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Thread: Widescreen is fudged... AGAIN!

  1. #1
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    Widescreen is fudged... AGAIN!

    Well, here we are again. We widescreen users are left with a crippled FOV and screen. They once AGAIN, took a 4:3 image and chopped the top and bottom to make it "widescreen".

    2K: Did you not learn from the last time you pulled this crap? Remember folks coming here to complain about it? Remember the patch you released?

    It's "WIDE"-screen, guys. Not NARROW-screen.

    I was really hoping for a proper result this time. So much so that I almost paid for the game without seeing wheat widescreen was like, first.

    And of course, Trying to play in Eyefinity mode is a joke. The game, for some ******* reason, retains the horizontal FOV, so when i tried it in Eyefinity, the camera was zoomed in so far that i was like looking through a scope.

    ***************************

    You've lost yourself some sales.

    And thanks to the widescreengamingforum.com member for pointing this ridiculous lapse in sense out.

    In case you think otherwise:

    http://widescreengamingforum.com/for...183352#p183352
    Last edited by Azeru; 02-09-2010 at 03:29 AM. Reason: Inappropriate language.

  2. #2
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    Thumbs down

    It is fudged again yes, so it seems from those shots. Cue the fanboys saying 'we can't see a problem' and the amazing disappearing posts, just like back with the first game.

    Any interest I had in picking this game up is now officially squashed, out of sheer disbelief that 2k would do the exact same thing to WS users AGAIN. It's as if they've never sat 2 foot in front of a PC with a widescreen monitor and actually played it, they would notice how bad it is if they did. I guess the 'looks ok on the consoles so must be ok on PC' mantra is still strong within 2K.

    Remember 2k, this widescreen is still broken even on consoles, however, on a hdtv sat 6+ feet away from the player it's not as ergonomically unsatisfying. It's still way way wrong and shouldn't be tolerated. Yes we all know UE3 games (inc Gears) did it this WRONG way and 'got away with it', well firstly it's not so bad in third person games, it's not so bad on HDTV but it's VERY bad on PC WS and in FPS games. Are you still going to call it 'artistic vision' as you did with the first game, even though every other UE3 game had exactly the same FOV problem as your game did? and nearly all of them patched it when they realised how much it matters. It's time to destroy the last of your 4:3 monitors at 2k and get with the program, you are KILLING your own games with this idiocy.. sheesh

  3. #3

    Well, well, well ...

    I thought we'd ALL already determined that 2K's idea of listening bears no resemblance whatsoever to what any normal person considers to be the act of listening :idea:

    EDIT - and Yogi' don't you mean half-arsed ???

  4. #4
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    WSGF is right, unfortunately, once again.

    But, what 2K managed to do this time is way out there. I mean, snorting Jopo kind of out there.

    BS2 isn't entirely VERT- or HOR+. It's an entirely new, hybrid type of fuxx0r.

    But it's definitely fuxx0r.

  5. #5
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    That's just stupid. Bioshock 1.1 also added a 'walk' key, which is now absent again in Bioshock 2.

  6. #6
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    Jebus, this is ridiculous. Makes me wonder why they were so set on adding multiplayer when they clearly didn't take the time to correct the FOV that plagued the original.

    Fool me Once 2k, shame on me. Fool me twice....

    Let's just hope there someone competent enough to fix this, either from 2k or within the community.



  7. #7
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    And i was just beginning to think we wouldnt have this problem, but it seems we do, this makes no sense at all, if they have an easy fix for it, seeing as the game runs on the same engine and all, why can't they just add it in?

  8. #8
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    Quote Originally Posted by Bonehead325 View Post
    And i was just beginning to think we wouldnt have this problem, but it seems we do, this makes no sense at all, if they have an easy fix for it, seeing as the game runs on the same engine and all, why can't they just add it in?
    Because they're going to implement that in a DLC and make you pay for it...

  9. #9
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    And this is why I keep my 4:3 and have not bought a widescreen monitor. It's not just this game, but many others too that have a problem in widescreen. Either part of the picture is missing, or in some games, the FOV is just a hack job and you end up seeing the whole image but it appears "streched" to fill the widescreen. Either way it is not good, so I am glad I kept my 4:3 screen.

    Truthfully, I have never been a fan of widescreen. I fail to see why a rectangular screen even matters.

  10. #10
    ... and probably introduce more DRM with the DLC ala Borderlands DLC.

  11. #11
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    Quote Originally Posted by Blue Lightning View Post
    And this is why I keep my 4:3 and have not bought a widescreen monitor. It's not just this game, but many others too that have a problem in widescreen. Either part of the picture is missing, or in some games, the FOV is just a hack job and you end up seeing the whole image but it appears "streched" to fill the widescreen. Either way it is not good, so I am glad I kept my 4:3 screen.

    Truthfully, I have never been a fan of widescreen. I fail to see why a rectangular screen even matters.
    Yes it's great that you enjoy your 4:3. This issue does not affect you and fixing it for widescreen users would have ZERO effect on how your version of Bioshock is shown. It would be the same FOV for all users.

    This is what they told us. This is clearly not the case. There is nothing wrong with wanting to play the game on any screen. They have simply done something really weird again (although slightly differently this time) and hopefully they can fix it faster than the 2 months or whatever it took them last time.

    Lately game developers have been getting better and better and implementing proper FOV etc. etc. and not messing up HUDs and cutscreens and cinematics and so fourth. Especially with the rise of AMD's EyeFinity you would think that the 2k devs would have been all over locking in the FOV so they could show off some crazy EyeFinity videos.

    However I'm not surprised that 2k fail again at doing something properly. Plus 99% of UE3 engine games have had this issue. Some have been fixed. I was expecting that when they said that they'd fixed it that they were actually telling us the truth. I guess not.
    Last edited by yogibbear; 02-09-2010 at 01:29 AM.

  12. #12
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    This distresses me highly and strikes me as being lazy, pure and simple. I hope something can be done and in short order.

  13. #13
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    I'm extremely disappointed about this... not gonna lie.

    Kinda took away some of the excitement of me going to pick up the game in an hour.

  14. #14
    Can't you just use the console command like you did in the first game...?

    /FOV 90 or something like that...I realize it isn't true widescreen but it does widen field of view....

  15. #15
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    first DRM, now this
    i really really hope that the team at 2k can, as swiftly as possible, fix this dilemma

  16. #16
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    Noooooooooooooooooo...

  17. #17
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    Well, there goes that...

    I cannot play this game if it is like the unpatched Bioshock 1. That thing made me go crosseyed after 10 minutes of play. WSGF should be able to come up with a patch like they did for Bioshock 1. Same game engine. Maybe there are other considerations. I don't know. But I might as well not play it until this is patched/fixed.

  18. #18
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    Quote Originally Posted by yogibbear View Post
    Yes it's great that you enjoy your 4:3. This issue does not affect you and fixing it for widescreen users would have ZERO effect on how your version of Bioshock is shown. It would be the same FOV for all users.
    Why dont you run it windowed then? At least for now until there is a fix?

    I think that FPS game code is written in 4:3 for whatever reason, and then widescreen has to be added later. It is a problem.
    Last edited by Blue Lightning; 02-09-2010 at 03:22 AM.

  19. #19
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    Quote Originally Posted by Blue Lightning View Post
    And this is why I keep my 4:3 and have not bought a widescreen monitor. It's not just this game, but many others too that have a problem in widescreen. Either part of the picture is missing, or in some games, the FOV is just a hack job and you end up seeing the whole image but it appears "streched" to fill the widescreen. Either way it is not good, so I am glad I kept my 4:3 screen.

    Truthfully, I have never been a fan of widescreen. I fail to see why a rectangular screen even matters.
    Actually, you'd be challenged to find a game that doens't do widescreen properly. (at least HOR+) these days.

    At the moment i have these games from the last couple years installed and they ALL have proper widescreen support. Even if a game does not, you can always run a 4:3 resolution in it without aspect ratio distortion:

    Bad Company 2 beta
    Bioshock (ya, i know. - but it got patched)
    Bioshock 2 (arg)
    Condemned
    Crysis
    Crysis Warhead
    Devil May Cry 4
    Dirt2
    FEAR
    FEAR: EP
    GTA IV
    Left 4 Dead
    Left 4 Dead 2
    Lost Planet
    Mass Effect 2
    Mirrors Edge
    Modern Warfare 2
    Operation Flashpoint: DR
    Prototype
    STALKER: Call of Pripyat
    Silent Hill: Homecoming

    Even th oldest of those games has proper widescreen, where the image is WIDER than 4:3. In the cases where the dev **** it up, someone at WSGF comes out with a fix. For free. Within days of an issue.

    I expect to see a Bioshock 2 fix within a week.

    Hell, most of those games (even the "old" FEAR games) run triple-widescreen properly...


    It's not the monitors holding you back, it's retarded devs like the Bioshock teams. Widescreen is a very old, and very simple concept. That anyone can screw it up is beyond me.

    Wide. Screen. It's a "wider" "screen". Wide-screen.

    WIDESCREEEN! Wake up, 2K! I'd like to buy and play this damned game.
    Last edited by jhumper; 02-09-2010 at 03:26 AM.

  20. #20
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    I thought they said in the podcast that this was NOT going to happen. If that wasn't the case then how come no one was complaining when that first came out? They either sneakily pulled the wool over our eyes with careful wording, or they flat out lied. Either case makes me a sad panda.

    If releasing the game on time meant having to fix this later than I could care less. I just wish companies had the balls to admit situations like that.

    Please 2K do fix this eventually. I appreciate that you fixed it in Bioshock.

    P.S. This may be a whole new mess to deal with now that the game was designed with Nvidia's 3D Vision, and some other features I don't even know about, like Stereo Vision(Is this just another term for 3D vision?)

  21. #21
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    I'm not going to lie...this is a joke. I would love an official statement from 2k. Until than, I plan to pass this little tidbit around to all my favorite gaming blogs and forums.

    Cheerio!

  22. #22
    I believe this was the official line ....

    "Bioshock 2 will support single-screen 4:3, 5:4, 16:9 and 16:10 resolutions. The game has been optimized to ensure that all game elements such as menus, HUD, UI, etc appear exactly the same regardless of what resolution the user is running the game at."

  23. #23
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    Quote Originally Posted by jhumper View Post
    Actually, you'd be challenged to find a game that doens't do widescreen properly. (at least HOR+) these days.

    At the moment i have these games from the last couple years installed and they ALL have proper widescreen support. Even if a game does not, you can always run a 4:3 resolution in it without aspect ratio distortion:

    Bad Company 2 beta
    Bioshock (ya, i know. - but it got patched)
    Bioshock 2 (arg)
    Condemned
    Crysis
    Crysis Warhead
    Devil May Cry 4
    Dirt2
    FEAR
    FEAR: EP
    GTA IV
    Left 4 Dead
    Left 4 Dead 2
    Lost Planet
    Mass Effect 2
    Mirrors Edge
    Modern Warfare 2
    Operation Flashpoint: DR
    Prototype
    STALKER: Call of Pripyat
    Silent Hill: Homecoming

    Even th oldest of those games has proper widescreen, where the image is WIDER than 4:3. In the cases where the dev **** it up, someone at WSGF comes out with a fix. For free. Within days of an issue.

    I expect to see a Bioshock 2 fix within a week.

    Hell, most of those games (even the "old" FEAR games) run triple-widescreen properly...


    It's not the monitors holding you back, it's retarded devs like the Bioshock teams. Widescreen is a very old, and very simple concept. That anyone can screw it up is beyond me.

    Wide. Screen. It's a "wider" "screen". Wide-screen.

    WIDESCREEEN! Wake up, 2K! I'd like to buy and play this damned game.
    Are your sure all of those games have PROPER widescreen? You have to look closley.

    And there are many games like RTCW, and Duke 3D (even with the HRP) that do not have PROPER widescreens. It takes a lot of work to get it right.

  24. #24
    Has anybody tried the console command yet...?

    I'm still waiting for the UPS guy....but I remember having to type in / FOV 90 ( or close to that ) for Bioshock 1.

  25. #25
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    Quote Originally Posted by Blue Lightning View Post
    Are your sure all of those games have PROPER widescreen? You have to look closley.

    And there are many games like RTCW, and Duke 3D (even with the HRP) that do not have PROPER widescreens. It takes a lot of work to get it right.
    What's your point? Those of us with Widescreen would like due compensation, thank you.

  26. #26
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    My point being that true widescreen is not as common as you might think...although I understand you want due componsation. I'm not saying you shouldnt have a fix, and I'm sure 2k will correct the problem. I'm just saying (several posts back) that I am glad I kept my 4:3 monitor.
    Last edited by Blue Lightning; 02-09-2010 at 03:48 AM.

  27. #27
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    Quote Originally Posted by Blue Lightning View Post
    My point being that true widescreen is not as common as you might think...although I understand you want due componsation. I'm not saying you shouldnt have a fix, and I'm sure 2k will correct the problem. I'm just saying (several posts back) that I am glad I kept my 4:3 monitor.
    Crysis, Left 4 Dead 2, Team Fortress 2, patched BioShock 1, and the Call of Duty series - to name a minimal amount - all have true widescreen.

    It is because of this that we know there's no legitimate excuse not to have it in the game.

  28. #28
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    I was also pointing out that many games do not have *proper* widescreen...some players that think they have a proper widescreen game might not notice a "stretched screen image" when they see it.

  29. #29
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    Why wont anyone from the support give us an answer?
    i just spent alot of money on their product and they avoid answering this tread!

  30. #30
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    I'm sure they are looking into it, and just want to be sure there is a fix before responding. Give it some time.

  31. #31
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    Does anyone have pictures comparing 4:3 to 16:9/16:10?

  32. #32
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    Quote Originally Posted by cipher86 View Post
    Does anyone have pictures comparing 4:3 to 16:9/16:10?
    Look here:
    http://widescreengamingforum.com/for...p?f=31&t=18374

    Taken from OP's post.

  33. #33
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    Quote Originally Posted by cipher86 View Post
    Does anyone have pictures comparing 4:3 to 16:9/16:10?
    4:3 1280x1024
    http://img692.imageshack.us/img692/9...0209093841.jpg
    16:10 1280x800
    http://img697.imageshack.us/img697/5...0209093906.jpg
    16:9 1280x720
    http://img693.imageshack.us/img693/5...0209093929.jpg

  34. #34
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    Hmm... that doesn't seem that bad. Maybe it'll be different when I play though... I sometimes get headaches from poor use of widescreen.

  35. #35
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    The thing that stands out the most is the big daddy helmet which you can see in the 4:3 image but it goes missing in the other resolutions.

  36. #36
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    Quote Originally Posted by gs01 View Post
    The thing that stands out the most is the big daddy helmet which you can see in the 4:3 image but it goes missing in the other resolutions.
    I believe there's an option, using which you can disable the BD helmet even with an aspect ratio of 4:3.

  37. #37
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    Quote Originally Posted by hatrox View Post
    I believe there's an option, using which you can disable the BD helmet even with an aspect ratio of 4:3.
    Aye, but I doubt that's the case with the photos posted...they look identical. Same lighting, same stance, same everything.

    Either way, there's no excuse, besides sloppy programming, why we don't have proper widescreen for a title like this.

  38. #38
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    Quote Originally Posted by hatrox View Post
    I believe there's an option, using which you can disable the BD helmet even with an aspect ratio of 4:3.
    No I took those screenshots myself and never touched the options, I'd sure like to continue playing it but not until a fix is released. I notice there's an user.ini in the application data directory but changing the .fov in it doesn't seem to affect anything. What a waste of money on this game.

  39. #39
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    Quote Originally Posted by Blue Lightning View Post
    Why dont you run it windowed then? At least for now until there is a fix?

    I think that FPS game code is written in 4:3 for whatever reason, and then widescreen has to be added later. It is a problem.

    Hey Blue Lighting, I'll ask courtesly if you could perhaps stay out of this thread as you'll just cause everyone to get even more riled up about the issue. Saying what you just did here shows your complete lack of understanding of even the simpler matters concerning game production, I doubt you'd ever wrap your head around things like 'projection matrices' and 'aspect ratios'.

    And no, I'm a 3D programmer and there is no such thing as 'writing FPS game code in 4:3'. Can you leave this problem to the big boys who actually understand 3D engines? Playing in windowed mode won't solve it, unless you play in windowed mode IN a 4:3 aspect ratio... why on earth would you want to play in a squared off window in the middle of your widescreen in a game like Bioshock? why should we have to? If you are not part of the solution you are part of the problem as they say.

    I suggest you go and read that thread from bioshock 1 that was posted earlier everything you have said or are likely to say was said 2 years ago by people just as 'in the dark about technology' as you and this time we need less of your type trying to antagonise widescreen users and more actual fixes from the developers.

    Seriously, please go and enjoy your 4:3 screen and convince yourself that there is absolutely no need ever to 'upgrade' to widescreen because you said so. Enjoy your natural aspect ratio (hint: Widescreen is much closer to how humans actually see, in games it increases immersion and viewing comfort - unless 2K are doing the game of course).
    Last edited by greylantern; 02-09-2010 at 06:20 AM.

  40. #40
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    Anybody on gamespot? I see they deleted the one user review that mentioned this problem, it's seriously getting like a shillers paradise over there. If anyone is on there please go rate this game accordingly to this 'problem'. Review it and point out the broken widescreen to warn other users who may actually CARE about it - the fact is 2K stated explicitly that the game would be 'ok' on widescreen and they seem to have lied, so user reviews on gamespot / meta critic etc are vital.

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