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#Logitech G25 Racing Wheel / Generic Wheel
[PAD2]
Index=0 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0 #controller VID
PID=0x0 #controller PID
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=7 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=7 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=7 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=35 #-100 to +100 raise this number to increase sensitivity near center
Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center
Left Analog X+ Button=0 #button id; 0 to disable
Left Analog X- Button=0 #button id; 0 to disable
Left Analog Y+ Button=0 #button id; 0 to disable
Left Analog Y- Button=0 #button id; 0 to disable
Right Analog X+ Button=0 #button id; 0 to disable
Right Analog X- Button=0 #button id; 0 to disable
Right Analog Y+ Button=0 #button id; 0 to disable
Right Analog Y- Button=0 #button id; 0 to disable
D-pad POV=1 #POV index; 0 to disable
D-pad Up=0 #button id; 0 to disable
D-pad Down=0 #button id; 0 to disable
D-pad Left=0 #button id; 0 to disable
D-pad Right=0 #button id; 0 to disable
A=18 #button id; 0 to disable
B=5 #button id; 0 to disable
X=17 #button id; 0 to disable
Y=16 #button id; 0 to disable
Left Shoulder=0 #button id; 0 to disable
Right Shoulder=5 #button id; 0 to disable
Back=23 #button id; 0 to disable
Start=22 #button id; 0 to disable
Left Thumb=14 #button id; 0 to disable
Right Thumb=13 #button id; 0 to disable
TriggerDeadzone=5 #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-6 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis;
'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-2 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis;
'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=0 #use 0 to 1; default 0
ForceLargeGain=8000 #use 0 to 10000; default 10000; effect intensity
ForceLargePeriod=120000 #use 0 to 200000; default 120000; effect frequency; wheel only
ForceLargeFadeTime=10 #use 0 to 100; default 10
ForceLargeFadeIn=1 #use 0 to 1; default 1
ForceLargeFadeOut=1 #use 0 to 1; default 1
ForceLargeStartMag=1000 #use 0 to 10000; default 2000; effect will begin with this value and end with 10000
ForceSmallGain=8000 #use 0 to 10000; default 10000; effect intensity
ForceSmallPeriod=30000 #use 0 to 200000; default 30000; effect frequency; wheel only
ForceSmallFadeTime=10 #use 0 to 100; default 10
ForceSmallFadeIn=1 #use 0 to 1; default 1
ForceSmallFadeOut=1 #use 0 to 1; default 1
ForceSmallStartMag=1000 #use 0 to 10000; default 2000; effect will begin with this value and end with 10000
WheelInertiaGain=3000 #use 0 to 10000; default 2500; effect intensity; wheel only
WheelSpringGain=4000 #use 0 to 10000; default 5000; effect intensity; wheel only
SteeringWheel=1 #use 0 to 1; enable for all wheel effects
Also your Logitech Profiler should be set:
SwapMotor=0 #use 0 to 1; default 0
ForcePercent=100 #use 0 to 100; default 100
ControllerType=2 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;
//WILDS
AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled)
//WILDS
AxisToDPadDeadZone=256 #Dead zone for Axis
//WILDS
AxisToDPadOffset=0 #
//WILDS
POVXReverse=0 #Reverse POV Up/Down
POVYReverse=0 #Reverse POV Left/Right
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