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Thread: Hunting the Big Sister vid looked WAYY better than todays Bioshock 2.

  1. #1

    Thumbs up Hunting the Big Sister vid looked WAYY better than todays Bioshock 2.

    http://www.youtube.com/watch?v=yDfXZBGhrFY

    The underwater segments seemed longer and there were actually diaries we could find. Also we could see areas from the 1st (and were promised we would see areas from the 1st underwater)...but no. Also they cut that beautiful violin music that you can hear while walking...instead we get stuck with no music...WTH?

    Also it seemed Tenenbaum was your actual guide this time around, and splicers actually ran away in fear from you....

    That video seemed to have that magic that Bioshock 1 had...maybe if they kept the 1 sister idea it would've turned out better?

  2. #2
    Yeah, I was sad when I heard nothing AT ALL while walking in the sea.
    I was also looking forward to scaring off splicers with my Drill, but instead it just attracted them. :/

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    Quote Originally Posted by Madness View Post
    http://www.youtube.com/watch?v=yDfXZBGhrFY

    The underwater segments seemed longer and there were actually diaries we could find. Also we could see areas from the 1st (and were promised we would see areas from the 1st underwater)...but no. Also they cut that beautiful violin music that you can hear while walking...instead we get stuck with no music...WTH?

    Also it seemed Tenenbaum was your actual guide this time around, and splicers actually ran away in fear from you....

    That video seemed to have that magic that Bioshock 1 had...maybe if they kept the 1 sister idea it would've turned out better?
    Maybe if the main character was Jack, and the story was just BioShock 1 all over again... maybe, maybe, maybe.

    I don't see how one Big Sister would make for a better game. I really don't see it.

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    Quote Originally Posted by Crezth View Post
    Maybe if the main character was Jack, and the story was just BioShock 1 all over again... maybe, maybe, maybe.

    I don't see how one Big Sister would make for a better game. I really don't see it.
    I agree. I don't get why everyone was so worked up about the multiple Big Sisters. I don't see why it makes a big difference, Eleanor's story was just as compelling.

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    The underwater segments seem longer? You get that from a 9 minute video? I found the underwater segments to be a great pacebreaker and were in the game in just the amount they should've been.

    The demo is a demo. In the BioShock demos we saw better ecological interaction and better environmental interaction- stuff that never made it into the game. We saw sequences and areas that don't even exist in the final version.

    Maybe having one Big Sister would've gotten tedious. Maybe having more underwater sequences would've gotten boring. Why would there be audio diaries scattered along the seafloor? Did a manatee invade Rapture, steal them, and scatter them about like confetti? Maybe the violin music would've been on a constant loop and would've been the most annoying thing ever. Maybe maybe maybe maybe maybe.

    This is all speculative and pointless, as the game is not only finished but released. Fuming about the maybes and the never were is silly and a waste of time.
    Last edited by Kad; 02-13-2010 at 04:03 PM.

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    Quote Originally Posted by Kad View Post
    The underwater segments seem longer? You get that from a 9 minute video? I found the underwater segments to be a great pacebreaker and were in the game in just the amount they should've been.

    The demo is a demo. In the BioShock demos we saw better ecological interaction and better environmental interaction- stuff that never made it into the game. We saw sequences and areas that don't even exist in the final version.

    Maybe having one Big Sister would've gotten tedious. Maybe having more underwater sequences would've gotten boring. Why would there be audio diaries scattered along the seafloor? Did a manatee invade Rapture, steal them, and scatter them about like confetti? Maybe the violin music would've been on a constant loop and would've been the most annoying thing ever. Maybe maybe maybe maybe maybe.

    This is all speculative and pointless, as the game is not only finished but released. Fuming about the maybes and the never were is silly and a waste of time.
    Quoted for truth.
    The fact is it SEEMS like it would be good. But how boring would it be if you had to CHASE splicers around the whole time? Or as you fought a Big sister to waste ammo, med packs, and eve, only to have her prance off as you nearly killed her... Then walking around the sea floor for hours. KotOR one made you do this and it was the worst thing ever. Boring, you walked slow, and coudn't attack. Bioshock 2 made it enjoyable because it was short and offered a nice view of the bottom of the ocean.

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    Quote Originally Posted by DarkLordVerjal View Post
    Quoted for truth.
    The fact is it SEEMS like it would be good. But how boring would it be if you had to CHASE splicers around the whole time? Or as you fought a Big sister to waste ammo, med packs, and eve, only to have her prance off as you nearly killed her... Then walking around the sea floor for hours. KotOR one made you do this and it was the worst thing ever. Boring, you walked slow, and coudn't attack. Bioshock 2 made it enjoyable because it was short and offered a nice view of the bottom of the ocean.
    Yeah, I thought the sea floor parts were very good. They were long enough to give you a break, let you have a chance to look at the beautiful ocean, and provide a nice change of pace. I wouldn't want them to be too much longer, maybe a little less linear, but it's no big deal. Audio Diaries under the sea wouldn't make much sense anyway.

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    Totally agree with the things people are happy about. I was kind of put off by how aggressive the splicers can be even if it's just one of them. You can get them scared though. I don't remember where but I remember popping a shot off on a lone splicer and he ran away saying something like "I'm all alone! I'm f@#$ed..." quite funny. I had not thought about what it would be like if they all ran off like that, it would be annoying and could waste precious drill ammo.

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    Anyone remember Resident Evil 2 and 3? You had an invincible enemy that stalked you, but you could take it down and loot it still. He just would show up again at a certain point, as if you only 'knocked him out'

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    The Demo doesnt look nearly as good as the final. And I hate to point this out, but in the very first underwater segment you do find a diary- on the body in the bathyshere. Kind of a tragic tale.

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    I really liked the underwater sections I just wished they had lasted alot longer...

    I wanted to be walking across the sea floor for a long time, imagine Fallout 3, walking across the barren waste lands, that along with some music could have been very very atmospheric!

    I also wanted to be able to search the sunken ships, that could have been a great idea... Perhaps for items which are not available in Rapture...

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    Every time I watch this demo, I get goosebumps when I see the Atlas statue in Kashmir. Why, 2K, why did you deprive us from the opportunity to explore BS1 levels from underwater 10 years after we've last seen them? I was soo looking forward to this. D:

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    Also the lighting and textures seemed better in the demo than the final build. I sure hope they release a patch. The textures look like they have half way loaded all the time.

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    Quote Originally Posted by hatrox View Post
    Every time I watch this demo, I get goosebumps when I see the Atlas statue in Kashmir. Why, 2K, why did you deprive us from the opportunity to explore BS1 levels from underwater 10 years after we've last seen them? I was soo looking forward to this. D:
    Yeah. I remember on GTTV I believe Jordan Thomas said we would revisit parts of Rapture that now was even more run down and dilapidated. Here's hoping they make a DLC for this or BS3 takes us there.

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    Quote Originally Posted by tupello View Post
    I really liked the underwater sections I just wished they had lasted alot longer...

    I wanted to be walking across the sea floor for a long time, imagine Fallout 3, walking across the barren waste lands, that along with some music could have been very very atmospheric!

    I also wanted to be able to search the sunken ships, that could have been a great idea... Perhaps for items which are not available in Rapture...
    I fully agree here The potential of underwater was underutilized... Being in the water + certain music is very atmospheric in nature.

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    Actually, in BioShock 2 you can find 1 audio tape thats in the sea. It's from a sunken bathysphere. Couple of folks tried to make it to the surface but Lamb shot 'em down with a torpedo. Ouch.

    Im dissapointed also not to see parts of Bio1 in BioShock 2, especially when I read in the art book that it was planned to walk through the Atrium of Fort Frolic to Dionysis Park I think, but Atrium would be completely flooded.

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    Quote Originally Posted by ancient View Post
    I fully agree here The potential of underwater was underutilized... Being in the water + certain music is very atmospheric in nature.
    Some people think that those sections are boring and too long. This is a good middle ground.

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    Quote Originally Posted by Madness View Post
    http://www.youtube.com/watch?v=yDfXZBGhrFY

    The underwater segments seemed longer and there were actually diaries we could find. Also we could see areas from the 1st (and were promised we would see areas from the 1st underwater)...but no. Also they cut that beautiful violin music that you can hear while walking...instead we get stuck with no music...WTH?

    That video seemed to have that magic that Bioshock 1 had...
    Yep. I still watch that demo... and it feels a lot more Bioshock than what we finally got. Somehow the demo feels softer (carpets for example) and more atmospheric in nature... and hey, it was voiced by Jordan Thomas! Music, sort of Full of voices that, for the most part, were so missing in the final game.

    I'm still not sure whether atmosphere lost in Bioshock 2 is the result of performance optimizations done in the last months or the creative team simply chose a wrong art direction in the post-demo development...

    Textures in the final game feel "cold", abrasive. Yes, I understand Rapture is more ruined now... but the whole "feel" simply doesn't click. It's not as believable as it was in the first game.

    It's enough to go the multiplayer portion where we revisit old Rapture areas and you immediately feel at home (Tea Garden for example). Solid level design. It's really hard to distinguish one level from another in the new areas of the singleplayer.

    To sum up, I already feel nostalgia for the Big Sister demo... so atmospheric and so brilliantly voiced by Jordan Thomas

    My favorite ambient cut from that demo:

    http://www.youtube.com/watch?v=IpFa-zHtM7o

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    Quote Originally Posted by Crezth View Post
    Some people think that those sections are boring and too long. This is a good middle ground.
    Length is one issue... but the biggest problem of the underwater implementation... that only the first segment played music (and that one was brilliant). At least half of the remaining segments were blandly silent.

    When you have no music in it (or at least voiceovers), it indeed feels boring. Once sounds are in - it's pure atmosphere.

    Something to consider for the future...

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    The only thing from the demo that I miss is how splicers in small numbers react to you. I don't understand why a single splicer will still come at me like I'm jack. I wish we could spin the drill and scare them away...

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    the drill scaring off splicers in a research ability like the drill dash

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    Quote Originally Posted by ncc1702 View Post
    the drill scaring off splicers in a research ability like the drill dash
    Can't really understand what your trying to say.

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    Quote Originally Posted by Blitzkrieg View Post
    The only thing from the demo that I miss is how splicers in small numbers react to you. I don't understand why a single splicer will still come at me like I'm jack. I wish we could spin the drill and scare them away...
    You would waste roughly the same amount of fuel scaring them, as you would killing them, so I don't exactly see the point of this.
    Quote Originally Posted by ncc1702 View Post
    the drill scaring off splicers in a research ability like the drill dash
    Has anyone really been far even as decided to use even go want to do look more like?

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    Quote Originally Posted by hatrox View Post
    You would waste roughly the same amount of fuel scaring them, as you would killing them, so I don't exactly see the point of this.
    So then don't involve the drill at all. If there is only one splicer, the last thing going through his mind should be "Hey, I'm gonna ambush this giant metal daddy for no reason." It just doesn't make sense, they don't do it to other Big Daddies, why Delta? I just annoys me because little things like this really take away from the idea that your a Big Daddy.
    Last edited by Blitzkrieg; 02-14-2010 at 05:07 AM.

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    Quote Originally Posted by Blitzkrieg View Post
    Can't really understand what your trying to say.
    I believe he's saying that 'Drill intimidation' could be an ability you learned from research.

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    the vid does look a whole lot better a bit disapointing

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    Quote Originally Posted by Blitzkrieg View Post
    So then don't involve the drill at all. If there is only one splicer, the last thing going through his mind should be "Hey, I'm gonna ambush this giant metal daddy for no reason." It just doesn't make sense, they don't do it to other Big Daddies, why Delta? I just annoys me because little things like this really take away from the idea that your a Big Daddy.
    Lamb put up pictures of you up in rapture with the delta sign on your glove so the splicers can identify you and kill you. FAIL. A little work with my drill...
    mwahahahahaha

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    Quote Originally Posted by Big D View Post
    Lamb put up pictures of you up in rapture with the delta sign on your glove so the splicers can identify you and kill you. FAIL. A little work with my drill...
    mwahahahahaha
    So that explains why they won't randomly attack other Big Daddies, but it still doesn't explain why a single splicer will attack you. I recall hearing the devs saying splicers will be afraid of you (and rightfully so) and won't attack alone. Instead they gather others and attack in large numbers. However this isn't the case at all, splicers act no different to us then they did to Jack.

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    umm how much brightness have you all played on. The brightness does make a difference. If you put it low enough it looks like the setting of the video.

  30. #30
    i kind of missed the first little sister, and the splicer she's being attacked by.
    he was either jacob noris or a splicer i saw in the art book.
    by the way did anybody else see naledi in the opening cutscene?

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    Quote Originally Posted by BoxedLunch View Post
    i kind of missed the first little sister, and the splicer she's being attacked by.
    he was either jacob noris or a splicer i saw in the art book.
    by the way did anybody else see naledi in the opening cutscene?
    The one in the demo looks to be an unused splicer model... there are several pictures of it in the art book.

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    What ever happened to the places we would revisit after ten years in rapture. I was looking foward to seeing some places after they were destroyed.

  33. #33
    The splicers attack singularly for the greater good! The Family Believes it must do everything it can to stop Delta, and if they attack you then the family will as well.

    I don't know if anyone else noticed this, but the only times I saw a splicer attacking a Big Daddy (not Delta) was when the Big Daddy didn't have a little sister.

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    Quote Originally Posted by gbpackers25 View Post
    What ever happened to the places we would revisit after ten years in rapture. I was looking foward to seeing some places after they were destroyed.
    All or most of the Multiplayer levels are re-vamped Bioshock levels. I don't think DLC will have anything to do with that. They promised us old levels and we got it. Just for reference Bioshock 1 did have DLC and it was in the form of new plasmids. Things like cheaper vending machine prices, and sonic boom. If there is any DLC that is all I would keep my hopes up for, new plasmids/tonics.

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    Wow, I know this seems crazy, but from what I can tell, it really does seem like the graphics are better! The lighting especially. Perhaps after the game was ready to be built the textures they had were to big, and were not able to fit on a single dvd9?

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    It really did look better than what we got in that video. Alas, the game it could have been.

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    You guys are too spliced up. Bioshock 2 on my PC looks 100x better than that terrible 480p pixelated youtube video. Lay off the ADAM! Delta was still an ugly Rosie, and that video has absolutely no DX10 features on... I know first because it's being played on an Xbox, and second there were no DX10 shadows.

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    It is probably because of the atmosphere.I wish they made the game more surival/horror and shooter than action/shooter.

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    Quote Originally Posted by Ghilliedraptor View Post
    It is probably because of the atmosphere.I wish they made the game more surival/horror and shooter than action/shooter.
    Yeh. I don't remember getting scared at once when playing Bio2. On BioShock 1 though.. Jeez. At times I had anxiety I didn't even want to play it anymore
    But I guess it takes away the spookiness that you're playing as a Big Daddy, and I had my trusted Security Bots with me all the time.
    I still love the game, I do.

    I'll be expecting to get my spooks and creeps from Alan Wake when it comes out.

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    Like i said but since it was on the bottom last time i will say it again.

    Depending on how bright you set the brightness changes the whole experience. You have to put it low enough to get the same experience as the video. If you put the brightness too high it looks like Rapture is brand new, but if you put it too low you will get the feel of the video.

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