Can one of the dev team on the PC version please explain the image adjustment from the standard 4:3 screen resolution to a widescreen resolution? Will it be the most desirable horizantal plus or the less attractive vertical minus? It surely wouldn't be a stretched image if it has native support.
What I mean by this is will the picture displayed on a widescreen monitor at a resolution of say, 1680x1050, show all of the image that would appear on a 4:3 monitor plus additional field of view on the sides? Or will the widescreen picture simply have the top and bottom cut off and show less image than what would appear on a 4:3 monitor?
"You will see more in widescreen. We use a different projection matrix; there is no squashing or stretching of the image involved."
"The game will render in full 16:9 aspect ratio, with no letterboxing unless your resolution is not true 16:9."
"Folks, don't fret, there's no letterboxing in 4:3, nor in 16:9. The game will use the most bad-ass resolution available to your video card and monitor."
- Chris Kline, Lead Programmer, Bioshock