You, the one who implied that widescreen was a "marketing ploy".
The reason did involve money, yes. When the cathode ray tube was first made available to the general public, it was too difficult to produce in a cost effective manner in any shape but round, hence in the early years TV screens were literally circular. Notice that as time went on they gradually developed square edges, and eventually took on an almost square shape. This progressed to a chubby rectangle, and at that point the cost/product ratio was pretty much tapped. Not until recently could the chinese tube manufacturers cost effectively produce a widescreen ratio CRT tube, and by the time they finally were able to, flat panels had taken the market by storm, hence the reason for the short lived, low production CRT HDTV.
16:9 is the closest *economical* alternative to human vision, and it the reason why that format has gradually been gaining ground against 4:3. I remember wishing for widescreen format in the mid-nineties, and now here we are more than TEN YEARS later, and still it is an uphill battle, sadly even with those who call themselves "tech savvy".
THAT is why I am so upset. So please, as I asked before, define these "constraints" I have placed on widescreen.
The game is fun guys why not go play it instead of posting here. Try it you'll like it.
Let me quote from the FAQ thread:
So then exactly what the Lead Programmer of Bioshock said they would not do, they went ahead and did. We really need a response from someone at 2K saying one way or the other what the deal is and what will be done.Can one of the dev team on the PC version please explain the image adjustment from the standard 4:3 screen resolution to a widescreen resolution? Will it be the most desirable horizantal plus or the less attractive vertical minus? It surely wouldn't be a stretched image if it has native support.
What I mean by this is will the picture displayed on a widescreen monitor at a resolution of say, 1680x1050, show all of the image that would appear on a 4:3 monitor plus additional field of view on the sides? Or will the widescreen picture simply have the top and bottom cut off and show less image than what would appear on a 4:3 monitor?
"You will see more in widescreen. We use a different projection matrix; there is no squashing or stretching of the image involved."
"The game will render in full 16:9 aspect ratio, with no letterboxing unless your resolution is not true 16:9."
"Folks, don't fret, there's no letterboxing in 4:3, nor in 16:9. The game will use the most bad-ass resolution available to your video card and monitor."
- Chris Kline, Lead Programmer, Bioshock
I specifically purchased a widescreen monitor so that I could see more of my games not less.
Constraints being that widescreen logically has to show more than fullscreen. You argue that what's currently missing from widescreen is important and that what you would gain is not important. But there's no evidence to point to that over thinking that what you're currently missing is important.
For the people who still don't get how the widescreen looks zoomed-in in comparison to 4:3, part of the problem is that it's not really obivous when you see the widescreen screenshot scaled down and placed within the 4:3 screenshot as we've been seeing. Here's a 4:3 and 16:9 screenshot at the same height side by side, hopefully this should making the "zooming" effect much more apparent:
No,this is just another one of dans accounts....
Trolls and 2K/IG whores.Ken is god,and so is Chris and DONT anyone of you DARE to point out when they danced around the truth,or were a alil wishy washy,or are now sand bagging/in damage control mode.If it doesnt affect you or you dfont care bugger off and stop trolling the forum and this thread.
Elizabeth said SOON,not later,or in 24 hours,or "whenever I feel like it",but based on the way they are mishandling this farce,and have left a oh so HUGE information vacuum,no wonder the '☺☺☺☺ has hit the fan'. This is fast turning into a pr nightmare,and its thier own damn fault.
Not mine,or Paddywak,or any of the hundreds of others who have lodged a complaint in this thread.
Go start your own thread "The WE hate whining widescreen owners thread"
Call it whatever you want,but please stop this garbage.
You wont find me in it bothering you or splitting hairs on what is or isnt widescreen.
It's not a nightmare at other sites that are covering it. It's just a minor issue that's not preventing people from buying it at other sites.
Stop overestimating yourselves.
sorry you take this to heart I am not saying the game that you produced is a bad game. i am simply saying that you were apparntly lazy when you made it. Perhaps you spent too much time on forums and not enough time working on that widescreen halfassery you made.
This entire discussion is just hilarious. Thank you all for the soap opera.
Great job on making such a fine pile of ☺☺☺☺ on the floor, you're dripping all over the place.
Sorry about all the conflict. IG development people (specifically Chris and Rowan who are both on vacation) were trying to take a day off today (we've been working about six months 6-7 days a week). I'm trying to see what everybody's concerns are and consult with the staff.
I know people are frustrated, but we are dealing with internet time here. It wasn't until 7 pm EST that I was able to even talk to anybody in our Australian studio, which is open today (9 AM their time).
I hear you that not everybody was thrilled with the PC launch. And I'm trying to collect information and see what the facts are. PC game development does not function in a matter of seconds or hours, especially when most of the team is on vacation. But I hear you, and we're looking into the issue. I'll only ask you have a bit of understanding as to the time scale that software development issues must occur in.
But most of all I want to thank you, sir, for the wonderful drama.
Oh and I guess I should specify.. I have a 4:3 CRT on my desktop but my laptop is widescreen.
How much stock do you own ? Or are you a dev ? Is this the way its been decided to handle the situation ??? By being chirlish pompous fools,with a
extensive attitude problem ?????? Why do you have so much invested in defending this game or the decisions made by those behind the scenes ?
Something stinks in New England.So then you have personally interviewd everyone at all these sites ? and know what they really think ? Tell me then Yuri Geller,and why dont you bend some spoons for us while we wait for the marketing apologists to arrive.
You just want to argue for the sake of arguing it seems,you could care less
about any of it,you are JUST a ☺☺☺☺ disturber.A troll.You have admitted it on many occasions.
Wow, what happens when you change aspect ratios?
exactly. You just found one fuller than the other. Wow, Bioshock must be the first game to cause this phenomenon.
I refuse to read the flamewar.
The widescreen POV in this game is broken. Period, no question. Please fix it.
If there's any confusion on the devs part on how to implement it, please feel free to talk to Valve. Their DX games implement it correctly.
Mob mentality... gotta love it. "Lots of people agree with me, so we're obviously right!"
1)Its not a massive deal for every ☺☺☺☺☺☺☺ person playing the game and is generally irrelevant to a majority of the people and the proportion of their enjoyment.
2)That was the intended release.
3)Its not a bug that somehow "Slipped" into the game.
However, every person who is bleeding from their lack of bioshock "enjoyment" over such a dumbfounded reason, well...that's just too bad.
I see you mentioned the PC aspect ratio problem...just a reminder the Xbox 360 version also suffers from this issue.
Jesus, its only an "issue" of preference, NOT technical.
the widescreen problem may not be a massive deal but it is a big enough deal to get mentioned on Kotaku and Attack of the Show.
But honestly, you can tell (very easily, mind you) when you play the game first on a normal aspect CRT then switch to widescreen. But you're probably going to go ahead and tell me I'm full of crap, then type some obscenities, and then click that "Submit Reply" button, which is fine. Anyway, I'm done responding.
i registered to voice my discontent. while i'm not too saavy about this kind of stuff (i only got a widescreen hdtv a half year ago), a response from 2k would be great.
honestly, i didn't notice the issue and probably would not have affected me had i not read about it. i was originally planning on looking for the game up tomorrow, the demo floored me and there have only been beaming positive reviews. however, the idea that i would get a better POV in 4:3 disturbs me. i am not putting up with bars on the side of the screen(annoying and ruins an otherwise beautiful image), nor am i going to put up with stretching a 4:3 image(an eyesore). i had to put up with that when i rented zelda: twilight princess for the gamecube since i would not have extra cash for a wii at the time.
i am holding off until there is an official statement regarding the issue. it might not deter me from buying the game, but it will be more likely later than sooner. worst case scenario never (best case for me, as my limited money would go elsewhere...probably save for a new pc or winter classes, sucks to be a poor college student). i just want the best experience possible, and lately have been feeling spoiled by my widescreen hdtv that took a while to get. yes, i admit i'm spoiled. i love my widescreen hdtv. after twilight princess, i never hooked up my gamecube or ps2 to it again. i may be willing to forget that i found out about it if there is an official response due to the game is still amazing, but the fact that it has been practically promised that widescreen viewers will have a wider POV and has not been followed through does not sit well with me. it would need to have an excusable reason for going back on their word.
for the TLDR, it boils down to the fact that an official response and reason is required.
(will be getting the xbox360 version, since my pc is far from being top-of-the-line, while my tv and audio setup is far better)
Attack of the Show = lol g4
Yes, its an "issue" because G4 READS things like Kotaku to get material, they don't have conventional reporter means and since BioShock was RELEASED today, of course any dirt on it found within the bowels of the internet will be dug up, just like when people threw cows and planes over Twilight Princess being "mirrored" and Link switching handiness, nothing of significance died with the game and sales did not plummet as millions demanded a non mirrored/left handed link.
be careful zero...swordsman may completely lose his ☺☺☺☺.
I have been checking these posts, at work, at home ad nauseam for the past 12 hours wondering what was happening so it's with great relief that the issue has been addressed by Ken Levine and I can now find eternal rest.
I'm about to copy and post Ken's reaction into a new thread so that everybody that comes in here knows its been responded to.