason: Updates

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    Just signed up to say thank you. I was searching for ages until I found this thread and it works perfectly. Thank you so much for sharing.

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    Quote Originally Posted by MaxNZ View Post
    Thank you for the advice.
    I have scoured through the files <= 30 seconds and can't find it, I'll keep looking though!
    Update: Can't find it under a minute, Any other ideas?
    Dammit, I'm an idiot. I'll be scanning through some .bnk files soon. Sorry for leading you on a wild goose chase so far.

    Quote Originally Posted by solynth View Post
    Just signed up to say thank you. I was searching for ages until I found this thread and it works perfectly. Thank you so much for sharing.
    Absolutely not a problem, thanks man!

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    Quote Originally Posted by McJobless View Post
    Dammit, I'm an idiot. I'll be scanning through some .bnk files soon. Sorry for leading you on a wild goose chase so far.
    No worries! It was a very logical idea. I'm going to have a wander through the bnk files too, It's difficult to figure out what is what though. Thanks for your help!

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    Hey I'm having a similar problem as iamnobody, where the start of songs are cut off.

    The specific song is Everybody Wants to Rule the World which is called "CombinedStreaming-SFX-pck-354"

    I followed your steps in the Extract .pck Method, and I tried it a second time in a new folder and it was the same.
    I've tried listening to the .ogg before I convert them to .mp3s and even they are cut off. I'm using foobar2000 and VLC and the start of the song is cut off in both. I know it's possible to get the whole song because someone on Youtube has uploaded it.

    Thanks for your help so far.

  36. #36
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    I noticed for unpacking the Pack files, some returned a Parse error: unknown chunk type when running through ww2ogg. I was only extracting in the hopes of finding the Barber Shop Quartet.

    As a side note, I found the audio for the woman singing after you after leaving the Columbia Police Station after the second tear. As far as your instructions, it ends up as "CombinedStreaming_SFX-pck-23.mp3" Hopefully that helps someone. I'll see if the other songs turn up.

    Edit: "CombinedStreaming_SFX-pck-121.mp3", "CombinedStreaming_SFX-pck-527.mp3", and "CombinedStreaming_SFX-pck-109.mp3" are a bunch of Songbird cries, I believe. Very loud, very screechy.

    Edit2: "CombinedStreaming_SFX-pck-199.mp3", "CombinedStreaming_SFX-pck-517.mp3", and "CombinedStreaming_SFX-pck-482.mp3" are when they are singing right before the raffle. If anyone wants "Goodnight, Irene," that's the file. "CombinedStreaming_SFX-pck-474.mp3" is fading in.

    Edit3: "CombinedStreaming_SFX-pck-238.mp3" is the La Mer from BioShock.

    Edit4: "CombinedStreaming_SFX-pck-271.mp3", "CombinedStreaming_SFX-pck-393.mp3", and "CombinedStreaming_SFX-pck-575.mp3" are Will the Circle Be Unbroken chorus singing from the opening area to the game.

    Edit5: "CombinedStreaming_SFX-pck-262.mp3" is making whoopie.

    Edit6: "CombinedStreaming_SFX-pck-344.mp3" is the song Elizabeth dances to at Battleship Bay.

    Edit7: Found it. "CombinedStreaming_SFX-pck-440.mp3" is the Barber Shop Quartet singing God Only Knows.

    Edit8: "CombinedStreaming_SFX-pck-567.mp3" and "CombinedStreaming_SFX-pck-477.mp3" are the radio static with voices phasing in.

    Edit9: "CombinedStreaming_SFX-pck-550.mp3" is a clearer ingame version of The Readiness is All from the Hall of Heroes. I was informed it was on the soundtrack, which I barely looked over mine as I was still playing when I last checked. The soundtrack version is set up as a vinyl record with lower quality because of it, so this ingame version is very useful.

    Edit10: "CombinedStreaming_SFX-pck-499.mp3" is Old Time Religion.

    Edit11: "CombinedStreaming_SFX-pck-553.mp3" is the Finkton music with repetitive beat for all the workers to follow.

    Edit12: "CombinedStreaming_SFX-pck-413.mp3" and "CombinedStreaming_SFX-pck-47.mp3" are humming.

    Edit13: "CombinedStreaming_SFX-pck-224.mp3" is the sound effect of the lighthouse and Columbia after doing the bells.

    Edit14: "CombinedStreaming_SFX-pck-264.mp3", "CombinedStreaming_SFX-pck-209.mp3", and "CombinedStreaming_SFX-pck-452.mp3" are sounds like the main version of the minigame music. There's other versions in there, though.

    Edit15: "CombinedStreaming_SFX-pck-463.mp3" and "CombinedStreaming_SFX-pck-420.mp3" are the music for Anna's room?

    Edit16: "CombinedStreaming_SFX-pck-443.mp3" is Songbird crashing through a window.

    Edit17: "CombinedStreaming_SFX-pck-35.mp3" is a scripted event with Songbird. I forgot which, but it starts with the flute call. Can't believe I can't remember this, but I recognize it.

    Edit18: "CombinedStreaming_SFX-pck-548.mp3" is humming Will the Circle Be Unbroken.

    Edit19: "CombinedStreaming_SFX-pck-282.mp3" is the Vox singing in victory. I think this is one you guys would really want. "CombinedStreaming_SFX-pck-105.mp3" is the fading out portion of this song, instead of the main file fading out. "CombinedStreaming_SFX-pck-97.mp3" is another portion of the music.

    Edit20: "CombinedStreaming_SFX-pck-213.mp3" is drums.

    Edit21: "CombinedStreaming_SFX-pck-581.mp3" is people singing "ya dah, dah dah!" loudly.

    Edit22: "CombinedStreaming_SFX-pck-492.mp3" is the chain gang of men hammering rocks singing.

    Edit23: "CombinedStreaming_SFX-pck-61.mp3" and "CombinedStreaming_SFX-pck-278.mp3" are Lutece theme music.

    Edit24: "CombinedStreaming_SFX-pck-315.mp3" and "CombinedStreaming_SFX-pck-125.mp3" are loading screen music.

    Edit25: "CombinedStreaming_SFX-pck-173.mp3" is the ambient sound effect of machines which is also used in Industrial Revolution.

    Edit26: "CombinedStreaming_SFX-pck-427.mp3" is the sound effects for the raffle when you toss the ball.

    Edit27: "CombinedStreaming_SFX-pck-380.mp3" is a dying Comstock Songbird Statue.

    Edit28: "CombinedStreaming_SFX-pck-471.mp3" is a snippet of real world music, from a tear.

    "CombinedStreaming_SFX-pck-406.mp3" is Girls just wanna have fun.

    "CombinedStreaming_SFX-pck-142.mp3" red white and blue.

    Edit30: "CombinedStreaming_SFX-pck-318.mp3" and "CombinedStreaming_SFX-pck-343.mp3" are kids going "whoa!" as they spin.

    Edit31: "CombinedStreaming_SFX-pck-30.mp3" is the clean, normal chord the statue plays before Songbird's approach. I'd use it as a ringtone or something, but I have to admit, that would be some startling stuff to suddenly play at random irl. "CombinedStreaming_SFX-pck-606.mp3" is a portion of it.

    Ah, that's the one in the top? I'm pretty sure the C-A-G-E one is "CombinedStreaming_SFX-pck-21.mp3" That one is the normal calling calling chord. Another version of the normal chord is this "CombinedStreaming_SFX-pck-93.mp3"

    Edit32: "CombinedStreaming_SFX-pck-16.mp3" is a clock noise, great for remixing. :U

    Edit33: "CombinedStreaming_SFX-pck-571.mp3" is the sound of Booker hitting one of the bells.

    Edit34: "CombinedStreaming_SFX-pck-610.mp3" is very clear minigame music.
    Last edited by MegaScience; 04-04-2013 at 03:32 PM.

  37. #37
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    Quote Originally Posted by solynth View Post
    Hey I'm having a similar problem as iamnobody, where the start of songs are cut off.

    The specific song is Everybody Wants to Rule the World which is called "CombinedStreaming-SFX-pck-354"

    I followed your steps in the Extract .pck Method, and I tried it a second time in a new folder and it was the same.
    I've tried listening to the .ogg before I convert them to .mp3s and even they are cut off. I'm using foobar2000 and VLC and the start of the song is cut off in both. I know it's possible to get the whole song because someone on Youtube has uploaded it.

    Thanks for your help so far.
    I hate saying this (like a broken record), but the first step is to try extraction again, just to make sure you didn't miss a step. If you do that and there's still a second cut off from the beginning, and Audacity can't play the complete audio file, its possible that the ww2ogg convertor might be a little temperamental, in a manner of speaking. The .bnk tool download contains a different kind of ww2ogg program. I recommend you give that a try; it didn't work at all for me, but it might just work for you.

    I at first thought I had the same problem (for that specific file only), but checking against the YouTube version, mine is playing the full audio.

    Quote Originally Posted by MegaScience View Post
    I noticed for unpacking the Pack files, some returned a Parse error: unknown chunk type when running through ww2ogg. I was only extracting in the hopes of finding the Barber Shop Quartet.

    As a side note, I found the audio for the woman singing after you after leaving the Columbia Police Station after the second tear. As far as your instructions, it ends up as "CombinedStreaming_SFX-pck-23.mp3" Hopefully that helps someone. I'll see if the other songs turn up.

    Edit: "CombinedStreaming_SFX-pck-121.mp3" is a bunch of Songbird cries, I believe. Very loud, very screechy.
    The Parse Error: Unknown Chunk Type is known, and as far as I could recognised from Hex Editing, it for some reason attempts to parse some of the Wwise extra data as sound files. It's highly possible that Bioshock: Infinite uses a slightly modified audio system which would explain why the conversion sometimes doesn't work for some people.

    I tried to search for it, but being tired, I had to give it up. It's not in the English (US) subfolder, as far as I can determine. Here's a tip; find a YouTube upload or play the game and time the song. Then go back and look for the song. It will usually be a second or a few longer.

    I was looking for those! Thanks man. CombinedStreaming_SFX-pck-23 is the "No Fortunate" cameo song. Sounds brilliant, too.

    I really wish I could have had these sound files named, but that doesn't seem to be the case.


    EDIT: CHRIST! YOU'RE FAST! Thanks for the effort, man. Nice to see I don't have to keep jumping around these files, search for people, now that I've got a list of the popular ones from you ;P

  38. #38
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    I tried it again following all the steps and it's the same problem.
    I'm thinking it could be to do with Riveal, because when I extract the files and check the properties of the .wav, it says the song is 2:26 long, but the one uploaded on Youtube is 2:32 Link for reference

    After using the ww2ogg, I still get the start of the song cut off. It starts at "--Life, there's no turning back"

    I don't know if this image will help, but that's what it shows when I use ww2ogg.bat

  39. #39
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    Ah. Okay. And to be fair, I didn't get to list a bunch because the game appears to have fragment duplicates of files, probably for the game to adjust on the fly to make the sounds prettier There's also some old timy songs I didn't get to identify.

  40. #40
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    OK I tried extracting again, following all the steps, I got the same problem in the end. I tried using that wav2ogg program that came with the bnk extractor but it didn't work for me either, just created a really large .ogg file and then crashed.

    The start of the song is still cut off, it comes in on "--life, there's no turning back"

    I'm thinking it could be to do with Riveal because when I look at the .wav before using ww2ogg, it says the song's length is 2:26, whereas in the Youtube video it says it's 2:34.

    Any ideas?

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