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Thread: New Beyond the Sword patch today!

  1. #1
    Join Date
    Jan 2007
    Location
    San Francisco, CA
    Posts
    7,528

    New Beyond the Sword patch today!

    Hey guys! There's a new Beyond the Sword patch out today. You can download it from the link below.

    For those who want to see the full change list, here it is!

    http://downloads.2kgames.com/civ4/bt...dPatch3.19.zip



    - Info screen always shows demographics when espionage is disabled

    - Players can no longer receive obsolete resources through trade

    - Fixed bug where culture obtained through espionage was 100 times lower than intended

    - AI player better evaluates his situation before voting for a ban on nuclear weapons

    - Fixed a few AI civic evaluation bugs

    - AI changes civics during Golden Ages

    - Fixed bug with AI not knowing how close its cities are to other players

    - Re-enabled Foreign Advisor "Glance" screen

    - Fixed Team Battleground map script to distribute hills better and work around team-counting problem

    - Civilopedia lists buildings that replace a given building

    - Barrage promotions no longer available to units without the ability to already cause collateral damage

    - Conquistador ignores walls, to be consistent with Cuirassier

    - Fixed AI defender bug for newly captured cities

    - Build-specific production modifiers are no longer counted for overflow gold calculations

    - Building or destroying a fort now properly refreshes resource connections

    - Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add

    - Fixed event triggering on a dead unit

    - AI uses Warlords to make super-medic units

    - Better AI decision-making related to damaged air units

    - Better AI use of missiles to disconnect enemy resources

    - AI evacuates ships and planes from cities in danger

    - AI no longer joins Great People to cities in danger

    - Fixed bug where AI Great Engineers would hurry Wonders in other players' cities

    - Spies no longer interrupt their mission when moving next to an enemy unit

    - Fixed map generator bug for water starts

    - Situations which invalidated Secretary General/AP Resident now force the next vote to be an election

    - Fixed team-counting bug that would cause some mapscripts to fail

    - Moved some gamecore-specific code into the DLL

    - Fixed cheat where you could apply a free tech from one game to another

    - Diplomacy summary no longer claims that a civ is the worst enemy of a human team

    - Groups on sentry awake based on best unit's vision rather than head unit's vision

    - Hidden Nationality units can enter friendly rival territory when starting in a city

    - Fixed bug where captured cities could give double bonus for the Apostolic Palace

    - Fixed a bug in AI war declaration in exchange for technologies

    - Sea patrolling ships no longer attack if they have less than 50% chance of winning the battle

    - Terrain height no longer affects aerial recon missions

    - No Espionage option: no Free Great Spy from Communism, no espionage-related events

    - Blockading AI Privateers can no longer sense invisible units

    - Colonies no longer assume the name of an eliminated player
    Last edited by 2K Elizabeth; 06-10-2009 at 08:36 AM.

  2. #2
    Join Date
    Jun 2008
    Location
    Yorkshire, England
    Posts
    877
    lizzy what does the tk tk2 tag on mp mean and or do or prevent?

  3. #3
    Join Date
    Jun 2008
    Location
    Yorkshire, England
    Posts
    877

    Smile

    back ok next ? wheres the steam patch?

  4. #4
    Join Date
    Nov 2008
    Posts
    11
    if you download this patch does it format your game (earase it)

  5. #5
    Join Date
    Jun 2008
    Location
    Yorkshire, England
    Posts
    877
    Quote Originally Posted by daman896 View Post
    if you download this patch does it format your game (earase it)
    no it dosnt

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