Totally agree. I've fiddled with my TV settings to boost color and try to eliminate the washed out graphics, spurred on by the countless PC mods. It's a temporary fix, but it's frustrating to know exactly what the game is capable of, and that a lot of the graphical faults of this game are boiled down to 'artistic decisions' like choosing to wash out all the colors and blur everything and not actual engine shortcomings. Mafia II looks better in many places simply because it doesn't have so many (forcibly applied by H13, not even optional to the player) filters and graphic effects destroying the carefully crafted landscape of New Bordeaux. It's a shame, because the city is one of the best parts of the game, and it's mired by being anywhere from gorgeous to pathetically disgustingly unattractive depending on weather and time of day.
Secondly, the 'slow down time' mechanic was added in a vanilla-game patch released just prior to Faster Baby. The same goes for Proximity Mines. These were added to everyone, even if you didn't buy Faster Baby. I wish Hangar 13 had been more clear about that; otherwise, it looks like they put more content in the DLC than they actually did; artificially lengthening the list of additions and improvements made. Slowing down time is separate from anything to do with Faster Baby.
For as far back as I can remember, I always wanted to be a gangster.